Character customization: Difference between revisions

→‎List of Custom Specials: Added small detail for Rosalina, and cleared the little "*" that showed near some moves, not sure why they were there. I apologize if there was a reason and I missed it. Also added info for R.O.B. and Toon Link.
m (→‎List of Custom Specials: Minor clean-up on links in the custom move names. Also fixed some bold text for Shulk.)
(→‎List of Custom Specials: Added small detail for Rosalina, and cleared the little "*" that showed near some moves, not sure why they were there. I apologize if there was a reason and I missed it. Also added info for R.O.B. and Toon Link.)
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| {{SSB4|Bowser Jr.}} || || ||'''???''': Buries opponents Bowser Jr. runs over. || ||'''???''': Launches Bowser Jr. up very high. || || || ||
| {{SSB4|Bowser Jr.}} || || ||'''???''': Buries opponents Bowser Jr. runs over. || ||'''???''': Launches Bowser Jr. up very high. || || || ||
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| {{SSB4|Rosalina}} ||'''Luma Warp''': Luma does little damage but teleports out faster. ||'''Strong Shot''': Luma moves slower but deals multiple strong hits. ||'''Drifting Star Bit''': A large projectile that moves slow and deals multiple hits. ||'''Speedy Star Bit''': Projectiles fly faster. ||'''High Star Jump''': More vertical recovery.||'''Jump Star Attack''': Deal damage at the end of your jump.||'''Catch & Release''': Similar to Gravitational Pull, but fighters are drawn in instead of items. ||'''Guardian Luma''': Luma acts as a shield. ||
| {{SSB4|Rosalina}} ||'''Luma Warp''': Luma does little damage but teleports out faster. ||'''Strong Shot''': Luma moves slower but deals multiple strong hits. ||'''Drifting Star Bit''': A large projectile that moves slow and deals multiple hits. ||'''Speedy Star Bit''': Projectiles fly faster. ||'''High Star Jump''': More vertical recovery.||'''Jump Star Attack''': Deal damage at the end of your jump.||'''Catch & Release''': Similar to Gravitational Pull, but fighters are drawn in instead of items. ||'''Guardian Luma''': Luma grows huge and acts as a shield. ||
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| {{SSB4|Yoshi}} ||'''Lick''': Yoshi jumps forward and attacks with its tongue. ||'''Egg Launch''': Launches the egg farther behind Yoshi, but makes it easier to break. ||'''Heavy Egg Roll''': Slower but deals more damage. || || || ||'''Crushing Bomb''': More powerful, but no stars appear on impact. || ||
| {{SSB4|Yoshi}} ||'''Lick''': Yoshi jumps forward and attacks with its tongue. ||'''Egg Launch''': Launches the egg farther behind Yoshi, but makes it easier to break. ||'''Heavy Egg Roll''': Slower but deals more damage. || || || ||'''Crushing Bomb''': More powerful, but no stars appear on impact. || ||
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| {{SSB4|Link}} || || ||'''???''': Removes the gale effect and deals more damage, akin to the pre-Brawl Boomerang. ||'''???''': Adds an electric effect to the Boomerang.|| || ||'''???''': A much larger [[Bomb]]. || ||
| {{SSB4|Link}} || || ||'''???''': Removes the gale effect and deals more damage, akin to the pre-Brawl Boomerang. ||'''???''': Adds an electric effect to the Boomerang.|| || ||'''???''': A much larger [[Bomb]]. || ||
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| {{SSB4|Toon Link}} || || || || || || || || ||
| {{SSB4|Toon Link}} ||'''[[Fire Bow]]''': Identical to [[Young Link (SSBM)|Young Link]]'s special.|| '''Piercing Arrow''': Arrows fly straight and go through enemies and projectiles, at cost of distance.|| '''Slow Boomerang''': Flies slower with more control. Easier to return to Toon Link.|| '''Fast Boomerang''': Flies faster but only returns to the spot where it was thrown.|| '''Hurricane Spin''': More charge time but can move horizontally when spinning on the ground. Deals more damage than usual.|| '''Rising Slash''': More vertical distance on last slash.|| '''Sturdy Bomb''': [[Bomb (Link)|Bomb]] explodes later but has increased weight. Deal less damage than usual.|| '''Short-Fuse Bomb''': Bombs explode quickly with bigger blast radius. Deals more damage than usual.||
