Smash Tour: Difference between revisions
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(Added the stat boost section from Smash Run, editing the text a bit. It'll definitely need work.) |
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'''Unknown''' | '''Unknown''' | ||
*Bus to the City - Calls everyone to the user's space. | *Bus to the City - Calls everyone to the user's space. | ||
==List of stat boosts== | |||
The following items can be found throughout the game board. Each item has its own use, and will help the player in some way during the subsequents fights. Additionally, every item can be found in different sizes, which presumably alters how much of each stat will be boosted. There appears to be a maximum of 1000 arbitrary points for each category. | |||
{|class="wikitable" | |||
!Icon!!Name!!Description | |||
|- | |||
|[[File:SmashRunSpeed.png]] || '''Speed ({{ja|移動}}, ''Movement'')''' || A green item resembling a boot. Known to boost [[dashing]] speed; may also boost [[walking]] and [[air speed]]. | |||
|- | |||
|[[File:SmashRunJump.png]] || '''Jump ({{ja|ジャンプ}}, ''Jump'')''' || A yellow item resembling a wing. Increases [[jumping]] height (includes midair jumps height, and even wall jump height), also appears to increase [[falling]] speed. | |||
|- | |||
|[[File:SmashRunAttack.png]] || '''Attack ({{ja|通常ワザ}}, ''Normal Technique'')''' || An orange item resembling a boxing glove. Boosts power of all normal [[attack]]s. | |||
|- | |||
|[[File:SmashRunSpecial.png]] || '''Special ({{ja|必殺ワザ}}, ''Special Technique'')''' || A red item shaped like a starburst. Boosts power of all [[special move]]s. Additionally, some special moves may gain increased range or a shortened charge time. | |||
|- | |||
|[[File:SmashRunArms.png]] || '''Arms ({{ja|投げ・アイテム}}, ''Throw/Item'')''' || A purple item resembling a sledge-hammer. Increases strength of [[projectile]]s, [[item]] attacks, healing effects from items, and [[throw]]s. Additionally, grabbing range is increased and the user is less likely to drop items when attacked. | |||
|- | |||
|[[File:SmashRunDefense.png]] || '''Defense ({{ja|防御}}, ''Defense'')''' || A blue item resembling a generic shield. Makes it more difficult to launch characters; it is currently unknown whether this is an increase in [[weight]] or a decrease in [[knockback]] taken (which may also result in [[flinch]] resistance). Additionally, the [[shield]] becomes harder to break and the timing for a [[Powershield|perfect shield]] becomes more lenient. | |||
|} | |||
==Random Events== | ==Random Events== |
Revision as of 09:29, October 24, 2014
Smash Tour is a new game mode in Super Smash Bros. for Wii U. It is similar to a board game, in which players use Mii characters to move around the board. The gameplay is similar to the Mario Party and Fortune Street series of games. Moving around the board allows players to collect playable fighters, which will be put into use during battles initiated by landing on the same space as another player. The characters used during battles are used in the order they were collected on the game board, and can be stolen from other players by defeating them. Smash Tour also uses power-up items, similarly to Smash Run. Also similarly to Smash Run, random events can occur, and items can be acquired during play.
Items
The following is a list of known items and their effects in Smash Tour. All items resemble Trophies, all of which can presumably be collected. There are red and blue items, with red items being used in battle, and blue items being used on the game board. In addition, there is a green item category, but it's use is unknown.
Red
- X Bomb - Start battle with an X Bomb.
- Hammer - Start battle with a Hammer.
- Home-Run Bat - Start battle with a Home-Run Bat.
- Daisy (Baseball) - Automatically catch thrown items.
- Sidestepper - Speeds up the user's sideways dodges.
- Plasm Wraith - Heals the user when they block attacks with their shield.
Blue
- Excitebike - Doubles the result of the user's spin.
- Isabelle - Changes nearby stat boosts to maximum size.
- Riki - Draws in nearby items.
- Dillon - Launches other players encountered.
- Chain Chomp - Scatters nearby opponents.
- Ashley - Slows down the spinner.
- Tingle - Shuffles the fighters of all players.
- Doc Louis - Increases the effect of stat boosts you pick up.
- Ghosts - Let's you walk past stationary opponents.
- Yellow Wollywog - Nullifies traps that the user steps on.
- POW Block - Makes all other players drop fighters.
Unknown
- Bus to the City - Calls everyone to the user's space.
List of stat boosts
The following items can be found throughout the game board. Each item has its own use, and will help the player in some way during the subsequents fights. Additionally, every item can be found in different sizes, which presumably alters how much of each stat will be boosted. There appears to be a maximum of 1000 arbitrary points for each category.
Icon | Name | Description |
---|---|---|
Speed (移動, Movement) | A green item resembling a boot. Known to boost dashing speed; may also boost walking and air speed. | |
Jump (ジャンプ, Jump) | A yellow item resembling a wing. Increases jumping height (includes midair jumps height, and even wall jump height), also appears to increase falling speed. | |
Attack (通常ワザ, Normal Technique) | An orange item resembling a boxing glove. Boosts power of all normal attacks. | |
Special (必殺ワザ, Special Technique) | A red item shaped like a starburst. Boosts power of all special moves. Additionally, some special moves may gain increased range or a shortened charge time. | |
Arms (投げ・アイテム, Throw/Item) | A purple item resembling a sledge-hammer. Increases strength of projectiles, item attacks, healing effects from items, and throws. Additionally, grabbing range is increased and the user is less likely to drop items when attacked. | |
Defense (防御, Defense) | A blue item resembling a generic shield. Makes it more difficult to launch characters; it is currently unknown whether this is an increase in weight or a decrease in knockback taken (which may also result in flinch resistance). Additionally, the shield becomes harder to break and the timing for a perfect shield becomes more lenient. |
Random Events
The following is a list of all known random events and their effects, if known.
- Flying Man
- Banzai Bill - Explodes upon the end of the current turn.
- Tac - Carries stat boosts, which will be awarded to any player that walks into it.
- Reaper - Allows players to exchange three fighters for a checkpoint bonus.
- Souflee - Grants a checkpoint bonus to players that walk into it.
Gallery