List of Director's Room Miiverse posts: Difference between revisions
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|notes=Confirms the addition of new Hylian text on Temple. The Hylian text says {{ja|スマツシユ・ブラザーズ}} (Smash Brothers). | |notes=Confirms the addition of new Hylian text on Temple. The Hylian text says {{ja|スマツシユ・ブラザーズ}} (Smash Brothers). | ||
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|date=November 12, 2014 | |||
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|text=Pic of the day. Here's another new stage!! The Mario Circuit stage is modeled after Mario Kart 8, so the course flips upside down. | |||
|reply=On the upside-down course, Shy Guys jump their karts upside-down too!! It's amazing how the course twists on this stage. Of course, the gravity for the fighters will always go downward. | |||
|replyimage=SSBUMarioCircuit8PotD2.jpg | |||
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Revision as of 03:39, November 12, 2014
Starting from E3 2013, Masahiro Sakurai began posting one new screenshot from Super Smash Bros. 4 every weekday in the Miiverse community known as the Director's Room, as well as on the official website for the games. Known as the "pic of the day" series, it was initially just a posting of a screenshot with no information or comment about it provided, but after the start of July he also began adding comments, that were a remark about the screenshot or information about what the screenshot was portraying. In the beginning, the pic of the day series mostly consisted of random screenshots with Sakurai giving no real information about the game, with few being updates of actual information, and barely any of them being something significant. As the series went on however, the proportion of them being updates with actual information gradually increased, and since the start of 2014, nearly all of them have been some sort of informative update, with each week having multiple significant updates. This page is an archive of these posts.
Legend
In order to highlight important posts from the list, each entry is given a background colour that denotes that something new or otherwise important has been revealed. Should multiple reveals be part of one post, the one higher on this list will take precedence.
Type | Color |
---|---|
Newcomer | Red |
Veteran | Orange |
Stage | Green |
Assist character | Blue |
Item | Yellow |
Move | Magenta |
Other | Cyan |
No reveal | White |
Previous months
- For June-September 2013, see this page.
- For October 2013-January 2014, see this page.
- For February-May 2014, see this page.
- For June-August 2014, see this page.
September 2014
Date | Image | Comment | Notes | Link |
---|---|---|---|---|
September 1, 2014 | Pic of the day. The legendary hero Riki appears as an Assist Trophy and in Shulk's Final Smash!! As an Assist Trophy, he uses many arts like Happy Happy, Freezinate, and Yoink! He sounds a bit like Tingle…but don't worry, Tingle will make an appearance too.
By the way, a cursor will appear above Assist Trophies and Pokémon to indicate which fighter is its ally. Now you can tell right off the bat who it belongs to!! |
Confirms Riki as an assist trophy. Also explains a new feature for Assist Trophies in general. | ||
September 2, 2014 | Pic of the day. This time, you can challenge every fighter in All-Star Mode from the moment you turn on the game!! This is a survival battle with limited recovery items and no option to continue. However, this mode will be incomplete until you've unlocked every fighter... Until then, you can only play against characters that are already available. This is a picture of the bottom-screen menu, with a padlock indicating that the mode is still incomplete. | Reveals that All-Star Mode is available from the start and gains more characters as they are unlocked. Also shows that characters are faced based on chronological order of their individual debut, rather than faced in order of series debut as they were in Brawl. | ||
In these battles, multiple opponents appear in one stage, and you clear the battle by defeating a number of them. The rest area that appears between battles displays the next opponents and the year the characters made their first appearances, and it also holds recovery items and an occasional reward. The characters you fight against appear pretty much in chronological order. Behold, the history of Nintendo games!! | ||||
