Ganondorf (SSBM)/Forward aerial: Difference between revisions
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{{ArticleIcons|ssbm=y}} | {{ArticleIcons|ssbm=y}} | ||
==Overview== | ==Overview== | ||
[[File:Ganondorf Forward Aerial Hitbox Melee.gif|thumb|Hitbox duration of Ganondorf's forward aerial.]] | |||
Ganondorf's forward aerial, often nicknamed the '''Skull Crusher''', involves him performing a rather quick punch in front of himself with high knockback, dealing 17% damage. This move is commonly used in Ganondorf's [[metagame]], due to its power, good [[range]], and lack of a [[sour spot]]. It can easily cover various [[tech]] and getup options from opponents on platforms above Ganondorf due to its range, and is also especially useful on stages with close [[blast line]]s such as [[Yoshi's Story]]. The move's speed is on par with the {{mvsub|Captain Falcon|SSBM|forward aerial|alt=Knee Smash}} (having 1 frame less [[ending lag]]), though it has lower power and slower [[startup]], albeit much larger range. | Ganondorf's forward aerial, often nicknamed the '''Skull Crusher''', involves him performing a rather quick punch in front of himself with high knockback, dealing 17% damage. This move is commonly used in Ganondorf's [[metagame]], due to its power, good [[range]], and lack of a [[sour spot]]. It can easily cover various [[tech]] and getup options from opponents on platforms above Ganondorf due to its range, and is also especially useful on stages with close [[blast line]]s such as [[Yoshi's Story]]. The move's speed is on par with the {{mvsub|Captain Falcon|SSBM|forward aerial|alt=Knee Smash}} (having 1 frame less [[ending lag]]), though it has lower power and slower [[startup]], albeit much larger range. | ||
Revision as of 13:43, July 23, 2014
Overview
Ganondorf's forward aerial, often nicknamed the Skull Crusher, involves him performing a rather quick punch in front of himself with high knockback, dealing 17% damage. This move is commonly used in Ganondorf's metagame, due to its power, good range, and lack of a sour spot. It can easily cover various tech and getup options from opponents on platforms above Ganondorf due to its range, and is also especially useful on stages with close blast lines such as Yoshi's Story. The move's speed is on par with the Knee Smash (having 1 frame less ending lag), though it has lower power and slower startup, albeit much larger range.