Magnifying-Glass Damage: Difference between revisions

good luck giving a hundred dollars Doc. Oh you aren't doing that? What are you giving then?
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(good luck giving a hundred dollars Doc. Oh you aren't doing that? What are you giving then?)
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[[Image:LuigiHoopDamage.jpg|thumb|250px|right|Luigi takes damage, because he is out of view.]] '''Hoop damage''' is the damage that a character receives when they are out of the camera's boundaries. The damage is applied at a rate of 1% per second to prevent players from simply hiding near the [[blast line]]s of a stage. Once a character reaches 150%, however, damage stops. Hoop damage is present in both ''[[Super Smash Bros. Melee|Melee]]'' and ''[[Super Smash Bros. Brawl|Brawl]]''. It was never mentioned on the [[Smash Bros. DOJO!!]], until April 14, 2008. Hoop damage occurs in every mode, except for [[Training Mode]].
[[Image:LuigiHoopDamage.jpg|thumb|250px|right|Luigi takes damage, because he is out of view.]] '''Hoop damage''' is the damage that a character receives when they are out of the camera's boundaries. The damage is applied at a rate of 1% per second to prevent players from simply hiding near the [[blast line]]s of a stage. Once a character reaches 150%, however, damage stops. Hoop damage is present in both ''[[Super Smash Bros. Melee|Melee]]'' and ''[[Super Smash Bros. Brawl|Brawl]]''. It was never mentioned on the [[Smash Bros. DOJO!!]], until April 14, 2008. Hoop damage occurs in every [[mode]], except for [[Training Mode]].


In [[SSBM]], the "hoop" was called the Magnifying Glass, as evidenced by the ''Lost In Space'' [[Bonus points|bonus]].
In ''SSBM'', the "hoop" was called the Magnifying Glass, as evidenced by the ''Lost In Space'' [[Bonus points|bonus]].
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[[Category:Damage]]
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