September 3, 2014 | Pic of the day. Until now, you were only able to choose from four, or sometimes five or six colors for each character. This time, though, all characters have eight colors to choose from! The first four color schemes for Samus are based off her Varia Suit, Fusion Suit, Gravity Suit from Super Metroid, and the Dark Suit. | Confirms all characters will have eight colors available to them, and reveals the remaining ones for Samus and Villager. | ||
…And here she is in the color schemes of the Gravity Suit from Metroid Prime, Green Samus (a regular in the Smash series), the Light Suit, and Dark Samus. A total of eight colors. | ||||
You can choose between four male and four female Villagers to play with. The designs for their faces and clothes are different. And here are the four Villagers we haven't shown you yet. | ||||
September 4, 2014 | Pic of the day. Here's one of the final battles in Smash Run, called "Run!" As you'd expect, it involves you dashing toward the finish line. In general, the fighters who are fast by default, equipped with speed-boosting equipment, and powered-up with speed boosts over the course of that Smash Run will have the advantage. However, speed isn't the only factor that will determine who will be victorious... | Confirms the name of the previously seen "Danger Zones". | ||
Those red things in the picture are called danger zones, and if you touch one, you'll get penalized by respawning farther back in the stage!! The danger zones disappear after someone else touches them, so fighters following those in the lead will have an advantage. You can still find speed boosts throughout the stage, so it'll be a heated battle 'till the end!! | ||||
Here's another final battle called "Climb!" Obviously, those that can jump or fly higher will have the advantage, but they also have to avoid the danger zones!! It gets pretty challenging if you've boosted your speed too much, as well. Everyone really gets into this when playing multiplayer. | ||||
September 5, 2014 | Pic of the day. So what is this Games & More option in the menu? I assume that some people may use this mode the most. | Shows details about the "Games and More" section. Also confirms the return of Training Mode and the Vault. | ||
This is what you see after you click on Games & More. There are many modes to choose from. There's the Options button, too. | ||||
Futhermore, this is what the screen looks like after you click on Solo. In the Stadium, you can find the Home-Run Contest, various Multi-Man Smash challenges, and Target Blast! | ||||
September 8, 2014 | Pic of the day. This is what the view looks like within the Vault. YourTrophies collection will start off with one randomly selected trophy. In your Album, you can view pictures you've taken of fighters posing. Photos taken with the 3D Depth Slider on will take photos in stereoscopic 3D, and photos will be in 2D when they're taken with that feature turned off. | Confirms the return of the album, as well as giving additional details on the trophies and screenshots. | ||
September 9, 2014 | Pic of the day. In Classic mode, a roller spins before every stage to determine your reward. Rewards in red are for customization, green ones are trophies, and yellow means precious gold. Of course, if you raise the intensity, the abundance of these rewards will increase quite a bit, too. You can be rewarded in every stage, so in that way this mode might be a little more generous compared to previous games in the series. | Confirms how rewards for Classic Mode will work. Also shows off a few trophies. Also reveals that Mii Fighters can be fought in Classic Mode similar to the Fighting Polygon Team in Smash 64. | ||
And here's the results screen. It shows what you gained in each stage, but you won't be rewarded until you clear it all. If you mess up in the middle, you can lose some of them too. The fighter icons are special attacks, and icons like the shield are equipment. The icons that say Mii on them are hats and clothes for Mii characters. Icons that show characters on a stand are trophies, of course, and the coins are gold you earned. | ||||
September 10, 2014 | Pic of the day. Users in Japan, you can now download the demo for Super Smash Bros. for Nintendo 3DS! You can pick among 5 fighters with which to play. The stage is Battlefield, and the rules are fixed. There will be a few items and assist trophies available too. You can battle via local wireless, so have fun battling with your friends. For users outside of Japan, stay tuned for more news about the demo for Super Smash Bros. for Nintendo 3DS. Screen shot is from Japanese version. | — | ||
The only mode available on the demo version is Smash, but I also left open a feature called Tips. Just remember to tap that button. You'll figure the rest out once you do. | ||||
