Talk:Flaws in artificial intelligence: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(→‎Classic mode AI: /shakes fist at Toast)
Line 6: Line 6:


I believe that certain level/difficulty combinations each have a particular AI behaviour, similar to how Fox avoids you in adventure mode's 6-1 and then gets in there in 6-2. Maybe you got unlucky with an evasion behaviour. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Orchestral 11:50, 26 October 2014 (EDT)
I believe that certain level/difficulty combinations each have a particular AI behaviour, similar to how Fox avoids you in adventure mode's 6-1 and then gets in there in 6-2. Maybe you got unlucky with an evasion behaviour. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Orchestral 11:50, 26 October 2014 (EDT)
:If memory serves, Stage 5's opponent on Very Hard always runs away from the player instead of fighting. Similar behaviour occurs with Fox in the Adventure Mode, as outlined by Toomai above.
:--- <font face="Pristina"><font size="3">''[[User:Monsieur Crow|Monsieur]] [[User_talk:Monsieur Crow|Crow]], Author Extraordinaire''</font></font>,  12:03, 26 October 2014 (EDT)


== Paper Mario - Bowser's Castle ==
== Paper Mario - Bowser's Castle ==


[https://www.youtube.com/watch?v=TqTOPW6o0MQ This] happened on my game the other day. This was probably just a one-off, but looking at the Bowser's Castle part of the stage as a whole, there's probably lots of AI flaws to be found. Might be worth looking into. [[User:ToastUltimatum|<font color="ff8c00">'''Toast'''</font>]] [[File:Wii U Logo Transparent.png|17px]][[User talk:ToastUltimatum|<font color="01a3c4">'''ltimatum'''</font>]] 12:02, 26 October 2014 (EDT)
[https://www.youtube.com/watch?v=TqTOPW6o0MQ This] happened on my game the other day. This was probably just a one-off, but looking at the Bowser's Castle part of the stage as a whole, there's probably lots of AI flaws to be found. Might be worth looking into. [[User:ToastUltimatum|<font color="ff8c00">'''Toast'''</font>]] [[File:Wii U Logo Transparent.png|17px]][[User talk:ToastUltimatum|<font color="01a3c4">'''ltimatum'''</font>]] 12:02, 26 October 2014 (EDT)

Revision as of 11:03, October 26, 2014

Classic mode AI

I played classic mode on very hard, and fought Young Link on Temple, but he always tried to evade me instead of approaching me and fighting. Anyone else got that? – Smiddle 08:35, 26 October 2014 (EDT)

Melee's AI has always been shit. Aidan the Gamer 10:39, 26 October 2014 (EDT)
Yes, but this is a particular kind of shit. That's very, very unusual behaviour. – Smiddle 11:47, 26 October 2014 (EDT)

I believe that certain level/difficulty combinations each have a particular AI behaviour, similar to how Fox avoids you in adventure mode's 6-1 and then gets in there in 6-2. Maybe you got unlucky with an evasion behaviour. Toomai Glittershine ??? The Orchestral 11:50, 26 October 2014 (EDT)

If memory serves, Stage 5's opponent on Very Hard always runs away from the player instead of fighting. Similar behaviour occurs with Fox in the Adventure Mode, as outlined by Toomai above.
--- Monsieur Crow, Author Extraordinaire, 12:03, 26 October 2014 (EDT)

Paper Mario - Bowser's Castle

This happened on my game the other day. This was probably just a one-off, but looking at the Bowser's Castle part of the stage as a whole, there's probably lots of AI flaws to be found. Might be worth looking into. Toast Wii U Logo Transparent.pngltimatum 12:02, 26 October 2014 (EDT)