Dr. Mario (SSBM)/Up smash: Difference between revisions
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==Overview== | ==Overview== | ||
[[File:Dr Mario Up Smash Hitbox Melee.gif|thumb|Hitbox duration of Dr. Mario's up smash]] | [[File:Dr Mario Up Smash Hitbox Melee.gif|thumb|Hitbox duration of Dr. Mario's up smash]] | ||
Dr. Mario bashes his head forward, producing below average knockback. His up smash is a good combo starter on grounded opponents, due to how it bounces opponents off the ground and so gets more hitstun for the knockback it delivers than other moves of equivalent resulting knockback. However, it has a very short hitbox duration and a sizable period of ending lag; the range of the attack is also rather short, though it can benefit from Dr. Mario's long [[wavedash]]. | Dr. Mario bashes his head forward, producing below average knockback. His up smash is a good combo starter on grounded opponents, due to how it bounces opponents off the ground and so gets more hitstun for the knockback it delivers than other moves of equivalent resulting knockback. Interestingly enough, instead of bouncing players straight off the ground, it launches them at a considerable angle of 259, one degree outside of the meteor angle window. This makes it the only unconvential character [[spike]] in the entire game. It is is similar to an [[unconvential meteor smash]] in the respect that it is recognized by the game as a spike, but not used for the same purpose. It does not spike aerial opponents, who are instead hit with a different, vertically launching hitbox. However, it has a very short hitbox duration and a sizable period of ending lag; the range of the attack is also rather short, though it can benefit from Dr. Mario's long [[wavedash]]. | ||
{{competitive expertise}} | {{competitive expertise}} | ||
Revision as of 12:59, November 20, 2014
Overview
Dr. Mario bashes his head forward, producing below average knockback. His up smash is a good combo starter on grounded opponents, due to how it bounces opponents off the ground and so gets more hitstun for the knockback it delivers than other moves of equivalent resulting knockback. Interestingly enough, instead of bouncing players straight off the ground, it launches them at a considerable angle of 259, one degree outside of the meteor angle window. This makes it the only unconvential character spike in the entire game. It is is similar to an unconvential meteor smash in the respect that it is recognized by the game as a spike, but not used for the same purpose. It does not spike aerial opponents, who are instead hit with a different, vertically launching hitbox. However, it has a very short hitbox duration and a sizable period of ending lag; the range of the attack is also rather short, though it can benefit from Dr. Mario's long wavedash.
Hitboxes
Timing
Charge interval | 7-8 |
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Head intangible | 9-11 |
Clean hit | 9-10 |
Late hit | 11 |
Animation length | 39 |
Interruptible | 40 |
Hitboxes | |||||||||||||||||||||||||||||||||||||||
Head |
Lag time |
Charge interval |
Hitbox |
Hitbox change |
Vulnerable |
Intangible |
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