Super Smash Bros. for Nintendo 3DS

Tips: Difference between revisions

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Character-based tips mainly provide information about characters' special moves.
Character-based tips mainly provide information about characters' special moves.
*'''Donkey Kong: Hand Slap''' DK's Hand Slap affects a large area around him. however, it won't hit airborne fighters.
*'''Donkey Kong: Hand Slap''' DK's Hand Slap affects a large area around him. however, it won't hit airborne fighters.
*'''Luigi: Green Missile''' This move can end with Luigi's head stuck in a wall. That leaves him vulnerable, so be careful!
*'''Meta Knight: Mach Tornado''' The tornado created around Meta Knight can destroy any weak projectiles it hits.
*'''Mii Gunner: Cannon Uppercut''' Fires a blast downward using the recoil to power an uppercut. If you're up close, you can hit your foe with both the uppercut and the blast!
*'''Mii Gunner: Flame Pillar''' If you make a pillar of fire on the ground, it'll deliver a single hit to anyone who comes close, pushing them back.
*'''Mii Swordfighter: Gale Strike''' The tornado will become weaker as time passes, but the force of the wind will still push opponents even after it stops dealing damage.
*'''Olimar: Winged Pikmin''' Two Winged Pikmin carry Olimar. The more Pikmin he has, the harder it is to pull him up.
*'''PAC-MAN: Bonus Fruit''' PAC-MAN's melon moves slowly through the air, so it's harder to hit opponents with. But when it does hit home, it deals quite some damage.
*'''PAC-MAN: Bonus Fruit''' PAC-MAN's melon moves slowly through the air, so it's harder to hit opponents with. But when it does hit home, it deals quite some damage.
*'''Palutena: Angelic Missile''' Palutena fires herself forward like a spinning torpedo. This move travels a long way, so be careful not to fire yourself right off the cliff!
*'''Palutena: Angelic Missile''' Palutena fires herself forward like a spinning torpedo. This move travels a long way, so be careful not to fire yourself right off the cliff!
*'''Palutena: Explosive Flame''' This move causes an explosion a short distance away from Palutena. It deals multiple hits to any opponents in its vicinty and then sends them flying.
*'''Peach: Gliding''' Holding the jump button will let Peach hover in the air for a short time. She can even attack as she floats!
*'''Robin: Thunder''' Robine will use on of four magic spells, depending on how long you charge Thunder. The color of the tome glow indicates which spell will be used.
*'''Robin: Thunder''' Robine will use on of four magic spells, depending on how long you charge Thunder. The color of the tome glow indicates which spell will be used.
*'''Rosalina & Luma: Star Bits''' Luma fires Star Bits that can scatter in three directions: high, middle, and low.
*'''Shulk: Monado Arts''' Shulk switches between five modes - Jump, Speed, Shield, buster, and Smash - that change his abilities for a short time.
*'''Shulk: Monado Arts''' Shulk switches between five modes - Jump, Speed, Shield, buster, and Smash - that change his abilities for a short time.
*'''Shulk: Monado Arts''' In Shield mode, the power of your shield is boosted but you can't move as fast, jump as high, or deal as much damage.
*'''Zelda: Phantom Slash''' Charge this attack to make the Phantom travel farther. It'll attack differently based on the distance traveled.
===Stages===
===Stages===
Stage-based tips give notes about stages.
Stage-based tips give notes about stages.
*'''3D Land: Note Blocks''' Note Blocks appear at the beginning of the stage. Jumping on them will send fighters flying into the sky!
*'''3D Land: Spike Pillars''' Spike Pillars will pop out of the ocean at the random. they can break lifts and deal a lot of damage to unlucky fighters.
*'''Distant Planet''' The Red Bulborb will appear on the right, opening its mouth and looking for food. Being eaten by the Red Bulborb counts as a KO.
*'''Gerudo Valley''' Sometimes the wooden bridge will break if you stand on it or attack it. It's a flimsy bridge and will break over time, too.
*'''Gerudo Valley''' Sometimes the wooden bridge will break if you stand on it or attack it. It's a flimsy bridge and will break over time, too.
*'''Golden Plains''' Touch the red ring to make eight red coins appear. One red coin is worth five regular coins!
*'''Green Hill Zone''' The object with the blue ball on top is called a Point Marker. A Point Marker will twirl when the ball is hit, dealing damage to anyone too close.
*'''Green Hill Zone''' The object with the blue ball on top is called a Point Marker. A Point Marker will twirl when the ball is hit, dealing damage to anyone too close.
*'''Living Room''' Five kinds of puppies appear in the background. The breed will change randomly. Sometimes a kitten will appear instead!
*'''Living Room''' Five kinds of puppies appear in the background. The breed will change randomly. Sometimes a kitten will appear instead!
*'''Spirit Train''' The Armored Train is pointy in front and will try and push the train you are on off the stage. Don't get pushed off during their conflict!
*'''Spirit Train''' The Armored Train is pointy in front and will try and push the train you are on off the stage. Don't get pushed off during their conflict!
