Captain Falcon (PM): Difference between revisions
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*{{change|Connecting with a sweetspotted [[Knee Smash]] when a [[taunt]] input is held results in Falcon exclaiming "Yes!" (like with his Falcon Dive).}} | *{{change|Connecting with a sweetspotted [[Knee Smash]] when a [[taunt]] input is held results in Falcon exclaiming "Yes!" (like with his Falcon Dive).}} | ||
*{{change|Kneeling victory pose is now more similar to ''Melee''{{'}}s version; he will thrust his chest forward and shout while briefly emitting fire.}} | *{{change|Kneeling victory pose is now more similar to ''Melee''{{'}}s version; he will thrust his chest forward and shout while briefly emitting fire.}} | ||
*{{buff|Grounded Raptor Boost, when aimed offstage near the ledge, will result in Falcon grabbing the ledge instead of falling over to his death. This eliminates any risk of an [[SD]] and grants Falcon a safe, reliable [[edge-hog]] option. | *{{buff|Grounded Raptor Boost, when aimed offstage near the ledge, will result in Falcon grabbing the ledge instead of falling over to his death. This eliminates any risk of an [[SD]] and grants Falcon a safe, reliable [[edge-hog]] option.}} | ||
==Revisions== | ==Revisions== |
Revision as of 23:57, August 10, 2014
Captain Falcon in Project M and Project+ | |
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Universe | F-Zero |
Base game appearance | Brawl |
Moveset inspiration | Captain Falcon (SSBM) |
Captain Falcon is a playable character in the Brawl mod Project M. He was remade to be nearly identical to his Melee counterpart in terms of attack hitboxes and animations.
Attributes
Changes from Melee to PM
Captain Falcon was slightly buffed from Melee to Project M mostly due to some Brawl-based retained changes which increased his options.
- Neutral attack's Gentleman hit is now always separated from the rapid punches (just like in the PAL version of Melee). While there is still a big window of time where pressing the attack button results in the punches, it can be avoided by jab canceling.
- Aerial Raptor Boost now spikes foes and propels Captain Falcon with forward momentum if it lands, and can now grab the ledge. When used towards an edge from the ground, Captain Falcon now goes into the ending animation instead of instantly becoming helpless, allowing to grab the edge and come back to the stage.
- Landing lag for Raptor Boost decreased if the attack connects with an enemy in midair.
- Retains ability to grab foes on the ledge with Falcon Dive, like in Brawl. It also retains its damage from Brawl, dealing 17% damage (up from Melee's 15%).
- Falcon Kick is reversible, and has less endlag. Its main hitbox also lasts for much longer, making it an overall safer move to use at lower damages.
- Falcon Punch can be turned around up to four times, though this is predictable and has no real practical use for competitive play. Additionally, each reversal after the first one resets the move's starting animation, and like in Brawl, a reversed Falcon Punch deals slightly more damage and knockback.
- Up and down taunts have switched positions. When using down taunt, he now also utters a soft "Yes!"
- Connecting with a sweetspotted Knee Smash when a taunt input is held results in Falcon exclaiming "Yes!" (like with his Falcon Dive).
- Kneeling victory pose is now more similar to Melee's version; he will thrust his chest forward and shout while briefly emitting fire.
- Grounded Raptor Boost, when aimed offstage near the ledge, will result in Falcon grabbing the ledge instead of falling over to his death. This eliminates any risk of an SD and grants Falcon a safe, reliable edge-hog option.
Revisions
v2.1
- Captain Falcon's Side-B has a ground to air transition animation similar to Ganondorf's to allow him to grab edges backwards.
- Captain Falcon's Up-B Throw animations were touched up
- Captain Falcon's dash attack can slip off edges like in Melee
- Captain Falcon's Up-B received physics adjustments to match Melee
v2.5b
- Captain Falcon's Neutral-B is now reversible
- Captain Falcon's Neutral-B turn occurs slightly later and can be performed up to four times
- Captain Falcon's hurtboxes adjusted
- Captain Falcon's Dash animation cleaned up
- Captain Falcon's Forward Roll animation adjusted to be like Melee
- Captain Falcon's aerial attack animations cleaned up to match up with Melee timings
- Captain Falcon's Up-B launch fire hit graphical effects restored
v2.6b
- Aerial Side-B trigger box adjusted so that the hit connects more reliably once triggered
- Aerial Side-B now spikes
- Initial Dash animation length increased by 1 frame to match Melee, improving moonwalk distance slightly
- Turn Grab animation is longer to match other Turn Grabs
- Fixed a bug on his Ledge Rolls that caused them to not free up the edge until the animations completely ended
- Neutral-B additional turns can be prevented by holding B
v3.0
- Side-B landing lag slightly reduced upon connecting with an opponent, now is the same for Side-B whiff or hit
- Falcon Kick is now B-reversible
- Grounded Falcon Kick endlag is slightly longer
v3.01
- Forward-Throw and Up-Throw have had their hitlag decreased
- Falcon Punch hitlag decreased
Moveset
Up to date as of v3.01.