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| {{SSB4|Zelda}} ||'''Nayru's Pulse''': Less duration, damage and knockback, but adds a "flip" effect akin to Mario's [[Cape]].||'''Nayru's Explosion''': Draws in opponents before creating an explosion around Zelda. ||'''Fast Din's Fire''': A faster [[Din's Fire]] with no vertical movement.||'''Heavy Din's Fire''': Much more vertical movement and a delayed explosion that grows based on distance travelled. ||'''Farore's Vortex''': Less damage but more range, pushes enemies away at the beginning and end, and carries them along with Zelda. ||'''Farore's Meteor''': Can only teleport straight up, but deals meteor damage on reappearance. ||'''Phantom Push''': Changes hitbox locations and pushes players away. ||'''Phantom CQC''': The Phantom appears next to Zelda regardless of charge, rather than flying forward. ||
| {{SSB4|Zelda}} ||'''Nayru's Pulse''': Less duration, damage and knockback, but adds a "flip" effect akin to Mario's [[Cape]].||'''Nayru's Explosion''': Draws in opponents before creating an explosion around Zelda. ||'''Fast Din's Fire''': A faster [[Din's Fire]] with no vertical movement.||'''Heavy Din's Fire''': Much more vertical movement and a delayed explosion that grows based on distance travelled. ||'''Farore's Vortex''': Less damage but more range, pushes enemies away at the beginning and end, and carries them along with Zelda. ||'''Farore's Meteor''': Can only teleport straight up, but deals meteor damage on reappearance. ||'''Phantom Push''': Changes hitbox locations and pushes players away. ||'''Phantom CQC''': The Phantom appears next to Zelda regardless of charge, rather than flying forward. ||
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| {{SSB4|Ganondorf}} ||'''???''': Ganondorf pulls out his sword and plunges it forward in a stabbing motion, adding range at the cost of power. || || || || '''???''': Ganondorf spins upward, but does not grab his opponent. || || || ||
| {{SSB4|Ganondorf}} ||'''???''': Ganondorf pulls out his sword and plunges it forward in a stabbing motion, adding range at the cost of power. || || || || '''???''': Ganondorf spins upward, but does not grab his opponent. || || || ||
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| {{SSB4|Samus}} ||'''Slow Beam''': Takes longer to charge and deals less knockback, but fires a larger, much slower-moving projectile. ||'''Shotgun Beam''': Releases a short-range "shotgun blast" of energy rather than a projectile ball. ||'''Slow Missile''': Missiles move much slower, granting homing Missiles more control. ||'''Delayed Missile''': Missiles move faster, but "stall" for a moment before flying forward. ||'''Boost Ball'''*: Deals more damage and moves more diagonally/horizontally. ||'''Shinespark''': A purely vertical leap that only damages at the beginning and end. ||'''Slippy Bomb''': Bombs cause opponents to trip but deal very little damage. ||'''Power Bomb'''*: Explodes in a much larger blast after several seconds, limited to one on the stage at a time. ||
| {{SSB4|Samus}} ||'''Slow Beam''': Takes longer to charge and deals less knockback, but fires a larger, much slower-moving projectile. ||'''Shotgun Beam''': Releases a short-range "shotgun blast" of energy rather than a projectile ball. ||'''Slow Missile''': Missiles move much slower, granting homing Missiles more control. ||'''Delayed Missile''': Missiles move faster, but "stall" for a moment before flying forward. ||'''Boost Ball''': Deals more damage and moves more diagonally/horizontally. ||'''Shinespark''': A purely vertical leap that only damages at the beginning and end. ||'''Slippy Bomb''': Bombs cause opponents to trip but deal very little damage. ||'''Power Bomb''': Explodes in a much larger blast after several seconds, limited to one on the stage at a time. ||
