Super Pac-Man: Difference between revisions
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The floating eyes that appear are reminiscent to those from the original ''Pac-Man''. It was a form the [[ghosts]] take after Pac-Man consumes them when they are vulnerable. The consumed ghosts must return to their lair in order to restore themselves back to normal. The point value that appears when Pac-Man eats a ghost is added to the total score of a play through. These points rack up every time Pac-Man eats a ghost in the period of time he is invincible. | The floating eyes that appear are reminiscent to those from the original ''Pac-Man''. It was a form the [[ghosts]] take after Pac-Man consumes them when they are vulnerable. The consumed ghosts must return to their lair in order to restore themselves back to normal. The point value that appears when Pac-Man eats a ghost is added to the total score of a play through. These points rack up every time Pac-Man eats a ghost in the period of time he is invincible. | ||
Skipping from 3200 to 7650 points is a common trait in the ''Pac-Man'' games, starting in ''Pac-Land''. 7650 is a {{s|wikipedia|Japanese wordplay}} on "Namco".<ref>[http://protipoftheday.com/node/457.html Pro tip: Why some things are worth 7650 points in Pac-Man games]</ref> | |||
==Gallery== | ==Gallery== | ||
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*This Final Smash is only one of three in the series that the camera never zooms in on during its activation, the others being [[Captain Falcon]]'s [[Blue Falcon]] and [[Mr. Game & Watch]]'s [[Octopus]]. | *This Final Smash is only one of three in the series that the camera never zooms in on during its activation, the others being [[Captain Falcon]]'s [[Blue Falcon]] and [[Mr. Game & Watch]]'s [[Octopus]]. | ||
*While Pac-Man eats a Power Pellet in performing this move, [[ghosts]] on [[Pac-Maze]] or summoned from an [[Assist Trophy]] do not turn blue. In fact, if Pac-Man is under the effect of a Power Pellet from Pac-Maze, its effects will actually disappear when using Super Pac-Man. | *While Pac-Man eats a Power Pellet in performing this move, [[ghosts]] on [[Pac-Maze]] or summoned from an [[Assist Trophy]] do not turn blue. In fact, if Pac-Man is under the effect of a Power Pellet from Pac-Maze, its effects will actually disappear when using Super Pac-Man. | ||
==References== | ==References== |
Revision as of 08:13, October 29, 2014
Template:Infobox Final Smash SSB4 Super Pac-Man (スーパーパックマン) is Pac-Man's Final Smash.
In this Final Smash, Pac-Man simultaneously eats a Power Pellet and a Super Pellet[1] to transform into his classic two-dimensional form and grow larger. He can move anywhere in the air, but only in 90-degree angles, similar to in his home series. While in this form, when Pac-Man wanders off screen, he is wraps to the other side of the stage.[2] Any opponent he eats becomes a pair of floating eyes as they get knocked back. When an opponent is consumed, a point value appears as if the opponent was a ghost in his home game; however, the point value appears to be aesthetic (except in the event "The Big 7650!"). Consuming the first opponent gives 200 points, then 400, then 800, then 1600, then 3200, then all subsequent eaten opponents yield 7650. After the initial knockback, the opponent will turn back into their character until Pac-Man eats them again.
Origin
Pac-Man has been seen growing a large size in a short cutscene in the original Pac-Man, where he was chased by a ghost when normal sized, then chases that ghost when giant sized; this was referenced in Pac-Man's reveal trailer.[3] He wasn't seen in this size during normal gameplay until Super Pac-Man, where special green pellets, known as Super Pellets, allowed him to temporarily increase in size, move faster, and break through doors.
The floating eyes that appear are reminiscent to those from the original Pac-Man. It was a form the ghosts take after Pac-Man consumes them when they are vulnerable. The consumed ghosts must return to their lair in order to restore themselves back to normal. The point value that appears when Pac-Man eats a ghost is added to the total score of a play through. These points rack up every time Pac-Man eats a ghost in the period of time he is invincible.
Skipping from 3200 to 7650 points is a common trait in the Pac-Man games, starting in Pac-Land. 7650 is a Japanese wordplay on "Namco".[4]
Gallery
- Super pacman.PNG
Pac-Man about to use a Power Pellet and Super Pellet in SSB4.
Trivia
- This Final Smash is only one of three in the series that the camera never zooms in on during its activation, the others being Captain Falcon's Blue Falcon and Mr. Game & Watch's Octopus.
- While Pac-Man eats a Power Pellet in performing this move, ghosts on Pac-Maze or summoned from an Assist Trophy do not turn blue. In fact, if Pac-Man is under the effect of a Power Pellet from Pac-Maze, its effects will actually disappear when using Super Pac-Man.