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|character = Choose (2 stocks) | |character = Choose (2 stocks) | ||
|enemies = {{SSBM|Samus}} ({{rollover|1 stock|level 2|y}})<br/>{{SSBM|Link}} ({{rollover|1 stock|level 3|y}})<br/>{{SSBM|Zelda}} ({{rollover|1 stock|level 4|y}})<br/>{{SSBM|Captain Falcon}} ({{rollover|1 stock|level 5|y}})<br/>{{SSBM|Fox}} ({{rollover|1 stock|level 5|y}}) | |enemies = {{SSBM|Samus}} ({{rollover|1 stock|level 2|y}})<br/>{{SSBM|Link}} ({{rollover|1 stock|level 3|y}})<br/>{{SSBM|Zelda}} ({{rollover|1 stock|level 4|y}})<br/>{{SSBM|Captain Falcon}} ({{rollover|1 stock|level 5|y}})<br/>{{SSBM|Fox}} ({{rollover|1 stock|level 5|y}}) | ||
|stage = [[Brinstar]]<br/>[[Great Bay]]<br/>[[Temple]]<br/> | |stage = [[Brinstar]]<br/>[[Great Bay]]<br/>[[Temple]]<br/>{{SSBM|Mute City}}<br/>[[Corneria]] | ||
|music = ''{{MeleeMusic|Brinstar}}''<br/>''{{MeleeMusic|Great Bay}}''<br/>''{{MeleeMusic|Temple}}''<br/>''{{MeleeMusic|Mute City}}''<br/>''{{MeleeMusic|Corneria}}'' | |music = ''{{MeleeMusic|Brinstar}}''<br/>''{{MeleeMusic|Great Bay}}''<br/>''{{MeleeMusic|Temple}}''<br/>''{{MeleeMusic|Mute City}}''<br/>''{{MeleeMusic|Corneria}}'' | ||
|availability = [[Event match#In Super Smash Bros. Melee|Unlockable]] | |availability = [[Event match#In Super Smash Bros. Melee|Unlockable]] | ||
}} | }} | ||
'''[[All-Star Match]] 2''' ({{ja|オールスター戦2}}, ''Ōrusutāsen 2'') is the 20th [[event match]] of the 51 event matches in ''[[Super Smash Bros. Melee]]'', and the second of five All-Star Matches. In it, the player has four minutes to [[KO]] {{SSBM|Samus}} in [[Brinstar]], {{SSBM|Link}} in [[Great Bay]], {{SSBM|Zelda}} in [[Temple]], {{SSBM|Captain Falcon}} in | '''[[All-Star Match]] 2''' ({{ja|オールスター戦2}}, ''Ōrusutāsen 2'') is the 20th [[event match]] of the 51 event matches in ''[[Super Smash Bros. Melee]]'', and the second of five All-Star Matches. In it, the player has four minutes to [[KO]] {{SSBM|Samus}} in [[Brinstar]], {{SSBM|Link}} in [[Great Bay]], {{SSBM|Zelda}} in [[Temple]], {{SSBM|Captain Falcon}} in {{SSBM|Mute City}}, and {{SSBM|Fox}} in [[Corneria]]. When players complete a [[stage]], their [[damage]] percentage is carried over to the next. | ||
{{Event Melee}} | {{Event Melee}} | ||
[[Category:Event Matches]] | [[Category:Event Matches]] |