User talk:Miles of SmashWiki/Archive14: Difference between revisions
(→Information on Coil page: new section) |
|||
Line 45: | Line 45: | ||
Adding Robot Master weaknesses isn't a major part of history. It's just a piece a trivia you add for someone who's interested. [[Special:Contributions/184.44.3.106|184.44.3.106]] 12:33, 30 September 2014 (EDT) | Adding Robot Master weaknesses isn't a major part of history. It's just a piece a trivia you add for someone who's interested. [[Special:Contributions/184.44.3.106|184.44.3.106]] 12:33, 30 September 2014 (EDT) | ||
:The rock-paper-scissors nature of Mega Man boss weapons is a major element of the gameplay of the series, and by far the most important usage of most boss weapons is against other Robot Masters who are vulnerable to them. It's a very notable element of the weapon's history. [[User:Miles of SmashWiki|<font color="dodgerblue"><span style="font-family:Comic Sans MS;">'''Miles''']] <font color="silver">([[User talk:Miles of SmashWiki|<font color="silver">talk]])</font></font></span></font> 13:00, 30 September 2014 (EDT) |
Revision as of 12:00, September 30, 2014
5 6 7 8 9 10 11 12 13 |
so uh
How are we supposed to get move names if we don't make them up? Nintendo has an awful track record of normal attack localizations (heck, only SSB64 has names for full movesets even in Japanese). Toomai Glittershine The Xanthic 23:28, 27 September 2014 (EDT)
- Normal attacks shouldn't have names anywhere. I'm baffled why people keep inventing them. Miles (talk) 23:29, 27 September 2014 (EDT)
- SSB64 movesets have names. Stuff like the Knee Smash, Lightning Kicks, and Cover Fire (from SSB4-3DS trophy) have names. The SSBM player's guide has names (most were pretty bad, but they're there); dunno if other guides do. What are we gonna do, have movesets full of half-named (unchanged from previous games) and half-unnamed moves? Toomai Glittershine The Golden 23:37, 27 September 2014 (EDT)
- Give the names for SSB64 and Melee from the sources you listed, and for individual moves that have names in trophy descriptions like Knee Smash we can give those names too. Beyond that, though, I'd say Brawl and SSB4 movelists shouldn't try to invent names. Miles (talk) 23:42, 27 September 2014 (EDT)
- SSB64 movesets have names. Stuff like the Knee Smash, Lightning Kicks, and Cover Fire (from SSB4-3DS trophy) have names. The SSBM player's guide has names (most were pretty bad, but they're there); dunno if other guides do. What are we gonna do, have movesets full of half-named (unchanged from previous games) and half-unnamed moves? Toomai Glittershine The Golden 23:37, 27 September 2014 (EDT)
Glitch
http://www.youtube.com/watch?v=RC1Lr-plMW4 i'm sure it's a giltch. Igor The Mii (talk) 16:55, 28 September 2014 (EDT)
- Yes? Why are you posting about it on my talk page? Just go ahead and add appropriately to the Counter page regarding this glitch. Miles (talk) 16:59, 28 September 2014 (EDT)
Metroid item collect theme
The music starts completely differently. The NES version has one note held out before the shared parts, while the FDS version has multiple, shorter notes. I don't believe that's very minor, as they start completely differently. PikaSamus (talk) 12:37, 29 September 2014 (EDT)
- I'm not sure I can ever hear the distinction you're making. Miles (talk) 12:42, 29 September 2014 (EDT)
- I messed up there. The NES version has a long note at the beginning while the FDS version has a shorter note. PikaSamus (talk) 12:48, 29 September 2014 (EDT)
- One tone being very slightly longer is not a major difference. Miles (talk) 12:52, 29 September 2014 (EDT)
- I messed up there. The NES version has a long note at the beginning while the FDS version has a shorter note. PikaSamus (talk) 12:48, 29 September 2014 (EDT)
Information on Coil page
Adding Robot Master weaknesses isn't a major part of history. It's just a piece a trivia you add for someone who's interested. 184.44.3.106 12:33, 30 September 2014 (EDT)
- The rock-paper-scissors nature of Mega Man boss weapons is a major element of the gameplay of the series, and by far the most important usage of most boss weapons is against other Robot Masters who are vulnerable to them. It's a very notable element of the weapon's history. Miles (talk) 13:00, 30 September 2014 (EDT)