Screen KO: Difference between revisions
(→Trivia: I fucking love the Screen KO animations in SSB4. Every time I see it happen, I laugh.) |
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A '''screen KO''' ({{ja|手前やられ}}, ''Forefront hurting'') is a special type of [[KO]] which will sometimes occur when characters are sent off the top [[blast line]]. Instead of a character being [[Star KO]]ed as usual, the character instead falls into the foreground and appears to [[wikipedia:Fourth wall|crash into the television screen]] before being KO'd. Whether a character is Star KO'd or Screen KO'd is random, though Screen KOs are considerably rarer than Star KOs. | A '''screen KO''' ({{ja|手前やられ}}, ''Forefront hurting'') is a special type of [[KO]] which will sometimes occur when characters are sent off the top [[blast line]]. Instead of a character being [[Star KO]]ed as usual, the character instead falls into the foreground and appears to [[wikipedia:Fourth wall|crash into the television screen]] before being KO'd. Whether a character is Star KO'd or Screen KO'd is random, though Screen KOs are considerably rarer than Star KOs. | ||
Screen KOs occur faster than Star KOs which can, at times, affect gameplay. When a character is KO'd by {{SSBM|Jigglypuff}}'s [[Rest]], getting a Star KO means that the character will not [[respawn]] fast enough to [[punish]] the sleeping Jigglypuff, due to the length of the Star KO. However, if a character is instead Screen KO'd, this provides him/her with much more time to potentially get a solid hit on the vulnerable Jigglypuff. The Screen KO's shorter duration can also influence the outcome of matches that have gone to a last [[stock]] situation. If both characters die off of the top at around the same time and one is Screen KO'd instead of Star KO'd, the Star KO'd player will win the match due to random chance and the lengthier animation; as a result of this perceived gameplay imbalance, some [[mod]]s, such as ''[[Project M]]'', disable the KO altogether. | Screen KOs occur faster than Star KOs, which can, at times, affect gameplay. When a character is KO'd by {{SSBM|Jigglypuff}}'s [[Rest]], getting a Star KO means that the character will not [[respawn]] fast enough to [[punish]] the sleeping Jigglypuff, due to the length of the Star KO. However, if a character is instead Screen KO'd, this provides him/her with much more time to potentially get a solid hit on the vulnerable Jigglypuff. The Screen KO's shorter duration can also influence the outcome of matches that have gone to a last [[stock]] situation. If both characters die off of the top at around the same time and one is Screen KO'd instead of Star KO'd, the Star KO'd player will win the match due to random chance and the lengthier animation; as a result of this perceived gameplay imbalance, some [[mod]]s, such as ''[[Project M]]'', disable the KO altogether. | ||
==Differences between games== | ==Differences between games== |
Revision as of 01:13, September 29, 2014
A screen KO (手前やられ, Forefront hurting) is a special type of KO which will sometimes occur when characters are sent off the top blast line. Instead of a character being Star KOed as usual, the character instead falls into the foreground and appears to crash into the television screen before being KO'd. Whether a character is Star KO'd or Screen KO'd is random, though Screen KOs are considerably rarer than Star KOs.
Screen KOs occur faster than Star KOs, which can, at times, affect gameplay. When a character is KO'd by Jigglypuff's Rest, getting a Star KO means that the character will not respawn fast enough to punish the sleeping Jigglypuff, due to the length of the Star KO. However, if a character is instead Screen KO'd, this provides him/her with much more time to potentially get a solid hit on the vulnerable Jigglypuff. The Screen KO's shorter duration can also influence the outcome of matches that have gone to a last stock situation. If both characters die off of the top at around the same time and one is Screen KO'd instead of Star KO'd, the Star KO'd player will win the match due to random chance and the lengthier animation; as a result of this perceived gameplay imbalance, some mods, such as Project M, disable the KO altogether.
Differences between games
In Smash 64
In Smash 64, characters fell down between the front of the stage and the camera. Depending on the camera angle, this may not be seen. Also, the distance from the camera is chosen randomly - sometimes doomed characters appear to be falling normally, while at other times they are just a quick flash of color going down the screen.
In Melee
In Melee, all characters have a unique tumbling animation for when they crash into the screen; upon striking the camera, the character also yells one of their hard damage sounds.
There is a bonus for getting Screen KO'd: Foresight, which grants the receiver 500 points for every time they are KO'd this way.
How close a character being KO'd is to the camera is no longer determined by randomness, but by the stage being played on. On Mushroom Kingdom II, for example, Screen KO'd characters are very close to the camera and thus appear much larger.
In Brawl
In Brawl, characters still have unique tumbling animations for the screen, though the animations for the actual impact are not as nuanced as in Melee.
In Smash 4
In SSB4, the character hits the screen, then stays in place briefly before sliding down. As a result of the "pause", however, this means that Screen KOs in Smash 4 will take longer to complete than in previous games.
Trivia
- In Melee, if a player is Screen KO'd on Flat Zone, a different animation plays; instead of the usual animation, characters will instead hit the screen with their tumbling animation.
- Mr. Game and Watch is the only character to always hit the screen as if it were a Star KO. He also keeps this trait in Brawl.
- In early gameplay videos of Brawl, as well as demos of Smash 4 for the Super Smash Bros. Invitational, Smash-Fest, and its eShop demo, characters would sometimes hit the upper blast line with the standard colourful blast generally seen only by certain single-player mode enemies.
- In Coin Battle, smash coins appear on the screen when characters are Star KO'd; if the game is paused, then they will disappear if the camera is moved.
Gallery
- Screen KO SSB64.jpg
Yoshi gets Screen KO'd in Yoshi's Island
Samus hits the screen in her tumbling animation—this Screen KO animation is specific to Flat Zone in Melee.
Ganondorf about to hit the screen in Yoshi's Story.
- Luigi Screen KO.gif
Luigi getting Screen KO'd in Super Smash Bros. for Nintendo 3DS.
Ness being Screen KO'd on Shadow Moses Island.