Fireball: Difference between revisions
Roarmoocowz (talk | contribs) m (Reordered a section) |
(Correcting a fact with Mario's Fireball in SMB4. It said that Fireballs now do 4% damage, which is true, but only if the Fireball has travelled for a period of time. Otherwise, it still does 5% damage.) |
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'''Fireballs''' ({{ja|ファイアボール}} ''Faia Bōru'') are small [[projectile]]s launched by [[Mario]] and [[Luigi]] as their [[neutral special move]]s. Each travels a short distance, do minor damage and cause [[flinch]]ing common to fire-based attacks. The ball's trajectory changes according to the stage's surface angle upon contact, though with different results for each character. Mario's ability to shoot fireballs provides the design justification for his other [[Flame|fire]]-based moves in the ''Smash'' series. | '''Fireballs''' ({{ja|ファイアボール}} ''Faia Bōru'') are small [[projectile]]s launched by [[Mario]] and [[Luigi]] as their [[neutral special move]]s. Each travels a short distance, do minor damage and cause [[flinch]]ing common to fire-based attacks. The ball's trajectory changes according to the stage's surface angle upon contact, though with different results for each character. Mario's ability to shoot fireballs provides the design justification for his other [[Flame|fire]]-based moves in the ''Smash'' series. | ||
In ''[[Super Smash Bros.]]'', both Mario and Luigi's fireball do 7%, while in ''[[Super Smash Bros. Melee]]'', the fireballs' damage is decreased by 1%, only causing 6%. In ''[[Super Smash Bros. Brawl]]'', Mario's fireball does 5% while Luigi's does 6%. In ''[[Super Smash Bros 4]]'', Mario's fireball does 4% | In ''[[Super Smash Bros.]]'', both Mario and Luigi's fireball do 7%, while in ''[[Super Smash Bros. Melee]]'', the fireballs' damage is decreased by 1%, only causing 6%. In ''[[Super Smash Bros. Brawl]]'', Mario's fireball does 5% while Luigi's does 6%. In ''[[Super Smash Bros 4]]'', Mario's fireball does less damage the further it travels; 5% close, 4% far. | ||
Fireballs were initially larger in ''[[Super Smash Bros.]]'', decreasing in size with ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]'' in turn. As with all standard specials, {{SSBB|Kirby}} can also use Fireball after [[Inhale|inhaling]] either brother. | Fireballs were initially larger in ''[[Super Smash Bros.]]'', decreasing in size with ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]'' in turn. As with all standard specials, {{SSBB|Kirby}} can also use Fireball after [[Inhale|inhaling]] either brother. |
Revision as of 13:38, September 30, 2014
Fireball | |
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Fireball Mario and Luigi throwing Fireballs in Melee. | |
Users | Mario Luigi |
Universe | Mario |
Article on Super Mario Wiki | Fireball |
“ | Shoot bouncing balls of fire horizontally. They vanish as they slow. | ” |
—Melee's instruction manual |
“ | Shoot a bouncing fireball that disappears once it loses speed. | ” |
—Brawl's instruction manual |
Fireballs (ファイアボール Faia Bōru) are small projectiles launched by Mario and Luigi as their neutral special moves. Each travels a short distance, do minor damage and cause flinching common to fire-based attacks. The ball's trajectory changes according to the stage's surface angle upon contact, though with different results for each character. Mario's ability to shoot fireballs provides the design justification for his other fire-based moves in the Smash series.
In Super Smash Bros., both Mario and Luigi's fireball do 7%, while in Super Smash Bros. Melee, the fireballs' damage is decreased by 1%, only causing 6%. In Super Smash Bros. Brawl, Mario's fireball does 5% while Luigi's does 6%. In Super Smash Bros 4, Mario's fireball does less damage the further it travels; 5% close, 4% far.
