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**If an opponent jumps offstage in front of a {{SSBB|Fox}} or {{SSBB|Falco}} using their up specials during the charge up phase of their move, they may angle the attack against the foe instead, even if it results in missing the ledge and self-destructing. | **If an opponent jumps offstage in front of a {{SSBB|Fox}} or {{SSBB|Falco}} using their up specials during the charge up phase of their move, they may angle the attack against the foe instead, even if it results in missing the ledge and self-destructing. | ||
**If a CPU {{SSBB|Mr. Game & Watch}} uses [[Fire]] and fails to recover, he will repeatedly use [[Judge]] until the bottom blast line is crossed. While not necessarily problematic, there are instances where if a CPU Mr. Game & Watch reaches the apex of Fire and ends up short of the stage but in distance of reaching the ledge, the CPU will decide to use Judge too soon, causing him to miss the ledge and self-destruct. | **If a CPU {{SSBB|Mr. Game & Watch}} uses [[Fire]] and fails to recover, he will repeatedly use [[Judge]] until the bottom blast line is crossed. While not necessarily problematic, there are instances where if a CPU Mr. Game & Watch reaches the apex of Fire and ends up short of the stage but in distance of reaching the ledge, the CPU will decide to use Judge too soon, causing him to miss the ledge and self-destruct. | ||
*If a CPU {{SSBB|Kirby}} is trying to get back to the stage while above ground level, it will nearly always repeatedly double jump and use [[forward aerial]]s until it gets back to the stage. | |||
*While this is very unlikely, a CPU {{SSBB|Jigglypuff}} who has used all of its jumps and is directly below an edge, will keep spamming [[Pound]] and moving backwards until it reaches the lower blast line. | |||
*If a CPU KOs a player, while the player has invincibility frames after respawning, the CPU will run away from the player and jump onto a platform if there is one nearby, without trying to dodge the player's attacks. | *If a CPU KOs a player, while the player has invincibility frames after respawning, the CPU will run away from the player and jump onto a platform if there is one nearby, without trying to dodge the player's attacks. | ||
*High-level CPUs will almost always air dodge as soon as possible when launched a moderate distance, which can be easily exploited to get easy followups. | *High-level CPUs will almost always air dodge as soon as possible when launched a moderate distance, which can be easily exploited to get easy followups. |
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