Super Smash Bros. 4

Abandon Ship!: Difference between revisions

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When used, Bowser Jr. jumps out of the Koopa Clown Car, which explodes when it hits the ground. When the Car is falling, it will do 5% damage, and upon exploding, will do 13% with moderately high [[knockback]]. Bowser Jr. gains a new Koopa Clown Car upon hitting the ground or grabbing a ledge.
When used, Bowser Jr. jumps out of the Koopa Clown Car, which explodes when it hits the ground. When the Car is falling, it will do 5% damage, and upon exploding, will do 13% with moderately high [[knockback]]. Bowser Jr. gains a new Koopa Clown Car upon hitting the ground or grabbing a ledge.


If Bowser Jr. is in midair after performing this move, he can only attack in front of and behind him with a hammer. The hammer does 15% damage and has KO potential around 115%. Also if Bowser Jr. is hit in midair he will not be able to use the move again leaving him semi-helpless until he grab a ledge or touch the ground.
If Bowser Jr. is in midair after performing this move, he can only attack in front of and behind him with a hammer. The hammer does 15% damage and has KO potential around 115%. Also if Bowser Jr. is hit in midair he will not be able to use the move again leaving him semi-helpless until he grabs a ledge or touch the ground.


==Customization==
==Customization==

Revision as of 00:48, October 5, 2014

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Abandon Ship!
AbandonShip.jpgAbandonShip2.jpg
Bowser Jr. using this move
User Bowser Jr.
Universe Mario

Abandon Ship!, also known as Emergency Eject[1] is Bowser Jr.'s up special move.

Overview

When used, Bowser Jr. jumps out of the Koopa Clown Car, which explodes when it hits the ground. When the Car is falling, it will do 5% damage, and upon exploding, will do 13% with moderately high knockback. Bowser Jr. gains a new Koopa Clown Car upon hitting the ground or grabbing a ledge.

If Bowser Jr. is in midair after performing this move, he can only attack in front of and behind him with a hammer. The hammer does 15% damage and has KO potential around 115%. Also if Bowser Jr. is hit in midair he will not be able to use the move again leaving him semi-helpless until he grabs a ledge or touch the ground.

Customization

Special Move customization was added in Super Smash Bros. 4. These are the known variations:

  1. Meteor Ejection: Vertical height is reduced in return for the move gaining Meteor Smash properties upon starting the move. Contact with the falling Car is 3% damage, and the explosion is 10% damage. The hammer can still be used after ejecting and is the exact same as the default move.
  2. Koopa Meteor: The Koopa Clown Car flies straight up and explodes, sending Bowser Jr. crashing down, and does 17% to anyone hit on the way down with strong vertical knock back. Upon going down, pressing "A" will cancel the move into a hammer swing, and allows Bowser Jr. to move horizontally quicker. A stage's ledge cannot be grabbed on the way up, only on the way down.

Gallery


Trivia

  • This move shares its name with a Mario Party 2 mini-game.

References