September 11, 2014 | Pic of the day. The hero from Pikmin 3, Alph joins the battle!! He has pretty much the same set skills as Olimar since he's basically just his variation. He can't use Rock Pikmin either. | Confirms Alph as an alternate costume for Olimar. | ||
They are different characters, so they each get their own title treatment on the character-selection screen. See? It says Alph. | ||||
September 12, 2014 | Pic of the day. This is the World Status you can see in Spectator mode. The game isn't released yet so the map looks pretty plain now, but I wonder what it'll look like once it's out? Also, this is where you can see all sorts of stats being tallied up. In Group play and Spectator mode, you can see characters you haven't unlocked yet, so watch out if you don't want to be spoiled. | — | ||
Even if you don't want to be spoiled, it might be wise to select the Online option at least once before you start the game. Your Global Smash Power won't appear until the first time you connect to the internet. Not only that, but there could potentially be a patch available that can resolve potential issues, like the one being released now for the Japanese version of the game. For the package version, updates can be pre-downloaded to your system even before you purchase the game, so make sure you look out for them. | ||||
September 15, 2014 | Pic of the day. Now that the game is out in Japan, the Conquest mode will be available in online multiplayer in the Japanese version. This is what the title screen will look like for the overseas version. In this mode, the game aggregates global wins among specific teams during a limited time and determines the victor. If you choose a participating fighter from the With Anyone option, you'll automatically participate in Conquest. We'll be running Conquest in beta for a while. | — | ||
Also, Conquest data where players seem to be losing on purpose will be removed from the calculations. And lastly, there's no point in working on this mode too much on your own, so don't overdo it… | ||||
September 16, 2014 | Pic of the day. These two are a haunting pair. You can only attack Gastly using items, but the Ghost has a perfect guard and reflects your attacks. When you see a Ghost, make sure you use your grab. If you're playing with Diddy Kong, his Monkey Flip should work, too. | — | ||
September 16, 2014 | Announcement: Originally, the pic of the day was only supposed to continue for about two months, but I've ended up posting pictures until even today. The 3DS version has already been released in Japan, so I would like to talk about how future posts will be handled. First, I will not talk about hidden features until the game is released overseas. On the other hand, I definitely will talk about them after the game is released abroad. In addition, I am planning to continue making posts at least until the Wii U version is released. I haven't decided if I'll go by the Japanese version release or the release of versions abroad, but the point is that I'll continue posting for a little bit longer. Pic of the day won't focus on introducing new information anymore in the near future, but I hope to entertain you with interesting and funny photos like I originally intended to. Thanks. |
— | ||
September 17, 2014 | Pic of the day. Here's a glimpse of StreetSmash. Make sure to set this up once you get the game. The more fighters you play against at once, the more loot you can earn. | — | ||
September 18, 2014 | Pic of the day. We've improved the Fighter Records window to make it easier to browse through. I'm assuming you'll be building up your records fast once you start playing the game. | — | ||
September 19, 2014 | Pic of the day. Well, I'd better post some pictures from the Wii U version once in a while, right? We've brought back the Castle Siege stage from Fire Emblem! | Confirms Castle Siege as a returning stage. | ||
Most of the games in the Fire Emblem series have a different unique setting and have fields without much height, so it was hard to narrow down what venues to focus on. Castle Siege and Colosseum are two stages that aren't exclusive to specific games in the franchise. | ||||
September 22, 2014 | Pic of the day. Here are the results for Conquest mode for players in Japan that are playing the Japanese 3DS version. Their next challenge is to battle each other with fighters they've trained up and fighters made of metal!! | — | ||
September 23, 2014 | Pic of the day. Master Hand's glove rips open, and a mysterious substance we're calling the swarm, er, swarms out. The amount of this substance determines the shape of your final opponent, and you will have to launch it away in small clusters at a time. The higher your intensity, the denser the substance will be. | Gives details on the hardest boss in Classic Mode. | ||
