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MeatBall104 (talk | contribs) (Now to update this as best as I can. I haven't found a whole lot of info on this yet, so help will be needed.) |
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*If the rumour was true then replays would desynchronise when the AI learned from the player and changed its behaviour after the replay was saved. Replay data does not contain the inputs of the AI; it contains the player inputs, information such as the stage and characters used, and the random seed of the original match. When the replay is played back, the AI determines its actions from scratch in exactly the same way as it did in the original match (the same actions are produced because all variables that would affect the AI's decisions are identical). The replay data has been disassembled to reveal that it does not contain any information about what the AI had learned at the time the match was saved. A learning AI would make different decisions in the replay than it did during the original match, causing the replay to desync, as it would be using its current behaviour (with the adjustments it had made after the original match) and not the behaviour it used in the original match. | *If the rumour was true then replays would desynchronise when the AI learned from the player and changed its behaviour after the replay was saved. Replay data does not contain the inputs of the AI; it contains the player inputs, information such as the stage and characters used, and the random seed of the original match. When the replay is played back, the AI determines its actions from scratch in exactly the same way as it did in the original match (the same actions are produced because all variables that would affect the AI's decisions are identical). The replay data has been disassembled to reveal that it does not contain any information about what the AI had learned at the time the match was saved. A learning AI would make different decisions in the replay than it did during the original match, causing the replay to desync, as it would be using its current behaviour (with the adjustments it had made after the original match) and not the behaviour it used in the original match. | ||
*No documented objective tests (for example, only using one move in several matches on a fresh save file and seeing if the AI uses that move significantly more than on a save file which has been used normally) have been performed which have concluded that the learning mechanism exists. | *No documented objective tests (for example, only using one move in several matches on a fresh save file and seeing if the AI uses that move significantly more than on a save file which has been used normally) have been performed which have concluded that the learning mechanism exists. | ||
===''[[Super Smash Bros. for Nintendo 3DS]]''=== | |||
The AI in the most recent installment of the series appears to be generally more proficient than that of ''Melee'', retaining most of its improvements over that game that were present in ''Brawl'', including waiting to use a final smash until they are in close proximity to a human opponent. (Little Mac is also shown to do this when his Power Meter is maxed out). Currently, it is not fully known how it compares to ''Brawl''s AI however. | |||
====Specific examples==== | |||
*Whenever another character (human or CPU) reenters the battle after a KO, CPU {{SSB4|Mii Brawler}}s have a tendency to move to one end of the stage (unless the stage has no pits on the sides), and jump backwards off of the ledge, only to grab the edge and climb back up (especially on Omega stages). | |||
*Like in ''Brawl'', CPUs with a [[Gooey Bomb]] or [[Crash Bomber]] stuck onto them will repeatedly shield and dodge until it explodes. | |||
*CPU {{SSB4|Mii Fighter}}s have a habit of using their jabs near the edge of a stage, in an attempt to edgeguard recovering human players while they're hanging onto a ledge. In the process, they will usually let the jab reach its automatic finisher even if it completely misses (assuming that the player does not climb back onto the stage during the duration of the attack). | |||
==See also== | ==See also== |
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