User:Peter Samuels/sandbox: Difference between revisions

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[[File:Master Hand Hurtbox Smash 64.png|thumb|Master Hand's hurtbox in ''Smash 64''.]]
[[File:Master Hand Hurtbox Smash 64.png|thumb|Master Hand's hurtbox in ''Smash 64''.]]
'''Master Hand''' ({{ja|マスターハンド}}, ''Masutā Hando'')  appears as the final [[boss]] of the [[1P Game]] in ''[[Super Smash Bros.]]''.
'''Master Hand''' ({{ja|マスターハンド}}, ''Masutā Hando'')  appears as the final [[boss]] of the [[1P Game]] in ''[[Super Smash Bros.]]''.
Master Hand is first seen in the [[opening movie]]. He places [[Trophy|plush doll]] versions of two random characters on a table, and after carefully positioning objects around them, he counts down from three on his fingers, snaps his fingers, and then changes the table into a stage resembling [[Peach's Castle]]. Soon after, both of the plush dolls come to life.
==As a boss==
==As a boss==
{{Head|Master Hand|g=SSB|l=}}
{{Head|Master Hand|g=SSB|l=}}
Master Hand is the final boss of the 1P Game. Master Hand uses its size and shape to its advantage, slapping, punching, and flicking the player's character, but receives no knockback from the player's attacks; all of these elements are carried on into his incarnations in later games.
Master Hand is the final boss of the 1P Game. Master Hand uses its size and shape to its advantage, slapping, punching, and flicking the player's character, but receives no knockback from the player's attacks; all of these elements are carried on into his incarnations in later games.
Master Hand can't be defeated by normal means; instead, he has 300 [[HP]] which must be depleted. Once 0 HP is reached, he explodes into the background while the screen fades to white; after the last results screen of the game, which has its own fanfare, a cutscene plays, showing the player's character turning back into their plush doll form, the camera zooming, then a sudden transition to black, punctuated with the sound of a door closing.


Master Hand first appears in the opening cinematic. He positions inanimate [[Trophy|plush doll]] versions of two random characters on a table, and after carefully positioning everything around them, he counts to three, snaps his fingers, and changes the table into a stage resembling [[Peach's Castle]]; additionally, both of the plush dolls spring to life.
Master Hand cannot be defeated by being launched out of the [[blast zone]]s. Instead, he has 300 [[hit points]] that must be depleted. Once all of his hit points have been depleted, he explodes, floating away into the background. while the screen fades to white.
 
After the final results screen, a cutscene plays, showing the player's character turning back into their plush doll form. The camera zooms out, the screen suddently transitions to black, and the sound of a closing door plays.


<pre>[[Category:Master Hand]]
<pre>[[Category:Master Hand]]
</pre>
</pre>

Revision as of 14:02, October 8, 2014

This article is about Master Hand's appearance in Super Smash Bros.. For general information, see Master Hand.
Master Hand
MasterhandSSB64.jpg
File:SmashBrosSymbol.png
A boss in SSB
Melee
Brawl
Smash 4
Universe Mario
Console of origin Nintendo 64
Location Meta Crystal, Battlefield
Voice actor Jeff Manning
Master Hand's appearance in Super Smash Bros.
Master Hand's hurtbox in Smash 64.

Master Hand (マスターハンド, Masutā Hando) appears as the final boss of the 1P Game in Super Smash Bros..

Master Hand is first seen in the opening movie. He places plush doll versions of two random characters on a table, and after carefully positioning objects around them, he counts down from three on his fingers, snaps his fingers, and then changes the table into a stage resembling Peach's Castle. Soon after, both of the plush dolls come to life.

As a boss

Master Hand (SSB) Master Hand is the final boss of the 1P Game. Master Hand uses its size and shape to its advantage, slapping, punching, and flicking the player's character, but receives no knockback from the player's attacks; all of these elements are carried on into his incarnations in later games.

Master Hand cannot be defeated by being launched out of the blast zones. Instead, he has 300 hit points that must be depleted. Once all of his hit points have been depleted, he explodes, floating away into the background. while the screen fades to white.

After the final results screen, a cutscene plays, showing the player's character turning back into their plush doll form. The camera zooms out, the screen suddently transitions to black, and the sound of a closing door plays.

[[Category:Master Hand]]