Abandon Ship!: Difference between revisions
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{{Infobox Special Move | {{Infobox Special Move | ||
|name=Abandon Ship! | |name=Abandon Ship! | ||
|image=[[File: | |image=[[File:AbandonShip.jpg|300px]][[File:AbandonShip2.jpg|300px]] | ||
|caption=Bowser Jr. using this move | |caption=Bowser Jr. using this move | ||
|user=[[Bowser Jr.]] | |user=[[Bowser Jr.]] | ||
|universe={{uv|Mario}} | |universe={{uv|Mario}} | ||
}} | }} | ||
'''Abandon Ship!''' is Bowser Jr.'s [[up special move]] | '''Abandon Ship!''', also known as '''Emergency Eject'''<ref>[http://m.neogaf.com/showpost.php?p=131044058 The move is referred to as "Emergency Eject" in a NeoGaf forum]</ref>is Bowser Jr.'s [[up special move]]. | ||
==Overview== | |||
When used, Bowser Jr. jumps out of the Koopa Clown Car, which explodes when it hits the ground. When the Car is falling, it will do 5% damage, and upon exploding, will do 13% with moderately good knock back. Bowser Jr. gains a new Koopa Clown Car upon hitting the ground or grabbing a ledge. | |||
If Bowser Jr. is in midair after performing this move, he can only attack in front of and behind him with a hammer. The hammer does 15% damage and has KO potential around 115%. | |||
==Variations== | |||
*'''Meteor Crash''': Vertical height is forsaken for the move gaining [[Meteor Smash]] properties upon starting the move. Contact with the falling Car is 3% damage, and the explosion is 10% damage. The hammer can still be used after ejecting and is the exact same as the default move. | |||
*'''Explosive Launch''': The Koopa Clown Car flies straight up and explodes, sending Bowser Jr. crashing down, and does 17% to anyone hit on the way down with strong vertical knock back. Upon going down, pressing "A" will cancel the move into a hammer swing, and allows Bowser Jr. to move horizontally quicker. A stage's ledge cannot be grabbed on the way up, only on the way down. | |||
==Gallery== | |||
<gallery widths="200x200">File:AbandonShipHammer.jpg|The hammer swing. | |||
File:MeteorCrash.jpg|Meteor Crash. | |||
File:ExplosiveLaunch.jpg|The rising part of Explosive Launch. | |||
File:Explosivelaunch2.jpg|The ensuing explosion.</gallery> | |||
==References== | |||
<references/> | |||
{{clear}} | {{clear}} | ||
{{Special Moves|char=Bowser Jr.}} | {{Special Moves|char=Bowser Jr.}} |
Revision as of 00:51, September 23, 2014
Abandon Ship! | |
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![]() ![]() Bowser Jr. using this move | |
User | Bowser Jr. |
Universe | Mario |
Abandon Ship!, also known as Emergency Eject[1]is Bowser Jr.'s up special move.
Overview
When used, Bowser Jr. jumps out of the Koopa Clown Car, which explodes when it hits the ground. When the Car is falling, it will do 5% damage, and upon exploding, will do 13% with moderately good knock back. Bowser Jr. gains a new Koopa Clown Car upon hitting the ground or grabbing a ledge.
If Bowser Jr. is in midair after performing this move, he can only attack in front of and behind him with a hammer. The hammer does 15% damage and has KO potential around 115%.
Variations
- Meteor Crash: Vertical height is forsaken for the move gaining Meteor Smash properties upon starting the move. Contact with the falling Car is 3% damage, and the explosion is 10% damage. The hammer can still be used after ejecting and is the exact same as the default move.
- Explosive Launch: The Koopa Clown Car flies straight up and explodes, sending Bowser Jr. crashing down, and does 17% to anyone hit on the way down with strong vertical knock back. Upon going down, pressing "A" will cancel the move into a hammer swing, and allows Bowser Jr. to move horizontally quicker. A stage's ledge cannot be grabbed on the way up, only on the way down.
Gallery
- MeteorCrash.jpg
Meteor Crash.
- ExplosiveLaunch.jpg
The rising part of Explosive Launch.
- Explosivelaunch2.jpg
The ensuing explosion.