Super Smash Bros. series

Attack: Difference between revisions

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{{move|Attack|This looks like a big enough concept for its own page.}}
The aim of a match in the ''{{b|Super Smash Bros.|series}}'' series is to '''attack''' the opponent so that they are [[knockback|knocked back]] beyond the "[[blast line]]s", resulting in a [[KO]]. The types of attack which can be performed are:
The aim of a match in the ''{{b|Super Smash Bros.|series}}'' series is to '''attack''' the opponent so that they are [[knockback|knocked back]] beyond the "[[blast line]]s", resulting in a [[KO]]. The types of attack which can be performed are:
*'''[[Neutral attack]]s''' (officially known as '''standard attacks'''), attacks performed by pressing the button(s) assigned to the attack function (the [[A button]] in most control schemes) while one's character is standing still and the [[control stick]] or [[d-pad]] is in a neutral position.
*'''[[Neutral attack]]s''' (officially known as '''standard attacks'''), attacks performed by pressing the button(s) assigned to the attack function (the [[A button]] in most control schemes) while one's character is standing still and the [[control stick]] or [[d-pad]] is in a neutral position.
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*'''[[Special move]]s''', whereof some are '''special attacks''', which are attacks activated by pressing the special move button (the [[B button]] in most control schemes) along with a direction. Note that not all special moves are attacks.
*'''[[Special move]]s''', whereof some are '''special attacks''', which are attacks activated by pressing the special move button (the [[B button]] in most control schemes) along with a direction. Note that not all special moves are attacks.


'''Attack''' may also refer to:
*A [[CPU]] mode available in [[training mode]] in ''[[Melee]]'' and ''[[Brawl]]''. It causes the character to behave like a normal CPU opponent. In [[debug mode]], it is known as NORMAL.
*A [[List of SSBB Music (Fire Emblem series)#Attack|music track]] in ''[[Super Smash Bros. Brawl]]'', used on the [[Castle Siege]] stage.
{{disambig}}
[[Category:CPU Modes]]
[[Category:CPU Modes]]
[[Category:Attacks]]
[[Category:Attacks]]
[[Category:Game Controls]]
[[Category:Game Controls]]

Revision as of 15:31, July 27, 2014

The aim of a match in the Super Smash Bros. series is to attack the opponent so that they are knocked back beyond the "blast lines", resulting in a KO. The types of attack which can be performed are:

  • Neutral attacks (officially known as standard attacks), attacks performed by pressing the button(s) assigned to the attack function (the A button in most control schemes) while one's character is standing still and the control stick or d-pad is in a neutral position.
  • Smash attacks, chargeable attacks performed by holding the attack button, then "tapping" the control stick/D-pad as the button is released. In Brawl, the control stick can be pushed in order to execute an immediate smash attack in any of the four regular directions.
  • Aerial attacks, any attack performed in midair (using the A button) that is not a special move.
  • Tilt attacks (officially known as strong attacks), ground attacks performed by lightly pushing and holding, or "tilting", the control stick or D-pad in a direction and pressing the attack button. Attacking while the character is walking also results in a tilt attack.
  • Dash attacks, any non-special attack performed while the character is running.
  • Special moves, whereof some are special attacks, which are attacks activated by pressing the special move button (the B button in most control schemes) along with a direction. Note that not all special moves are attacks.