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'''Drill Rush''' ({{ja|ドリルラッシュ}} ''Doriru Rasshu'') (formerly named the "'''Triple Dash'''") is [[Meta Knight]]'s [[side special move]]. Seen in this screen shot and several times in videos posted outside the [[Smash Bros. DOJO!!]], Meta Knight leaps sideways with his blade outstretched. If he hits an enemy, he performs a combination lasting up to a good 2 seconds, knocking Meta Knight's opponent upward. Also, when finished, he pulls back a bit. Meta Knight can also change the course of the attack, as he is shown using the same attack upward, allowing it to be used as a recovery. The attack hits 10 times, 1% [[damage]] for each hit. After using the attack, Meta Knight becomes [[helpless]]. It is possible to cancel the ending lag of the attack by making the end hit the edge, allowing it to be virtually lag free, and allowing it to be used to rush opponents in such stages as Battlefield. This is known as Drill Rush Canceling. Of all of Meta Knight's recovery moves, this move gives the most vertical distance. | '''Drill Rush''' ({{ja|ドリルラッシュ}} ''Doriru Rasshu'') (formerly named the "'''Triple Dash'''") is [[Meta Knight]]'s [[side special move]]. Seen in this screen shot and several times in videos posted outside the [[Smash Bros. DOJO!!]], Meta Knight leaps sideways with his blade outstretched. If he hits an enemy, he performs a combination lasting up to a good 2 seconds, knocking Meta Knight's opponent upward. Also, when finished, he pulls back a bit. Meta Knight can also change the course of the attack, as he is shown using the same attack upward, allowing it to be used as a recovery. The attack hits 10 times, 1% [[damage]] for each hit. After using the attack, Meta Knight becomes [[helpless]]. It is possible to cancel the ending lag of the attack by making the end hit the edge, allowing it to be virtually lag free, and allowing it to be used to rush opponents in such stages as Battlefield. This is known as Drill Rush Canceling. Of all of Meta Knight's recovery moves, this move gives the most vertical distance. | ||
Drill Rush's variants are called Speed Drill and Breaker Drill. Speed Drill moves faster than Drill Rush and goes further, but cannot change direction. Breaker Drill is capable of piercing [[shields]], in exchange for less power and range. | |||
==Description from the Instruction Booklet== | ==Description from the Instruction Booklet== | ||
''Launch forwards in a dizzying spin and drill into foes. You can steer the move with the Control Stick.'' | ''Launch forwards in a dizzying spin and drill into foes. You can steer the move with the Control Stick.'' |
Revision as of 18:41, August 20, 2014
Drill Rush | |
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Drill Rush in Super Smash Bros. for Wii U. | |
User | Meta Knight |
Universe | Kirby |
Article on WiKirby | Drill Rush |
Drill Rush (ドリルラッシュ Doriru Rasshu) (formerly named the "Triple Dash") is Meta Knight's side special move. Seen in this screen shot and several times in videos posted outside the Smash Bros. DOJO!!, Meta Knight leaps sideways with his blade outstretched. If he hits an enemy, he performs a combination lasting up to a good 2 seconds, knocking Meta Knight's opponent upward. Also, when finished, he pulls back a bit. Meta Knight can also change the course of the attack, as he is shown using the same attack upward, allowing it to be used as a recovery. The attack hits 10 times, 1% damage for each hit. After using the attack, Meta Knight becomes helpless. It is possible to cancel the ending lag of the attack by making the end hit the edge, allowing it to be virtually lag free, and allowing it to be used to rush opponents in such stages as Battlefield. This is known as Drill Rush Canceling. Of all of Meta Knight's recovery moves, this move gives the most vertical distance.
Drill Rush's variants are called Speed Drill and Breaker Drill. Speed Drill moves faster than Drill Rush and goes further, but cannot change direction. Breaker Drill is capable of piercing shields, in exchange for less power and range.
Description from the Instruction Booklet
Launch forwards in a dizzying spin and drill into foes. You can steer the move with the Control Stick.
Origin
It may be derived from Kirby's Running-B move when he has the Master Ability (which he has when he uses Meta Knight's sword) in Kirby and the Amazing Mirror, so presumably Meta Knight also knows the attack. It also somewhat resembles the barrel roll he does for a Quick Spin attack in Kirby Air Ride.
Gallery
Trivia
- Surprisingly, if Meta Knight uses this move when under the effect of a Timer and the opponent isn't, he will do 30 hits in one move, with a maximum amount of 30% damage.