Fireballs were initially larger in Super Smash Bros., decreasing in size with Super Smash Bros. Melee and Super Smash Bros. Brawl in turn. As with all standard specials, Kirby can also use Fireball after inhaling either brother.
Users
Mario
Mario's red fireballs fall to the ground, losing momentum with each bounce. As such, they are more effective when fired from higher locations and toward downward slopes, traveling further. When firing at a wall or upward slope, the balls will bounce backward, a more defensive maneuver for brief protection from oncoming foes, perhaps in the air or from behind. Mario's fireballs can be spammed, though with some difficulty (and at a slower rate of fire than Luigi's), and are a decent approach tactic. The move can be more efficient when used in the air, falling to meet the enemy at ground level, while still moving, and negating lag.
In Super Smash Bros. 4, Mario's Fireballs are more realistic, with smoke and ashen coming out of the flames. Due to the addition of custom movesets, the attack can also be changed into Fast Fireball or Fire Orb.
Luigi
Luigi's green fireballs travel in a straight line and are unaffected by gravity (matching his floaty motif) and drift around in a circle, rather than rolling like Mario's. Also, despite the fact Luigi's fireballs are green, they still make red-orange burn animations upon impact on a character. They can be easily spammed, and can be fired at a slightly faster pace than Mario's, especially in the Negative Zone (Luigi's final smash). When firing at stage elements, the projectile's path will change based on the contact angle. As such, the move is more useful when used toward upward slopes, continuing on to foes. The move is more difficult to use on downward slopes, passing over enemies. Fireball approach is perhaps more difficult than with Mario, as the attack does not fall when used in the air. In general, Luigi's special attack is contextually less useful than Mario's, as it only travels in only one direction (forward), where Mario's move in two (forward, and downward). It also travels less distance. Luigi's fireballs deal slightly more damage than Mario's.
In Melee, using a Fireball directly after wavedashing after a platform preserves his horizontal momentum. This technique is called a Vududash, after the smasher Vudujin.
Customization
Special Move customization was introduced in Super Smash Bros. 4. The variations depend on the character that is being customized.
Mario
- Fast Fireball: Travels directly forward at high speed, but does not cause knockback.
- Fire Orb: Moves slowly in an arc and can hit foes more than once, since it does not disappear upon hitting an enemy.
Luigi
- Bouncing Fireball: Allows Luigi's fireballs to bounce on the ground, much like the ones used by Mario.
- Ice Ball: Moves slowly, but possesses a longer range and has a chance of freezing enemies with high damage percentages.
Mario's Fast Fireball being used in Super Smash Bros. for Nintendo 3DS
Mario's Fire Orb being used in Super Smash Bros. for Nintendo 3DS
Origin
Fireballs were introduced in the game Mario Bros.. Red and green fireballs would periodically travel across the screen as hazards. The red fireballs moved in a random pattern, being affected by gravity, and the green fireballs moved in a straight path, not being affected by gravity at all. Only the green ones appear in Brawl's version of the stage, but they start out as red/purple before moving.
Although fireballs appeared in Mario Bros., the act of shooting fireballs originated in the 1985 game, Super Mario Bros., where the ability was obtained after collecting a Fire Flower. The power is lost when the player dies or takes damage. In the game, fireballs were small, traveled very quickly, and did not stop until hitting something. Also in this game, and other traditional Mario games, Luigi's fireballs are not unique, being red in color and behaving exactly like Mario's.
A fire flower would also change the character's clothing colors; Mario's overalls became red, while Luigi's turned green, both with white shirts and cap. These color schemes are available as alternate costumes for Mario and Luigi in Super Smash Bros. Brawl.
One of Luigi's custom moves, Ice Ball, is based off of Ice Mario/Luigi from New Super Mario Bros. Wii.
Gallery
Mario's Fireball in Super Smash Bros. for Nintendo 3DS.
See also
Trivia
- In Smash 64, at one very specific point in the move just before Mario throws the fireball, his character model will turn completely red. This lasts for only a few frames.