*'''Tomodachi Life''' Normally, only rooms that fighters are currently in will be visible. If you throw an X Bomb, though, a lot will be revealed!
*'''Unova Pokemon League''' Reshiram's Fusion Flare move will unleash a burst of flames and then destroy the stairs, so be careful!
*'''Unova Pokemon League''' Stairs will appear and connect to N's Castle. The stairs will make the stage larger - change up your tactics with this new space!
*'''Unova Pokemon League''' Stairs will appear and connect to N's Castle. The stairs will make the stage larger - change up your tactics with this new space!
*'''Yoshi's Island''' Shy Guys sometimes appear from the sky, carrying yummy food. Attack them to make them drop their tasty snacks!
*'''Yoshi's Island''' Shy Guys sometimes appear from the sky, carrying yummy food. Attack them to make them drop their tasty snacks!
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Item-based tips document items, Pokémon, and Assist Trophies.
Item-based tips document items, Pokémon, and Assist Trophies.
*'''Assist Trophy: Chain Chomp''' If a Chain Chomp falls off the stage, it'll just jump straight back up!
*'''Assist Trophy: Chain Chomp''' If a Chain Chomp falls off the stage, it'll just jump straight back up!
*'''Assist Trophy: Dr. Kawashima''' Numbers will fly in from off-screen. Attack them to make them change direction.
*'''Assist Trophy: Elec Man''' Elec Man will move swiftly across the stage, firing Thunder Beam at the fighters. A hit from this attack will leave a fighter stunned for a time.
*'''Assist Trophy: Elec Man''' Elec Man will move swiftly across the stage, firing Thunder Beam at the fighters. A hit from this attack will leave a fighter stunned for a time.
*'''Assist Trophy: Isabelle''' Isabelle cares how the fight is going! If the fighter who summoned her gets a KO, she'll be happy! She'll flinch if the fighters get close.
*'''Assist Trophy: Midna''' Midna won't be abandoned in battle - she'll teleport to chase foes. She also uses her teleport to return if she gets launched.
*'''Assist Trophy: Mother Brain''' Mother Brain will send colorful lasers shooting up and down the screen. They can't be absorbed or reflected, so you'll just have to avoid them!
*'''Assist Trophy: Phosphora''' Phosphora can't be defeated when she arrives on the battlefield, only made to flinch. However, her thunder attacks can be reflected or absorbed.
*'''Assist Trophy: Phosphora''' Phosphora will teleport around the stage, dodging attacks and shooting lightning at everyone not fortunate enough to have summoned her.
*'''Assist Trophy: Phosphora''' Phosphora will teleport around the stage, dodging attacks and shooting lightning at everyone not fortunate enough to have summoned her.
*'''Assist Trophy: Saki Amamiya''' Depending on the location of his target, Saki may shoot or slash with his weapon. The slash is very powerful at close ranges, so watch out!
*'''Assist Trophy: Sheriff''' Sheriff fires high-speed, powerful shots at the fighters. These shots can be reflected, but absorbing them is not an option.
*'''Assist Trophy: Skull Kid''' Skull Kid calls on a variety of mystical powers when he appears in the battle. Unfortunately, these powers affect whoever summoned him, too. 
*'''Assist Trophy: Waluigi''' Luigi's purple-clothed rival. He only ever jumps directly up, so leaping left and right is a good way to avoid him.
*'''Beetle''' Attack an incoming Beetle and it'll do a U-turn. Beat the person who threw it at their own game!
*'''Fire Bar''' You can use the Fire Bar both at short range and long range. The fireballs at the base of the weapon do the most damage.
*'''Golden Hammer''' This sometimes turns into a Squeaky Hammer. It doesn't hurt much, but that sound sure is cute, eh?
*'''Golden Hammer''' This sometimes turns into a Squeaky Hammer. It doesn't hurt much, but that sound sure is cute, eh?
*'''Pokémon: Arceus''' The attack Gravity will pull fighters out of the air. Anyone caught out beyond the edge will fall straight down.
*'''Pokémon: Eevee''' Eevee will use Take Down on any fighters nearby. If there aren't any, it'll just stand around looking a bit confused.
*'''Pokémon: Eevee''' Eevee will use Take Down on any fighters nearby. If there aren't any, it'll just stand around looking a bit confused.
*'''Pokémon: Fennekin''' Incinerate creates a fire pillar reaching out in front of Fennekin. If it connects, it'll do repeated damage to fighters.
*'''Pokémon: Gardevoir''' Gardevoir uses a barrier that reflects projectiles. If you summoned it, your own projectiles won't be affected. Nice!
*'''Pokémon: Goldeen''' No matter how enthusiastically it splashes, nothing ever happens. Not even on those rare instances you find it in a Master Ball.
*'''Pokémon: Goldeen''' No matter how enthusiastically it splashes, nothing ever happens. Not even on those rare instances you find it in a Master Ball.
*'''Pokémon: Moltres''' Moltres slowly rises after appearing. Even barely touching this Legendary Pokémon will send a fighter flying.
*'''Pokémon: Inkay''' Inkay's Topsy-Turvy move knocks over nearby fighters. It doesn't work on anybody in the air though, so try jumping!
*'''Pokémon: Meloetta''' Meloetta's song will bounce off walls and platforms. In smaller stages, the song will bounce unpredictably, making it tough to avoid.
*'''Pokémon: Moltres''' Moltres slowly rises after appearing. Even barely touching this Legendary Pokemon will send a fighter flying.