September 24, 2014 | Pic of the day. PAC-MAN makes an appearance on the PictoChat 2 stage. We've included this as an element from Pac-Pix, which was released in 2005. It was quite revolutionary. | This is the first pic of the day to discuss the PictoChat 2 stage. | ||
There are a lot of new elements in the PictoChat 2 stage. In this screenshot, it looks like there is depth to the stage…or like there isn't. The illusory nature of the drawing is meant to challenge your perspective. | ||||
September 25, 2014 | Pic of the day. We've prepared many hats for Mii Fighters...but a lot of them are humorously designed, so it might be hard to coordinate them with flair. You could, of course, choose to not wear the hats at all... It makes me wonder--how is everyone planning to dress up their Mii Fighters? Well, one thing is for sure: the ninja headband worn by the Mii in front should look good with anything. | — | ||
September 26, 2014 | Pic of the day. Here's a stage exclusive to the Wii U version: Gamer. Don't let Mom find you while you're duking it out!! | Confirms Gamer as a new stage. | ||
If Mom does spot you, she'll scold you and blow you away!! ...I've never seen a fighting action game as chaotic as this one. | ||||
September 29, 2014 | Pic of the day. For the 3DS version, you can select alternate tracks for stages by holding down the R Button while you select the stage--the brown drop shadow that frames the stage image when you hold down the R Button indicates the alternate track is active. For the Living Room stage, the alternate track is the vocal version of the default track. Songs with vocals aren't the best match for battles, but the song was too good to leave out, so this is how we chose to include it. | — | ||
Also, For the Boxing Ring, if you select the stage while holding down the L Button, you can play on the Smash Bros. version of the stage. If you hold down the Y Button, you can choose to play on the Punch Out! version. These variations are usually selected at random, but this method lets you select them manually. | ||||
September 30, 2014 | Pic of the day. In the 3DS version, your fighter gets outlined by your team color. So, how does this work in the Wii U version? Check out this screenshot. In this picture, the outlines may seem faint, but the color intensity is consistent. This means that the farther away and smaller your fighter appears on the screen, the clearer the colors will look. | Confirms that in both versions, characters will no longer be forced into their red, blue, or green palette swaps for team battles thanks to outlining. |
October 2014
Date | Image | Comment | Notes | Link |
---|---|---|---|---|
October 1, 2014 | Pic of the day. This is the Orbital Gate stage. This is a Wii U version-exclusive stage reenacting Team Star Fox's defense of the Orbital Gate from an Aparoid missile attack. | Provides the name of the previously revealed Star Fox: Assault stage and further details of its layout and setup. | ||
Missiles are launched towards the Orbital Gate! The force field shields the machinery for a while, and the missiles eventually get shot down by team Star Fox. Overall, this stage feels like a ride. It's pretty hectic, so hold on tight! | ||||
The Arwings are passing through the gate! And the fighters hop on for a free ride!! | ||||
October 2, 2014 | Pic of the day. This assist trophy is Sheriff. Sheriff was an arcade game released in 1979. In this game, the players aim by choosing one of eight directions to shoot using a second joystick separate from the one that controls movement. It was quite a revolutionary game for its time. For shooting games overseas, it's common to see games that utilize the left stick to move around and the right to determine the direction to shoot, so we can say the origin of modern shooting games was this game--which is pretty remarkable. | This is the first official mention of the Sheriff Assist Trophy. | ||
October 3, 2014 | Pic of the day. Finally, Super Smash Bros. for Nintendo 3DS is being released overseas. Congratulations!! With the game released globally, from here on out I'll be posting about some of the hidden elements in the game. However, for now they'll only trickle down a little bit at a time. I'll be done with posting new pics by the end of the year, so I hope you'll enjoy the rest of the ride. | Announces worldwide release of Super Smash Bros. for Nintendo 3DS. | ||
