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==Overview== | ==Overview== | ||
Wii Fit Trainer jumps up and headbutts a soccer ball. | Wii Fit Trainer jumps up and headbutts a green soccer ball, making the ball travel on an angled trajectory downward. The ball will bounce once before following another long arc, and then disappears. The ball deals 7% damage if it directly hits the opponent before touching the ground. Once the ball has bounced, contact with it will deal 6% damage. If the opponent is directly in front of Wii Fit Trainer when the ball is being headbutted, they will be hit twice: one by the headbutt, which causes 8% damage, and the second time by the ball, which also inflicts 8% damage. The Wii Fit Trainer can cancel the move right before headbutting the ball, causing him/her to fall into their [[helpless]] state. The ball will fall to the ground and bounce once or twice before disappearing. During this time, it can be hit by Wii Fit Trainer or an opponent to send it flying in various directions, acting like the [[Soccer Ball]] item, except lacking the power. | ||
==Customization== | ==Customization== | ||
Customization was introduced in ''Super Smash Bros. 4''. Header has two variations: | |||
Customization was introduced in | #'''Huge Header''': The ball that is spawned is particularly big, and has a low gravity. It is slower and deals less damage. When launched, it travels in a high arch before bouncing a total of four more times. With each bounce, the ball's height decreases, as well as power. Initially the ball will inflict 4% damage. The ball will inflict 3% after the second, third, and fourth bounce. After the fifth bounce, it will inflict 2% and disappear. Being hit by the headbutt of the Wii Fit Trainer's attack will inflict 14% damage total; any contact with the ball afterwards always deals 3%. Cancelling the move will allow the ball to stay in play longer than the standard variation. | ||
#'''Huge Header''': | #'''Weighted Header''': The ball is heavier and faster than the other variations. When used, the ball is shot one character length away from Wii Fit Trainer, almost immediately touching the ground. The ball deals 12% damage upon impact, and has considerable knockback. When the ball lands, it rolls across the floor a very short distance before disappearing. If it makes contact while rolling, it deals 8% or 9% damage, with little knockback. When the move is cancelled, the ball quickly drops to the floor, harmless, and almost immediately disappears. | ||
#'''Weighted Header''': | |||
==Origin== | |||
The soccer balls originate from a minigame in ''{{s|wikipedia|Wii Fit}}''. The game they are found in is called Soccer Heading, a balancing game that requires the player to lean left or right on the Wii Balance Board to control their Mii in order to headbutt incoming soccer balls. The game is won by successfully heading as many soccer balls as possible. | |||
==Gallery== | |||
<gallery> | |||
File:Soccerheading.PNG|The soccer ball as it appeared in Wii Fit's minigame, Soccer Heading. | |||
</gallery> | |||
{{clear}} | {{clear}} |
Revision as of 21:26, October 5, 2014
Header | |
---|---|
Wii Fit Trainer headbutting the soccerball | |
User | Wii Fit Trainer |
Universe | Wii Fit |
Header is the Wii Fit Trainer's side special move in Super Smash Bros. 4.
Overview
Wii Fit Trainer jumps up and headbutts a green soccer ball, making the ball travel on an angled trajectory downward. The ball will bounce once before following another long arc, and then disappears. The ball deals 7% damage if it directly hits the opponent before touching the ground. Once the ball has bounced, contact with it will deal 6% damage. If the opponent is directly in front of Wii Fit Trainer when the ball is being headbutted, they will be hit twice: one by the headbutt, which causes 8% damage, and the second time by the ball, which also inflicts 8% damage. The Wii Fit Trainer can cancel the move right before headbutting the ball, causing him/her to fall into their helpless state. The ball will fall to the ground and bounce once or twice before disappearing. During this time, it can be hit by Wii Fit Trainer or an opponent to send it flying in various directions, acting like the Soccer Ball item, except lacking the power.
Customization
Customization was introduced in Super Smash Bros. 4. Header has two variations:
- Huge Header: The ball that is spawned is particularly big, and has a low gravity. It is slower and deals less damage. When launched, it travels in a high arch before bouncing a total of four more times. With each bounce, the ball's height decreases, as well as power. Initially the ball will inflict 4% damage. The ball will inflict 3% after the second, third, and fourth bounce. After the fifth bounce, it will inflict 2% and disappear. Being hit by the headbutt of the Wii Fit Trainer's attack will inflict 14% damage total; any contact with the ball afterwards always deals 3%. Cancelling the move will allow the ball to stay in play longer than the standard variation.
- Weighted Header: The ball is heavier and faster than the other variations. When used, the ball is shot one character length away from Wii Fit Trainer, almost immediately touching the ground. The ball deals 12% damage upon impact, and has considerable knockback. When the ball lands, it rolls across the floor a very short distance before disappearing. If it makes contact while rolling, it deals 8% or 9% damage, with little knockback. When the move is cancelled, the ball quickly drops to the floor, harmless, and almost immediately disappears.
Origin
The soccer balls originate from a minigame in Wii Fit. The game they are found in is called Soccer Heading, a balancing game that requires the player to lean left or right on the Wii Balance Board to control their Mii in order to headbutt incoming soccer balls. The game is won by successfully heading as many soccer balls as possible.