*'''Pokémon: Oshawott''' Surf sweeps up anybody in its path - adjust your aim to catch fighters who try to get out of the way!
*'''Pokémon: Staryu''' Staryu will pursue a target and shoot stars at high speed. For fighters with projectile-absorbing moves, this is like an early birthday present!
*'''Pokémon: Staryu''' Staryu will pursue a target and shoot stars at high speed. For fighters with projectile-absorbing moves, this is like an early birthday present!
*'''Pokémon: Xerneas''' Everyone's launching power will get a boost when Xerneas is around. It'll be much easier to launch rivals who have low damage.
*'''Screw Attack''' You can deliver air attacks while using the Screw Attack item. This can lead to powerful combos.
*'''Screw Attack''' You can deliver air attacks while using the Screw Attack item. This can lead to powerful combos.
===Modes===
===Modes===
Mode-based tips provide notes about the various modes, including Smash Run.
Mode-based tips provide notes about the various modes, including Smash Run.
*'''Classic: Route Map''' The paths are marked with a color to show their difficulty: blue, green or red. The harder the path, the better the reward!
*'''Classic: Route Map''' The paths are marked with a color to show their difficulty: blue, green or red. The harder the path, the better the reward!
*'''Items on Floating Platforms''' In Multi-Man Smash, items occasionally float by on a platform. These aren't random - the same items appear at the same time in every battle.
*'''Items on Floating Platforms''' In Multi-Man Smash, items occasionally float by on a platform. These aren't random - the same items appear at the same time in every battle.
*'''Smash Run: Powers''' The number of Powers a fighter can carry depends on the fighter's weight - the heavier the fighter, the more they can manage.
===Smash Run===
===Smash Run===
Smash Run-based tips focus on enemies encounter in [[Smash Run]], as well as its other unique features.
Smash Run-based tips focus on enemies encounter in [[Smash Run]], as well as its other unique features.
*'''Enemies: Bronto Burt''' Bronto burts fly around and try to hit you with their spin attack. The attack doesn't do much damage but has high launching power.
*'''Enemies: Bumpety Bomb''' You can't hit a Bumpety Bomb through the armor on its front. Instead, attack from behind or try to throw it.
*'''Enemies: Devil Car''' These cars are the most inconsiderate drivers, trying to ram right at you! If one hits you at high speed, it'll hurt.
*'''Enemies: Devil Car''' These cars are the most inconsiderate drivers, trying to ram right at you! If one hits you at high speed, it'll hurt.
*'''Enemies: Flame Chomp''' Don't touch the Flame Chomp's fireballs! That means both the ones it fires at you and the ones that are still attached to its tail.
*'''Enemies: Geemr''' Geemers can crawl along the ground, the walls... even the ceiling! Those spikes will hurt any fighter who touches them.
*'''Enemies: Generator''' Generators disappear after they've finished spawning enemies. Defeat them before they finish to get a big bounty as a reward!
*'''Enemies: Iridescent Glint Beetle''' These golden bugs stay underground until a fighter comes near. They're bonus enemies, and often when you launch one, it'll drop some gold.
*'''Enemies: Lethinium''' These floral fiends shoot lasers that can go through the terrain. If the beam doesn't hit, the next shot will be at a different angle.
*'''Enemies: Lethinium''' These floral fiends shoot lasers that can go through the terrain. If the beam doesn't hit, the next shot will be at a different angle.
*'''Enemies: Megonta''' Hit a Megonta's weak point - the stomach - and you can topple it over. It can't do anything until it gets back up, so you have a chance to strike.
*'''Enemies: Pooka''' Pookas can chase after you by burrowing through walls and the ground. While doing this, you can't hit them, only look at their goggles.
*'''Enemies: Reapette''' These Reaper minions can pass right through walls. They'll disappear in one hit, so it's easy to clear them out with some careful aim.
*'''Enemies: Roturret''' Roturrets hang in the air and fire three shots from each od their two cannons. The last pair of shots has extra lunching power.
*'''Enemies: Skuttler Cannoneer''' The color of the cannon shows which type it is. Blue = beam, green = bazooka, and red = missile.
*'''Enemies: Starman''' Starmen are aliens that move by teleporting and unleash PK Beam attacks. They will paralyse you briefly if they hit you.
*'''Enemies: Starman''' Starmen are aliens that move by teleporting and unleash PK Beam attacks. They will paralyse you briefly if they hit you.
*'''Enemies: Types of Shy Guys''' Shy Guys come in four colors: red, blue, yellow, and green. They have different abilities and tend to drop different stat boosts.
*'''Enemies: Types of Shy Guys''' Shy Guys come in four colors: red, blue, yellow, and green. They have different abilities and tend to drop different stat boosts.
*'''Event: Heavenly Light''' A light engulfs the fighters, causing damage to nearby enemies. The effect is just like the Power of the same name.
===Other===
===Other===
Other tips document game terminology and otherwise-unsorted notes.
Other tips document game terminology and otherwise-unsorted notes.