October 6, 2014 | Pic of the day. Conquest mode is now open to overseas players. This is when things finally get serious. We've increased the frequency for updates, too. The Global Smash Power rankings will get interesting with more players involved. Connect online, and keep updating your status. This screenshot is the result from the last Conquest challenge. (image is from the Japanese version) | Announces Conquest mode is available in the West. | ||
October 7, 2014 | Pic of the day. For the first time ever in the Super Smash Bros. series, you can play with a collection of real-life trophies in the form of amiibo. Simply touch them on this part of the GamePad. This particular screen is dedicated to activating amiibo, but you can also tap your amiibo on the GamePad at the character-selection screen to let that character join the battle. | Gives details about amiibo and how they will work. | ||
Once you do, the trophy of your amiibo character transforms into a Figure Player (FP)!! FPs fight and develop on their own. | ||||
October 7, 2014 | Release dates for the Wii U version have been announced! Along with the first amiibo lineup, Super Smash Bros. for Wii U will be released on November 21st in the Americas. In Europe, amiibo will be released on November 28th, while Super Smash Bros. for Wii U will launch on December 5th. In Oceania, amiibo will be released on November 29th, and Super Smash Bros. for Wii U will launch on December 6th. For more details, check out the official website at www.smashbros.com. http://www.smashbros.com/ |
Announces the release date for Super Smash Bros. for Wii U. | ||
October 8, 2014 | Pic of the day. The Flying Men that appear in the Magicant stage will ally with the first fighter that touches them. Watch out for their flying cross-chop attacks! They also accumulate damage, and a grave gets erected every time a Flying Man falls in battle. And of course, only up to five Flying Men can appear at a time. | First look in the Pics of the Day of Ness. Also first mention of Magicant as a stage. | ||
October 9, 2014 | Pic of the day. Here's the Trophy Shop for the Wii U version. It operates identically to the 3DS version, but it sure has a different feel, doesn't it? | First look at the Trophy Shop in Super Smash Bros. for Wii U. | ||
October 10, 2014 | Pic of the day. Unfortunately, I've been too busy working on developing the Wii U version that I haven't had a chance to play Home-Run Contest with my Global Smash Power turned on. So fighters, with the game now released worldwide, how are you faring with your home-run distance and Global Smash Power? I wonder if Ganondorf gives you some advantage. | First textual mention of Ganondorf's playability. | ||
October 13, 2014 | Pic of the day. Here's Bass, a trophy for the Wii U version!! When I first saw this, I was really surprised by the quality of this trophy and Treble's presence. Even though this will only appear as a trophy, this was made from the ground up. Designers really are amazing. | Confirms four new trophies from the Mega Man series for the Wii U version. | ||
Zero's here too!! There are also trophies of Roll and Proto Man. | ||||
October 14, 2014 | Pic of the day. Now here's a challenge… Find Stalfos!! (Difficulty Level 3) This is a close-up of a specific area in the Trophy Hoard, but the search will be more challenging if you zoom out. You can change the alignment of these trophies by holding down a direction on the +Control Pad while you're entering Trophy Hoard. | — | ||
October 15, 2014 | Pic of the day. Now, what mode is this…?! | Teases Special Orders. | ||
October 16, 2014 | Pic of the day. Tips will display in three columns in the Wii U version. There's more content, which includes descriptions of the original games. This game seems to never run out of easter eggs, even if you play it normally. Knowing that this will get translated into multiple languages, I shouldn't go overboard with the contents, though.... | First look at tips in the Wii U version. | ||
October 17, 2014 | Pic of the day. Zael from The Last Story grabs some Superspicy Curry from Master Hand. "No…! You mustn't let that curry lure you in…!!" In the Wii U version, you can take photos of dream collaborations and funny situations with your trophies in the Photo Studio. | Confirms a trophy of Zael from The Last Story and the presence of Photo Studio, which appears to be functionally identical to Diorama mode in Brawl. | ||
October 20, 2014 | Pic of the day. Here's the settings menu for Rules. Comical pictures appear on the left when you go through the options, so I'll briefly introduce them. | Shows the Rules menu for the Wii U version and confirms that all rule options will be available without unlocking. The Damage Display picture confirms Temple as a returning stage, and the Rules picture implies the return of Coin Battle. | ||