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| {{SSB4|Zero Suit Samus}} ||'''Blaster Shot''': Range and speed increase, but power decreases and loses paralyzing effect ||'''Spreading Paralyzer''': Shot explodes in front of ZSS like a flare, travels a short distance, but hits a wide range || ||'''Snare Whip''': Ensnares opponent and draws them in, does not connect if you are too close to the opponent ||'''Impact Kick''': Launches opponents skyward with a jump kick, spinning finisher is extremely powerful ||'''Slide Booster''': Lowers the boost on her heels and performs a low jump kick, uses extra strength to boost forward ||'''Comet Kick''': Press the button while airborne to deliver a sharp falling kick, does not drive opponents into the ground while flipping || ||
| {{SSB4|Zero Suit Samus}} ||'''Blaster Shot''': Range and speed increase, but power decreases and loses paralyzing effect ||'''Spreading Paralyzer''': Shot explodes in front of ZSS like a flare, travels a short distance, but hits a wide range || ||'''Snare Whip''': Ensnares opponent and draws them in, does not connect if you are too close to the opponent ||'''Impact Kick''': Launches opponents skyward with a jump kick, spinning finisher is extremely powerful ||'''Slide Booster''': Lowers the boost on her heels and performs a low jump kick, uses extra strength to boost forward ||'''Comet Kick''': Press the button while airborne to deliver a sharp falling kick, does not drive opponents into the ground while flipping || ||
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| {{SSB4|Pikachu}} || || || || || || ||'''Self-Generation''': Unleashes an electric attack originating from Pikachu itself. ||'''Great Thunder''': Extended reach, as well as a [[Sweet spot (hitbox)|sweet spot]] where it begins and a sour spot where it ends. ||
| {{SSB4|Pikachu}} || || || || || || ||'''Self-Generation''': Unleashes an electric attack originating from Pikachu itself. ||'''Great Thunder''': Extended reach, as well as a [[Sweet spot (hitbox)|sweet spot]] where it begins and a sour spot where it ends. ||
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| {{SSB4|Jigglypuff}} ||'''???''': [[Rollout]] passes through foes rather than bouncing off. ||'''???''': A much longer charge time, but high damage and hits shields hard. ||'''???''': Cancels Jigglypuff's momentum, deals less damage and knocks enemies horizontally. || '''Double Slap'''*: Pounds multiple times, dealing more damage and moving Jigglypuff further forward. || '''Hyper Voice'''*: Damages rather than putting foes to sleep. ||'''???''': Flips opponents around rather than putting them to sleep. ||'''???''': Launches Jigglypuff upwards before falling asleep, knocking away foes. ||'''???''': Sleeps for less time and explodes on wake, dealing 5% damage to Jigglypuff itself. ||
| {{SSB4|Jigglypuff}} ||'''???''': [[Rollout]] passes through foes rather than bouncing off. ||'''???''': A much longer charge time, but high damage and hits shields hard. ||'''???''': Cancels Jigglypuff's momentum, deals less damage and knocks enemies horizontally. || '''Double Slap''': Pounds multiple times, dealing more damage and moving Jigglypuff further forward. || '''Hyper Voice''': Damages rather than putting foes to sleep. ||'''???''': Flips opponents around rather than putting them to sleep. ||'''???''': Launches Jigglypuff upwards before falling asleep, knocking away foes. ||'''???''': Sleeps for less time and explodes on wake, dealing 5% damage to Jigglypuff itself. ||
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| {{SSB4|Charizard}} || || || || || || || || ||
| {{SSB4|Charizard}} || || || || || || || || ||
