Thunder (Robin): Difference between revisions
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(https://www.youtube.com/watch?v=eu0EDz3RiTM Note what happens to Kirby after he uses the last Thunder spell.) |
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'''Thunder''' ({{ja|サンダー}}, ''Sandā'') is {{SSB4|Robin}}'s [[neutral special move]] in ''[[Super Smash Bros. 4]]''. It is a [[charge]]able special move that fires a long ranged [[electric]] projectile. The charge can be stored with the shield button. It also changes his tome to Thunder if it is not already in use. The strongest charge, Thoron, is a long ranged beam. | '''Thunder''' ({{ja|サンダー}}, ''Sandā'') is {{SSB4|Robin}}'s [[neutral special move]] in ''[[Super Smash Bros. 4]]''. It is a [[charge]]able special move that fires a long ranged [[electric]] projectile. The charge can be stored with the shield button. It also changes his tome to Thunder if it is not already in use. The strongest charge, Thoron, is a long ranged beam. | ||
If {{SSB4|Kirby}} copies this move, and he exhausts the Thunder tome that he acquires from inhaling Robin, the copy ability is instantly discarded. | |||
==Origin== | ==Origin== | ||
Thunder magic is one of the five different branches of tomes in the ''Fire Emblem'' series, along with Fire, Wind, Light, and Dark. Thunder, Fire, and Wind are commonly grouped into a collective series known as anima magic. Some games have a weapon triangle for the anima tomes: Thunder beats fire, fire beats wind, and wind beats thunder. Some games, like ''Radiant Dawn'', have another triangle: dark beats anima, anima beats light, and light beats dark. {{s|fireemblemwiki|Thunder}}, {{s|fireemblemwiki|Elthunder}}, {{s|fireemblemwiki|Arcthunder}}, and {{s|fireemblemwiki|Thoron}}, the four thunder tomes featured in ''Smash 4'', are the separate ranks, in ascending order, for this branch of tomes, with Thunder being the basic stage, and while there is no charging mechanic in ''Fire Emblem'' games, the way how works this move may be a reference to the fact than an unit who starts with low rank weapon usage must gain {{s|fireemblemwiki|weapon experience}} before being able to use more powerful weapons. | Thunder magic is one of the five different branches of tomes in the ''Fire Emblem'' series, along with Fire, Wind, Light, and Dark. Thunder, Fire, and Wind are commonly grouped into a collective series known as anima magic. Some games have a weapon triangle for the anima tomes: Thunder beats fire, fire beats wind, and wind beats thunder. Some games, like ''Radiant Dawn'', have another triangle: dark beats anima, anima beats light, and light beats dark. {{s|fireemblemwiki|Thunder}}, {{s|fireemblemwiki|Elthunder}}, {{s|fireemblemwiki|Arcthunder}}, and {{s|fireemblemwiki|Thoron}}, the four thunder tomes featured in ''Smash 4'', are the separate ranks, in ascending order, for this branch of tomes, with Thunder being the basic stage, and while there is no charging mechanic in ''Fire Emblem'' games, the way how works this move may be a reference to the fact than an unit who starts with low rank weapon usage must gain {{s|fireemblemwiki|weapon experience}} before being able to use more powerful weapons. | ||
In ''{{s|fireemblemwiki|Fire Emblem: Awakening}}'', Robin's starting class, the {{s|fireemblemwiki|Tactician}}, allows him to use both magic and swords; in addition, his starting inventory in the game features a thunder magic tome. | In ''{{s|fireemblemwiki|Fire Emblem: Awakening}}'', Robin's starting class, the {{s|fireemblemwiki|Tactician}}, allows him to use both magic and swords; in addition, his starting inventory in the game features a thunder magic tome. | ||
{{Special Moves|char=Robin}} | {{Special Moves|char=Robin}} | ||
Revision as of 19:58, September 12, 2014
Thunder | |
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Robin charging Thunder. | |
User | Robin |
Universe | Fire Emblem |
Article on Fire Emblem Wiki | Thunder (tome) |
Thunder (サンダー, Sandā) is Robin's neutral special move in Super Smash Bros. 4. It is a chargeable special move that fires a long ranged electric projectile. The charge can be stored with the shield button. It also changes his tome to Thunder if it is not already in use. The strongest charge, Thoron, is a long ranged beam.
If Kirby copies this move, and he exhausts the Thunder tome that he acquires from inhaling Robin, the copy ability is instantly discarded.
Origin
Thunder magic is one of the five different branches of tomes in the Fire Emblem series, along with Fire, Wind, Light, and Dark. Thunder, Fire, and Wind are commonly grouped into a collective series known as anima magic. Some games have a weapon triangle for the anima tomes: Thunder beats fire, fire beats wind, and wind beats thunder. Some games, like Radiant Dawn, have another triangle: dark beats anima, anima beats light, and light beats dark. Thunder, Elthunder, Arcthunder, and Thoron, the four thunder tomes featured in Smash 4, are the separate ranks, in ascending order, for this branch of tomes, with Thunder being the basic stage, and while there is no charging mechanic in Fire Emblem games, the way how works this move may be a reference to the fact than an unit who starts with low rank weapon usage must gain weapon experience before being able to use more powerful weapons.
In Fire Emblem: Awakening, Robin's starting class, the Tactician, allows him to use both magic and swords; in addition, his starting inventory in the game features a thunder magic tome.