Going clockwise from the top-left corner, here are the pictures that appear for Rules, Time Limit, Custom Fighters, Stage Choice, Damage Ratio, and Handicap. | ||||
In the Wii U version, you can customize additional rules from the beginning of the game. Here are the pictures displayed for Stock Time Limit, Team Attack, Pause Function, SD Penalty, Damage Display, and Score Display. You can almost hear Fox's cry in the picture displayed for SD Penalty settings. | ||||
October 21, 2014 | Pic of the day. The trophies from the Xenoblade series can be found mostly in the Wii U version. Here's Melia looking the other way. | Confirms several Xenoblade trophies for the Wii U version that are not present in the 3DS version. | ||
October 22, 2014 | Pic of the day. Here's what's happening behind the scenes in one of the secret fighter's shooting moves. The object being held is called an NES Zapper. This is an accessory which was released for the NES outside of Japan. Now, this image is edited, but it's a scene from the secret fighter's reveal video. | Teases the video reveal of Duck Hunt for the movies in Super Smash Bros. for Wii U. | ||
October 23, 2014 | Pic of the day. The giant screen in the Boxing Ring stage for Wii U reenacts the multiscreen effect seen in the arcade version of Punch-Out!! Looks like their aliases are displayed on the screen too. By the way, today, October 23rd at 3 PM PST (October 23rd 11 PM UK time, October 24th 9 AM Sydney Time, we are streaming "Super Smash Bros. for Wii U: 50-Fact Extravaganza" (“Super Smash Bros. for Wii U: 50 Must-See Things”). You can watch the stream from the links below when it starts. For Americas: http://www.nintendo.com/nintendo-direct/10-23-2014/ |
— | ||
October 23, 2014 | "Super Smash Bros. for Wii U: 50-Fact Extravaganza" (“Super Smash Bros. for Wii U: 50 Must-See Things”) is out now!! If you missed it, watch it from the links below. | Has the 50-Fact Extravaganza embedded in the post. | ||
October 24, 2014 | Pic of the day. At long last, the Wii U version supports eight-player multiplayer!! It gets pretty hectic watching eight people duke it out at once. For more details, check out "Super Smash Bros. for Wii U: 50-Fact Extravaganza" (“Super Smash Bros. for Wii U: 50 Must-See Things”). For Americas: http://www.youtube.com/watch?v=j0BBGzfw0pQ For Europe: http://www.nintendo.co.uk/Misc-/Nintendo-Direct/Latest-Nintendo-Direct/Nintendo-Direct-698557.html For Oceania: http://www.nintendo.com.au/nintendodirect |
Shows off 8-Player Smash and Big Battlefield. As with the previous post, the 50-Fact Extravaganza is embedded in the post. | ||
And here's a stage prepared for a large number of fighters, Big Battlefield!! Fighters can spread out, so it should be easier battling on a stage like this. | ||||
October 27, 2014 | Pic of the day. The color variations for Shulk are all based off outfit colors of his travel companions… excluding one of them. Lucina's color variations are also based off the female characters in Fire Emblem Awakening. | — | ||
October 28, 2014 | Pic of the day. Stamina-based, Mega-sized with the Bunny Hood, Back Shield with Reflect, Lightweight, Slow, Angled Smash. | Reveals Special Smash to anyone who didn't watch the direct. | ||
October 29, 2014 | Pic of the day. Classic mode in the Wii U version is set up like a battle coliseum with multiple fighters teamed up with each other. Move your trophy and join in anywhere you want. You can see faint images of stages on the platform--the number of fighters clustered on those images indicates the number of fighters you'll face. As you can see, this feature leverages the fact that the game supports multiplayer with up to eight players. | Explains the arrangement of Classic Mode on Super Smash Bros. for Wii U. | ||
After each battle, the fighters that lost get blown away!! The fighters remaining on the field will once again team up with other fighters on the field. You can actually choose fighters you've blown away to join your team in team battles. A rival will always appear in this mode, and the longer that character survives, the stronger it will get. | ||||
October 30, 2014 | Pic of the day. "Your finger stinks!!" | — | ||
"It is bitter, yet tasty." | ||||
October 31, 2014 | Pic of the day. In Stage Builder, you can draw lines on your Wii U GamePad to create stages!! It might not be the easiest stage to battle on, but you can even make stages like this one. For more details on how this works, check out "Super Smash Bros. for Wii U: 50-Fact Extravaganza" (“Super Smash Bros. for Wii U: 50 Must-See Things”).
