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Evade: Difference between revisions

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{{ArticleIcons|ssb=y|ssbm=y|ssbb=y}}
{{ArticleIcons|ssb=y|ssbm=y|ssbb=y}}
[[File:Brawl Evade Link.gif|thumb|A CPU {{SSBB|Link}} evading.]]
[[File:Brawl Evade Link.gif|thumb|A CPU {{SSBB|Link}} evading.]]
[[File:Evade.jpg|thumb|right|The Evade mode in ''SSB'' 64's training mode.]]
[[File:Evade.jpg|thumb|The Evade mode in ''SSB'' 64's training mode.]]
:''Not to be confused with [[dodging]].''
:''Not to be confused with [[dodging]].''
'''Evade''', or '''Run''' in ''Brawl'', is a [[CPU]] behavior in [[Training mode]] in the ''Smash Bros.'' games. It causes the character to run away from the player and will rarely, if ever, attack unless part of a [[recovery]]. In [[Debug Mode]], it is known as ESCAPE.
'''Evade''', or '''Run''' in ''Brawl'', is a [[CPU]] behavior in [[Training mode]] in the ''Smash Bros.'' games. It causes the character to run away from the player and will rarely, if ever, attack unless part of a [[recovery]]. In [[Debug Mode]], it is known as ESCAPE.

Revision as of 18:21, August 9, 2014

A CPU Link evading.
The Evade mode in SSB 64's training mode.
Not to be confused with dodging.

Evade, or Run in Brawl, is a CPU behavior in Training mode in the Smash Bros. games. It causes the character to run away from the player and will rarely, if ever, attack unless part of a recovery. In Debug Mode, it is known as ESCAPE.

Characteristics

A CPU Luigi in Evade mode.

In evade mode, a CPU will try every possible means to get away from the player, short of SDing. This includes running, dodging, and jumping. If the CPU is a "safe" distance from the player, it will just walk around blindly until the player approaches again.