Name | Damage | Description | |
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Neutral attack | Jab/Straight, Knee, Mach Punch | 2%, 3%, 8%, 1% Each Mach Punch | Captain Falcon goes into a rapid punch combo. Stopping at the Knee is called the Gentleman. |
Forward tilt | Round Kick | 10% Sourspot, 11% Sweetspot | Captain Falcon kicks the opponent. The sweetspot is the tip of the foot. Can be angled. |
Up tilt | Wheel Kick | 13% | Captain Falcon winds up his foot and slams it into the opponent. |
Down tilt | Crouching Kick | 12% | Captain Falcon sweeps with a kick. |
Dash attack | Turbo Shoulder | 10% | Captain Falcon tackles into his opponent. |
Forward smash | Overheat Elbow | 20% | Captain Falcon elbows his opponents with fire. Slow startup, but has decent reach. Can be angled. |
Up smash | Pinwheel Kick | 8% First Kick, 13% Second Kick | Captain Falcon does a double spin kick high to the air. |
Down smash | Pendulum Kick | 18% Front Kick, 16% Back Kick | Captain Falcon does a sweeping kick to both sides of him. |
Neutral aerial | Rotary Kick | 6% First Kick, 7% Second Kick | Falcon kicks his opponent twice in mid-air via two spin kicks. A powerful combo tool. |
Forward aerial | Knee Smash | 18% Clean, 6% late | Often simply referred to as "The Knee", Captain Falcon performs a knee attack against his opponent. During the initial frames, the entire hitbox acts as a powerful Sex kick with electrical properties and great horizontal knockback. After the initial frames, it becomes a weak but sufficient semi-spike. |
Back aerial | Reverse Knuckle | 14% Clean, 8% late | Captain Falcon does a strong back hand punch. |
Up aerial | Overhead Kick | 13% Start and End, 12% Middle Peak | Captain Falcon does a bicycle kick to the opponent. A primary combo tool. |
Down aerial | Step On It | 16% | Captain Falcon does a small-delayed stomp downward. Does large hitstun and acts as a powerful meteor smash, or a spike if hit by his chest area. |
Grab | Grab | Grabs the opponent. | |
Pummel | Captive Knee | 3% | Captain Falcon knees the opponent. Fairly quick. |
Forward throw | Body Blow | 9% | Captain Falcon hits the opponent with a hook punch. |
Back throw | Kickback | 9% | The opponent is kicked backwards. |
Up throw | Rising Palm | 7% | The opponent is punched/palmed upwards. This can be used to start a chain grab on fast fallers at mid-high percents. |
Down throw | Throw Down | 7% | The opponent is slammed into the ground one-handed. This can be used to start a chain grab on most non-fast fallers. |
Floor attack (front) | Spin Kick | 6% | Captain Falcon does a spin on the ground to kick both sides. |
Floor attack (back) | Breakdance | 6% | Captain Falcon spins around to do a double kick. |
Floor attack (trip) | Double Punch | 5% | Captain Falcon punches both sides. |
Edge attack (fast) | Flip Kick | 9% | Captain Falcon does a flip-kick to the opponent. |
Edge attack (slow) | Slow Upper | 10% | Captain Falcon does a slow Uppercut. |
Neutral special | Falcon Punch | 23% When far, 27% When close, 25-26% When very close, +1% damage when reversed | The infamous Falcon Punch. Falcon punches the opponent with a fiery falcon. Can be reversed up to four times. |
Side special | Raptor Boost | 7% | Falcon rams into his opponent and does a fiery uppercut or slams them down with a fiery hook in midair. Can be used to edgehog, and works as a leapfrog recovery in midair as well as a spike. |
Up special | Falcon Dive | 5% Grab, 12% Release | Falcon grabs his opponent and releases them with an explosion. If it connects, it can be used again. |
Down special | Falcon Kick | 13% Grounded, 13% Air, 6% Landing | Falcon does a flaming kick to the side when on the ground, or does a ground-pound dive kick in the air. If used in the air after a double jump, the double jump is restored. |
Final Smash | Blue Falcon | 10% Startup, 20% Hit By Car, 10% Return to Stage | Falcon calls in his Blue Falcon. The opponent is hit and lands on an F-Zero track. They are ran over by the Blue Falcon for a lot of knockback. |
In competitive play
Notable players
Palette swaps
Captain Falcon's palette swaps remain unchanged from Brawl.
External links
Playable characters in Project M and Project+ | |
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Playable characters | Bowser (Giga Bowser) · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Falco · Fox · Ganondorf · Ice Climbers · Ike · Ivysaur · Jigglypuff · King Dedede · Kirby · Knuckles · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Snake · Sonic · Squirtle · Toon Link · Wario (Wario-Man) · Wolf · Yoshi · Zelda · Zero Suit Samus |