For Americas: http://www.nintendo.com/nintendo-direct/10-23-2014/ For Europe: http://www.nintendo.co.uk/Misc-/Nintendo-Direct/Latest-Nintendo-Direct/Nintendo-Direct-698557.html For Oceania: http://www.nintendo.com.au/nintendodirect |
Showcases Stage Builder in Super Smash Bros. for Wii U. |
November 2014
Date | Image | Comment | Notes | Link |
---|---|---|---|---|
November 3, 2014 | Pic of the day. Here's the main menu of the Wii U Version. Colorful silhouettes of various fighters stream in the background. It looks sparkly. | Sakurai shows the main menu for Super Smash Bros. for Wii U. | ||
November 4, 2014 | Pic of the day. Here's the Fiend's Scale in Classic mode. When you raise the intensity in the 3DS version, the effects looked similar to a picture book. However, for the Wii U version, as you raise your intensity it looks like you're falling deeper into the underworld. The very bottom looks ferocious. | Shows off setting the difficulty in Super Smash Bros. for Wii U, and how it changes the background. Jigglypuff can also be seen in the second picture. | ||
The field in Classic mode has five different backgrounds determined by the intensity level. On low intensity, the background looks peaceful, but on high intensity, the atmosphere gets pretty intimidating. | ||||
November 5, 2014 | Pic of the day. Jackpot Opportunity is one of the Events in single-player mode where you aim to collect 1,000 Gold to pay off your loan. This scenario uses Coin Battle rules. | Reveals a new event and also gives more info on one revealed during the Direct. Jigglypuff is shown again, and is directly mentioned for the first time in a PotD. | ||
It's Past Your Bedtime sets up another predetermined situation for a single-player Event. In this one, Jigglypuff needs to put every fighter to sleep at the same time. There are quite a few scenarios like this that aren't simply brawls. | ||||
November 6, 2014 | Pic of the day. Here's something we didn't even announce in "Super Smash Bros. for Wii U: 50-Fact Extravaganza"(“ Super Smash Bros. for Wii U: 50 Must-See Things”)--a stage from Yoshi's Woolly World. This stage was added and developed quite near the end of development. The surfaces are soft and cushiony. | Announces a new stage for Super Smash Bros. for Wii U, Woolly World. | ||
The mobiles are placed in different locations depending on the situation, and they tilt according to weight distribution. The stage also gets rearranged, so the ground may disappear temporarily during a remodel. | ||||
November 7, 2014 | Pic of the day. Here's a new stage, Wuhu Island. Flying around Wuhu Island may remind you of the Pilot Wings stage, but this time we tour famous locations on the island. | Another new stage for Super Smash Bros. for Wii U is announced, Wuhu Island. | ||
For example, here's the starting line of a power-cruising race. You may also find yourself at a mountain summit, in front of a fountain, on a suspension bridge, in a fighting arena, or riding on a boat. The stage really feels like a resort vacation. | ||||
I've been so busy with developing this game that I dreamed about tropical islands every time I saw this stage. …Beaches in the summer are great, aren't they? | ||||
November 10, 2014 | Pic of the day. Playing Classic mode with two players means you can battle the Master-type opponents together…but your opponents will also be powered up. The foe in this picture is Master Beast. | Reveals that bosses will be stronger in Classic Mode when playing with two players. Also confirms that Master Fortress is single-player only. | ||
The Wii U version-exclusive Master Fortress is only available in single-player mode. You'll need to attack its heartlike cores. | ||||
November 11, 2014 | Pic of the day. In earlier Smash Bros. games, the Temple served as a prototypical large stage. Now it's remastered beautifully in HD. | Confirms the addition of new Hylian text on Temple. The Hylian text says スマツシユ・ブラザーズ (Smash Brothers). | ||
The one large change we made to this stage is this Hylian text. I wonder what it says? Also featured in this pic is Link in Fierce Deity colors. | ||||
November 12, 2014 | Pic of the day. Here's another new stage!! The Mario Circuit stage is modeled after Mario Kart 8, so the course flips upside down. | |||
On the upside-down course, Shy Guys jump their karts upside-down too!! It's amazing how the course twists on this stage. Of course, the gravity for the fighters will always go downward. |