13,093
edits
m (1 revision) |
(good luck giving a hundred dollars Doc. Oh you aren't doing that? What are you giving then?) |
||
Line 1: | Line 1: | ||
[[Image:LuigiHoopDamage.jpg|thumb|250px|right|Luigi takes damage, because he is out of view.]] '''Hoop damage''' is the damage that a character receives when they are out of the camera's boundaries. The damage is applied at a rate of 1% per second to prevent players from simply hiding near the [[blast line]]s of a stage. Once a character reaches 150%, however, damage stops. Hoop damage is present in both ''[[Super Smash Bros. Melee|Melee]]'' and ''[[Super Smash Bros. Brawl|Brawl]]''. It was never mentioned on the [[Smash Bros. DOJO!!]], until April 14, 2008. Hoop damage occurs in every mode, except for [[Training Mode]]. | [[Image:LuigiHoopDamage.jpg|thumb|250px|right|Luigi takes damage, because he is out of view.]] '''Hoop damage''' is the damage that a character receives when they are out of the camera's boundaries. The damage is applied at a rate of 1% per second to prevent players from simply hiding near the [[blast line]]s of a stage. Once a character reaches 150%, however, damage stops. Hoop damage is present in both ''[[Super Smash Bros. Melee|Melee]]'' and ''[[Super Smash Bros. Brawl|Brawl]]''. It was never mentioned on the [[Smash Bros. DOJO!!]], until April 14, 2008. Hoop damage occurs in every [[mode]], except for [[Training Mode]]. | ||
In | In ''SSBM'', the "hoop" was called the Magnifying Glass, as evidenced by the ''Lost In Space'' [[Bonus points|bonus]]. | ||
[[Category:Damage]] | [[Category:Damage]] | ||
[[Category:Terms]] | [[Category:Terms]] |