Talk:Jigglypuff (SSB4): Difference between revisions
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This appears to be either vague or inaccurate. As far as I know Jigglypuff cannot stop charging rollout once she's started (unless she recieves hitstun from someone/something else). Can this be verified or at least have it be explained in more detail? [[User:Pyitoechito|Pyitoechito]] ([[User talk:Pyitoechito|talk]]) 15:43, 17 October 2014 (EDT) | This appears to be either vague or inaccurate. As far as I know Jigglypuff cannot stop charging rollout once she's started (unless she recieves hitstun from someone/something else). Can this be verified or at least have it be explained in more detail? [[User:Pyitoechito|Pyitoechito]] ([[User talk:Pyitoechito|talk]]) 15:43, 17 October 2014 (EDT) | ||
== Additional buff information that needs verification. == | |||
I am unsure if this is true, but from my experience in smash 4 I beleive that Sing (up special) was buffed in SSB4 as well. In previous games I was unable to stun players long enough to kill them with a rest, but now I seem to be able to do so. Can somebody please run a check on this to see if I'm right? |
Revision as of 15:30, October 18, 2014
SSB4 Template
How can we include "Puff Up" instead of unconfirmed under the Final Smash section of Puff's infobox? Just kind of funny that the article itself says it's confirmed by the infobox says it's unconfirmed. davidvkimball 17:22, 11 September 2014 (EDT)
- A template which uses a couple variables from the infobox is in charge of displaying Final Smashes. Once Puff Up is added to the Smash 4 list, it will display that. Berrenta (talk) 17:33, 11 September 2014 (EDT)
- Excellent, I was unaware of this. Thanks. davidvkimball 17:44, 11 September 2014 (EDT)
Better render
I've found a better shot of the render, much like Dr. Mario's. I would add it myself, but I don't have an account.
Jigglypuff's "Pound" attack DOES have momentum
Here's your proof: https://www.youtube.com/watch?v=KQxmonBKJ8Q
Go to 27:43 and watch from there. NeutralSmash24 (talk) 17:14, 2 October 2014 (EDT)
Alternate unlock
I just unlocked Jigglypuff after defeating the Master Core on difficulty 5.5. I haven't unlocked Duck Hunt, so I definitely don't have enough VS matches for the listed method. Anyone want to confirm this? —Preceding unsigned comment added by 74.74.235.160 (talk • contribs) 17:29, 4 October 2014 Ah ok, must have been the equipment thing. 67.151.214.228 08:54, 6 October 2014 (EDT)
Moveset Table
Something's gotta be wrong with the coding of that thing…or is it just me that can't read anything in it? Aidan the Gamer 14:25, 15 October 2014 (EDT)
- The moveset table template is there, which makes the entire table appear, but the only filters filled in are "game" and "neutralcount", causing all of the descriptions to appear like that...not sure why someone just left it there. Scr7(talk · contribs) 14:29, 15 October 2014 (EDT)
Charging Rollout can be stopped?
This appears to be either vague or inaccurate. As far as I know Jigglypuff cannot stop charging rollout once she's started (unless she recieves hitstun from someone/something else). Can this be verified or at least have it be explained in more detail? Pyitoechito (talk) 15:43, 17 October 2014 (EDT)
Additional buff information that needs verification.
I am unsure if this is true, but from my experience in smash 4 I beleive that Sing (up special) was buffed in SSB4 as well. In previous games I was unable to stun players long enough to kill them with a rest, but now I seem to be able to do so. Can somebody please run a check on this to see if I'm right?