Jolt Haymaker: Difference between revisions
m (from future to current release) |
Roarmoocowz (talk | contribs) No edit summary |
||
Line 8: | Line 8: | ||
|universe=''[[Punch-Out!! (universe)|Punch-Out!!]]'' | |universe=''[[Punch-Out!! (universe)|Punch-Out!!]]'' | ||
}} | }} | ||
'''Jolt Haymaker''' ({{ja|ジョルトブロー}}, ''Jolt Blow'') is [[Little Mac]]'s [[side special move]] in ''[[ | '''Jolt Haymaker''' ({{ja|ジョルトブロー}}, ''Jolt Blow'') is [[Little Mac]]'s [[side special move]] in ''[[SSB4]]''. | ||
==Overview== | |||
Little Mac hops forward and performs a downward hook on any opponent he may make contact with during the move. Due to the hop he performs, this move is not only useful as a counterattack, but simply a dodge as well, as it not only lands a hit, but helps avoid incoming attacks, (as shown in Mac's intro trailer where he jumps over {{SSB4|Mega Man}}'s Charge Shot. | |||
==Customization== | |||
Jolt Haymaker can be customized into two variations: '''Bury Blow''' and '''Guard Break'''. Bury Blow buries opponents into the ground, but removes Little Mac's immunity to projectiles during the execution of the move. Guard Break reduces the distance and speed of the move in exchange for knockback resistance and ignores shields, allowing Little Mac to hurt the opponent directly. | |||
Revision as of 00:14, September 15, 2014
Jolt Haymaker | |
---|---|
Jolt Haymaker | |
User | Little Mac |
Universe | Punch-Out!! |
Jolt Haymaker (ジョルトブロー, Jolt Blow) is Little Mac's side special move in SSB4.
Overview
Little Mac hops forward and performs a downward hook on any opponent he may make contact with during the move. Due to the hop he performs, this move is not only useful as a counterattack, but simply a dodge as well, as it not only lands a hit, but helps avoid incoming attacks, (as shown in Mac's intro trailer where he jumps over Mega Man's Charge Shot.
Customization
Jolt Haymaker can be customized into two variations: Bury Blow and Guard Break. Bury Blow buries opponents into the ground, but removes Little Mac's immunity to projectiles during the execution of the move. Guard Break reduces the distance and speed of the move in exchange for knockback resistance and ignores shields, allowing Little Mac to hurt the opponent directly.