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| {{SSB4|Olimar}} ||'''Strong Pikmin''': Pikmin take longer to pull but can soak more damage.||'''Exploding Pluck''': Pikmin create an explosion when plucked.||'''Speedy Pikmin''': Thrown Pikmin deal less damage but attack faster.||'''Butterfinger Pikmin''': Pikmin don't latch on targets but deal stronger damage.||'''Weak Flying Pikmin''': Flying Pikmin carry Olimar farther for less air time.||'''Hard-Working Pikmin''': Not much is known about this move. ||'''Crash Whistle''': Pikmin deal one final hit before jumping back to Olimar. ||'''Shrill Whistle''': While whistling, Olimar shoots a small projectile that deals minor damage. ||
| {{SSB4|Olimar}} ||'''Strong Pikmin''': Pikmin take longer to pull but can soak more damage.||'''Exploding Pluck''': Pikmin create an explosion when plucked.||'''Speedy Pikmin''': Thrown Pikmin deal less damage but attack faster.||'''Butterfinger Pikmin''': Pikmin don't latch on targets but deal stronger damage.||'''Weak Flying Pikmin''': Flying Pikmin carry Olimar farther for less air time.||'''Hard-Working Pikmin''': Not much is known about this move. ||'''Crash Whistle''': Pikmin deal one final hit before jumping back to Olimar. ||'''Shrill Whistle''': While whistling, Olimar shoots a small projectile that deals minor damage. ||
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| {{SSB4|R.O.B.}} || || || || || || || || ||
| {{SSB4|R.O.B.}} || '''Piercing Robo Beam''': Laser breaks through defenses. No other information is known about it.|| '''Quickshot Robo Beam''': Recharge time is drastically lowered at cost of range.|| '''Power Spin''': A stronger attack that hits once.|| '''Quick Spin''': No other information is known about it.|| '''Robo Blastoff''': Cannot use aerials during the move but recover great vertical distance. || '''Robo Flight''': Easier horizontal movement. No other information is known about it.|| '''Burning Gyro''': Deals fire damage on contact.|| '''Greasy Gyro''': Makes enemies slip on contact.||
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| {{SSB4|Little Mac}} ||'''Fire Spin Lunge''': A [[flame|flaming]]  [[Straight Lunge]] with less charge time but less damage. ||'''Shock Lunge''': Travels further and [[Paralyze]]s opponents, but deals less damage and lacks [[knockback resistance]]. ||'''Bury Blow''': A [[Jolt Haymaker]] variant that buries opponents but removes Mac's projectile immunity. ||'''Guard Break''': Both the speed and range of the attack is reduced, but has knockback resistance and ignores shields, damaging the opponent directly. ||'''Tornado Blow''': Increased recovery height at the cost of reduced damage. ||'''Rising Smash''': Further sacrifices Mac's vertical recovery in exchange for greatly increased power and knockback. ||'''Compact Counter''': Very low knockback but greatly reduces startup and increases speed, allowing for better follow-ups. ||'''Dash Counter''': Mac lunges very far forward when counter-attacking, but can't hit opponents directly next to him. Can be used as a recovery when countered against [[gimping]]. ||
| {{SSB4|Little Mac}} ||'''Fire Spin Lunge''': A [[flame|flaming]]  [[Straight Lunge]] with less charge time but less damage. ||'''Shock Lunge''': Travels further and [[Paralyze]]s opponents, but deals less damage and lacks [[knockback resistance]]. ||'''Bury Blow''': A [[Jolt Haymaker]] variant that buries opponents but removes Mac's projectile immunity. ||'''Guard Break''': Both the speed and range of the attack is reduced, but has knockback resistance and ignores shields, damaging the opponent directly. ||'''Tornado Blow''': Increased recovery height at the cost of reduced damage. ||'''Rising Smash''': Further sacrifices Mac's vertical recovery in exchange for greatly increased power and knockback. ||'''Compact Counter''': Very low knockback but greatly reduces startup and increases speed, allowing for better follow-ups. ||'''Dash Counter''': Mac lunges very far forward when counter-attacking, but can't hit opponents directly next to him. Can be used as a recovery when countered against [[gimping]]. ||