[[Category:Features]]
[[Category:Features]]

Revision as of 23:35, September 14, 2014

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Super Smash Bros. 4 includes a list of tips. These tips appear in two different locations - their own specialized menu in the Vault, or on the loading screens of the game.

List of tips

The many tips in the game are categorized into different types.

An icon for denoting incomplete things.

Characters

Character-based tips mainly provide information about characters' special moves.

  • Donkey Kong: Hand Slap DK's Hand Slap affects a large area around him. however, it won't hit airborne fighters.
  • Luigi: Green Missile This move can end with Luigi's head stuck in a wall. That leaves him vulnerable, so be careful!
  • Meta Knight: Mach Tornado The tornado created around Meta Knight can destroy any weak projectiles it hits.
  • Mii Gunner: Cannon Uppercut Fires a blast downward using the recoil to power an uppercut. If you're up close, you can hit your foe with both the uppercut and the blast!
  • Mii Gunner: Flame Pillar If you make a pillar of fire on the ground, it'll deliver a single hit to anyone who comes close, pushing them back.
  • Mii Swordfighter: Gale Strike The tornado will become weaker as time passes, but the force of the wind will still push opponents even after it stops dealing damage.
  • Olimar: Winged Pikmin Two Winged Pikmin carry Olimar. The more Pikmin he has, the harder it is to pull him up.
  • PAC-MAN: Bonus Fruit PAC-MAN's melon moves slowly through the air, so it's harder to hit opponents with. But when it does hit home, it deals quite some damage.
  • Palutena: Angelic Missile Palutena fires herself forward like a spinning torpedo. This move travels a long way, so be careful not to fire yourself right off the cliff!
  • Palutena: Explosive Flame This move causes an explosion a short distance away from Palutena. It deals multiple hits to any opponents in its vicinty and then sends them flying.
  • Peach: Gliding Holding the jump button will let Peach hover in the air for a short time. She can even attack as she floats!
  • Robin: Thunder Robine will use on of four magic spells, depending on how long you charge Thunder. The color of the tome glow indicates which spell will be used.
  • Rosalina & Luma: Star Bits Luma fires Star Bits that can scatter in three directions: high, middle, and low.
  • Shulk: Monado Arts Shulk switches between five modes - Jump, Speed, Shield, buster, and Smash - that change his abilities for a short time.
  • Shulk: Monado Arts In Shield mode, the power of your shield is boosted but you can't move as fast, jump as high, or deal as much damage.
  • Zelda: Phantom Slash Charge this attack to make the Phantom travel farther. It'll attack differently based on the distance traveled.

