Super Smash Bros. 4

Mechakoopa: Difference between revisions

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==Origin==
==Origin==
Mecha-Koopas were introduced in ''Super Mario World'', appearing in [[Bowser]]'s Castle. [[Mario]] can disable them by stomping them, though they will return to normal after some time. When they are deactivated, Mario can pick them up and throw them. This is the only means of defeating Bowser in that game. They appeared mostly in spin-off games over the years before redesigned versions showed up as normal enemies in Mario Galaxy before returnign to their familiar design in Super Mario Bros Wii.
Mecha-Koopas were introduced in ''Super Mario World'', appearing in [[Bowser]]'s Castle. [[Mario]] can disable them by stomping them, though they will return to normal after some time. When they are deactivated, Mario can pick them up and throw them. This is the only means of defeating Bowser in that game. They appeared mostly in spin-off games over the years before redesigned versions showed up as normal enemies in Mario Galaxy before returning to their familiar design in Super Mario Bros Wii.


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Revision as of 12:51, September 28, 2014

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Mechakoopa
MechaKoopa.jpg
Bowser Jr. using this move
User Bowser Jr.
Universe Mario
Article on Super Mario Wiki Mecha-Koopa

Mechakoopa is Bowser Jr.'s down special. When used, a Mecha-Koopa exits the Junior Clown Car, then will start to walk forward along the ground.

Overview

The Mechakoopa marches until the colliding with an enemy, knocking them back before exploding. It does 2% when jumping and 9% explosive damage if close, 7% if just barely hitting. It deals weak diagonal knock back. If the Mechakoopa walks to a ledge without hitting anyone, it will turn around, and if it isn't activated after a certain amount of time, it will explode on its own. The Mechakoopa counts as an item that can be picked up and thrown back at the user, similar to Diddy Kong's Banana Peel.

Customization

Special Move customization was added in Super Smash Bros. 4. These are the known variations:

  1. Lazy Mecha Koopa: The Mechakoopa is flung from the Car, functioning more as a horizontal projectile, and will quickly explode upon hitting the floor. The explosion does a mere 4% damage, and hitting a player with the Mechakoopa prior to explosion does 1%.
  2. Mega Mecha Koopa: A much larger Mechakoopa is deployed, which slowly walks a short distance and explodes on its own. It can be picked up and thrown. Thrown, it will do 1% damage and explode for 15% damage. Can KO around 150% damage.

Origin

Mecha-Koopas were introduced in Super Mario World, appearing in Bowser's Castle. Mario can disable them by stomping them, though they will return to normal after some time. When they are deactivated, Mario can pick them up and throw them. This is the only means of defeating Bowser in that game. They appeared mostly in spin-off games over the years before redesigned versions showed up as normal enemies in Mario Galaxy before returning to their familiar design in Super Mario Bros Wii.