Vision: Difference between revisions
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==Overview== | ==Overview== | ||
When Shulk is about to be attacked, he can activate this move to avoid the hit and launch a [[counterattack]] on his opponent by slashing them with the Monado. A second type of counter, which is stronger with less range, can be performed by holding forward once Shulk counters. However, the more times Shulk uses Vision, the shorter the counterattacking window becomes, leaving Shulk more vulnerable every time he uses the move. | When Shulk is about to be attacked, he can activate this move to avoid the hit and launch a [[counterattack]] on his opponent by slashing them with the Monado. A second type of counter, which is stronger and faster with less range, can be performed by holding forward once Shulk counters. However, the more times Shulk uses Vision, the shorter the counterattacking window becomes, leaving Shulk more vulnerable every time he uses the move. | ||
==Customization== | ==Customization== |
Revision as of 14:37, October 23, 2014
Vision | |
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File:Vision Initiate.png Shulk initiates the move on Marth. | |
User | Shulk |
Universe | Xenoblade |
Vision (ビジョン, Vision) is Shulk's down special move.
Overview
When Shulk is about to be attacked, he can activate this move to avoid the hit and launch a counterattack on his opponent by slashing them with the Monado. A second type of counter, which is stronger and faster with less range, can be performed by holding forward once Shulk counters. However, the more times Shulk uses Vision, the shorter the counterattacking window becomes, leaving Shulk more vulnerable every time he uses the move.
Customization
Special Move customization was added in Super Smash Bros. 4. These are the known variations:
- Dash Vision: Shulk takes a big step forward and the counter's range is extended. The counter is faster, but lacks power.
- Power Vision: Shulk counters an attack with greater power. However, if used too much, the counter will become less and less effective.
Origin
Visions play a key role in Xenoblade Chronicles; as the wielder of the Monado, Shulk occasionally foresees major events, usually those of a tragic nature. Once he learns how to handle these visions, he uses them as his guide, usually to prevent foreseen deaths. Visions also play two roles outside of cutscenes. One role is informing the player that a recently picked-up item is needed for an upcoming quest. When that happens, that item is marked, to alert the player to keep the item for the quest. The other role appears in battle when an enemy's attack can inflict enough damage to incapacitate the victim, in order to alert the player to take measures in averting the vision (via preventing the enemy from using the attack, redirecting the attack away from the intended victim, or improving the victim's defenses to ensure that they could survive it).