Stages

Stage-based tips give notes about stages.

  • 3D Land: Note Blocks Note Blocks appear at the beginning of the stage. Jumping on them will send fighters flying into the sky!
  • 3D Land: Spike Pillars Spike Pillars will pop out of the ocean at the random. they can break lifts and deal a lot of damage to unlucky fighters.
  • Distant Planet The Red Bulborb will appear on the right, opening its mouth and looking for food. Being eaten by the Red Bulborb counts as a KO.
  • Gerudo Valley Sometimes the wooden bridge will break if you stand on it or attack it. It's a flimsy bridge and will break over time, too.
  • Golden Plains Touch the red ring to make eight red coins appear. One red coin is worth five regular coins!
  • Green Hill Zone The object with the blue ball on top is called a Point Marker. A Point Marker will twirl when the ball is hit, dealing damage to anyone too close.
  • Living Room Five kinds of puppies appear in the background. The breed will change randomly. Sometimes a kitten will appear instead!
  • Spirit Train The Armored Train is pointy in front and will try and push the train you are on off the stage. Don't get pushed off during their conflict!
  • Tomodachi Life Normally, only rooms that fighters are currently in will be visible. If you throw an X Bomb, though, a lot will be revealed!
  • Unova Pokemon League Reshiram's Fusion Flare move will unleash a burst of flames and then destroy the stairs, so be careful!
  • Unova Pokemon League Stairs will appear and connect to N's Castle. The stairs will make the stage larger - change up your tactics with this new space!
  • Yoshi's Island Shy Guys sometimes appear from the sky, carrying yummy food. Attack them to make them drop their tasty snacks!

Items

Item-based tips document items, Pokémon, and Assist Trophies.

  • Assist Trophy: Chain Chomp If a Chain Chomp falls off the stage, it'll just jump straight back up!
  • Assist Trophy: Dr. Kawashima Numbers will fly in from off-screen. Attack them to make them change direction.
  • Assist Trophy: Elec Man Elec Man will move swiftly across the stage, firing Thunder Beam at the fighters. A hit from this attack will leave a fighter stunned for a time.
  • Assist Trophy: Isabelle Isabelle cares how the fight is going! If the fighter who summoned her gets a KO, she'll be happy! She'll flinch if the fighters get close.
  • Assist Trophy: Midna Midna won't be abandoned in battle - she'll teleport to chase foes. She also uses her teleport to return if she gets launched.
  • Assist Trophy: Mother Brain Mother Brain will send colorful lasers shooting up and down the screen. They can't be absorbed or reflected, so you'll just have to avoid them!
  • Assist Trophy: Phosphora Phosphora can't be defeated when she arrives on the battlefield, only made to flinch. However, her thunder attacks can be reflected or absorbed.
  • Assist Trophy: Phosphora Phosphora will teleport around the stage, dodging attacks and shooting lightning at everyone not fortunate enough to have summoned her.
  • Assist Trophy: Saki Amamiya Depending on the location of his target, Saki may shoot or slash with his weapon. The slash is very powerful at close ranges, so watch out!
  • Assist Trophy: Sheriff Sheriff fires high-speed, powerful shots at the fighters. These shots can be reflected, but absorbing them is not an option.
  • Assist Trophy: Skull Kid Skull Kid calls on a variety of mystical powers when he appears in the battle. Unfortunately, these powers affect whoever summoned him, too.
  • Assist Trophy: Waluigi Luigi's purple-clothed rival. He only ever jumps directly up, so leaping left and right is a good way to avoid him.
  • Beetle Attack an incoming Beetle and it'll do a U-turn. Beat the person who threw it at their own game!
  • Fire Bar You can use the Fire Bar both at short range and long range. The fireballs at the base of the weapon do the most damage.
  • Golden Hammer This sometimes turns into a Squeaky Hammer. It doesn't hurt much, but that sound sure is cute, eh?
  • Pokémon: Arceus The attack Gravity will pull fighters out of the air. Anyone caught out beyond the edge will fall straight down.
  • Pokémon: Eevee Eevee will use Take Down on any fighters nearby. If there aren't any, it'll just stand around looking a bit confused.
  • Pokémon: Fennekin Incinerate creates a fire pillar reaching out in front of Fennekin. If it connects, it'll do repeated damage to fighters.
  • Pokémon: Gardevoir Gardevoir uses a barrier that reflects projectiles. If you summoned it, your own projectiles won't be affected. Nice!
  • Pokémon: Goldeen No matter how enthusiastically it splashes, nothing ever happens. Not even on those rare instances you find it in a Master Ball.
  • Pokémon: Inkay Inkay's Topsy-Turvy move knocks over nearby fighters. It doesn't work on anybody in the air though, so try jumping!
  • Pokémon: Meloetta Meloetta's song will bounce off walls and platforms. In smaller stages, the song will bounce unpredictably, making it tough to avoid.
  • Pokémon: Moltres Moltres slowly rises after appearing. Even barely touching this Legendary Pokemon will send a fighter flying.
  • Pokémon: Oshawott Surf sweeps up anybody in its path - adjust your aim to catch fighters who try to get out of the way!
  • Pokémon: Staryu Staryu will pursue a target and shoot stars at high speed. For fighters with projectile-absorbing moves, this is like an early birthday present!
  • Pokémon: Xerneas Everyone's launching power will get a boost when Xerneas is around. It'll be much easier to launch rivals who have low damage.
  • Screw Attack You can deliver air attacks while using the Screw Attack item. This can lead to powerful combos.

