Short hop fast fall: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary |
mNo edit summary |
||
Line 1: | Line 1: | ||
{{ArticleIcons|brawl=y|ssb4=y}} | {{ArticleIcons|brawl=y|ssb4=y}} | ||
{{merge|Short hop fast fall L-cancel|Basically the same thing, without L-cancels. Not too much info, a section on the SHFFL page would be nice}} | {{merge|Short hop fast fall L-cancel|Basically the same thing, without L-cancels. Not too much info, a section on the SHFFL page would be nice}} | ||
The '''short hop fast fall''', commonly abbreviated as "'''SHFF'''" , is a technique in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'' that enables the player to land [[aerials]] quickly. SHFFing plays a large role in the [[metagame]]s of characters with quick, long-ranged aerials, such as {{SSBB|Marth}}, as it is an effective way of [[spacing]], [[edge-guard]]ing and applying [[pressure]] to the opponent. | The '''short hop fast fall''', commonly abbreviated as "'''SHFF'''" , is a technique in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'' that enables the player to land [[aerials]] quickly. SHFFing plays a large role in the [[metagame]]s of characters with quick, long-ranged aerials, such as {{SSBB|Marth}}, as it is an effective way of [[spacing]], [[edge-guard]]ing and applying [[pressure]] to the opponent. While technically possible in ''Melee'', it is rarely used in competetive play in favor of [[SHFLL]]ing. | ||
Due to the lack of [[L-canceling]] in ''Brawl'' and ''Smash 4'', the SHFF is the closest substitute to [[SHFFL]]ing in ''[[Melee]]''. | Due to the lack of [[L-canceling]] in ''Brawl'' and ''Smash 4'', the SHFF is the closest substitute to [[SHFFL]]ing in ''[[Melee]]''. |
Revision as of 10:42, October 27, 2014
The short hop fast fall, commonly abbreviated as "SHFF" , is a technique in Super Smash Bros. Brawl and Super Smash Bros. 4 that enables the player to land aerials quickly. SHFFing plays a large role in the metagames of characters with quick, long-ranged aerials, such as Marth, as it is an effective way of spacing, edge-guarding and applying pressure to the opponent. While technically possible in Melee, it is rarely used in competetive play in favor of SHFLLing.
Due to the lack of L-canceling in Brawl and Smash 4, the SHFF is the closest substitute to SHFFLing in Melee.
To use this technique, the player must first do a short hop. He/she must then perform an aerial attack, and quickly fast fall.
Button inputs
GameCube controller
- X / Y / Control stick up slightly
- A / A+direction / C-stick
- Control Stick down
Wii Remote & Nunchuk
- C / Control Pad up / Control stick up slightly
- A / A+direction
- Control Stick down
Wii Remote
- D-Pad up
- 2 / 2+direction
- D-Pad down
Classic Controller
- x / y / Left Control Stick up slightly
- a / a+direction / Right Control Stick
- Left Control Stick down
Nintendo 3DS
- X / Y / Circle Pad up slightly
- A / A+direction
- Circle Pad down