Modes

Mode-based tips provide notes about the various modes, including Smash Run.

  • Classic: Route Map The paths are marked with a color to show their difficulty: blue, green or red. The harder the path, the better the reward!
  • Items on Floating Platforms In Multi-Man Smash, items occasionally float by on a platform. These aren't random - the same items appear at the same time in every battle.
  • Smash Run: Powers The number of Powers a fighter can carry depends on the fighter's weight - the heavier the fighter, the more they can manage.

Smash Run

Smash Run-based tips focus on enemies encounter in Smash Run, as well as its other unique features.

  • Enemies: Bronto Burt Bronto burts fly around and try to hit you with their spin attack. The attack doesn't do much damage but has high launching power.
  • Enemies: Bumpety Bomb You can't hit a Bumpety Bomb through the armor on its front. Instead, attack from behind or try to throw it.
  • Enemies: Devil Car These cars are the most inconsiderate drivers, trying to ram right at you! If one hits you at high speed, it'll hurt.
  • Enemies: Flame Chomp Don't touch the Flame Chomp's fireballs! That means both the ones it fires at you and the ones that are still attached to its tail.
  • Enemies: Geemr Geemers can crawl along the ground, the walls... even the ceiling! Those spikes will hurt any fighter who touches them.
  • Enemies: Generator Generators disappear after they've finished spawning enemies. Defeat them before they finish to get a big bounty as a reward!
  • Enemies: Iridescent Glint Beetle These golden bugs stay underground until a fighter comes near. They're bonus enemies, and often when you launch one, it'll drop some gold.
  • Enemies: Lethinium These floral fiends shoot lasers that can go through the terrain. If the beam doesn't hit, the next shot will be at a different angle.
  • Enemies: Megonta Hit a Megonta's weak point - the stomach - and you can topple it over. It can't do anything until it gets back up, so you have a chance to strike.
  • Enemies: Pooka Pookas can chase after you by burrowing through walls and the ground. While doing this, you can't hit them, only look at their goggles.
  • Enemies: Reapette These Reaper minions can pass right through walls. They'll disappear in one hit, so it's easy to clear them out with some careful aim.
  • Enemies: Roturret Roturrets hang in the air and fire three shots from each od their two cannons. The last pair of shots has extra lunching power.
  • Enemies: Skuttler Cannoneer The color of the cannon shows which type it is. Blue = beam, green = bazooka, and red = missile.
  • Enemies: Starman Starmen are aliens that move by teleporting and unleash PK Beam attacks. They will paralyse you briefly if they hit you.
  • Enemies: Types of Shy Guys Shy Guys come in four colors: red, blue, yellow, and green. They have different abilities and tend to drop different stat boosts.
  • Event: Heavenly Light A light engulfs the fighters, causing damage to nearby enemies. The effect is just like the Power of the same name.

Other

Other tips document game terminology and otherwise-unsorted notes.