Super Smash Bros. Brawl

Zero Suit Samus (SSBB)/Down smash: Difference between revisions

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|zpos=600000
|zpos=600000
|trip=18000
|trip=18000
|direct=n
|rebound=n
|clang=n
|type=Energy
|slvl=L
|sfx=Shock
|effect=Paralyze
|rawflags=00000110010000110000111010010100
|rawflags=00000110010000110000111010010100
|absorbable=y
|rawflags2=00000001010011111111111111000000
|rawflags2=00000001010011111111111111000000
}}
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|zpos=1020000
|zpos=1020000
|trip=18000
|trip=18000
|direct=n
|rebound=n
|clang=n
|type=Energy
|slvl=L
|sfx=Shock
|effect=Paralyze
|rawflags=00000110010000110000111010010100
|rawflags=00000110010000110000111010010100
|absorbable=y
|rawflags2=00000001010011111111111111000000
|rawflags2=00000001010011111111111111000000
}}
}}

Revision as of 18:53, June 24, 2014

Overview

Zero Suit Samus aims her Paralyzer at the ground in front of herself, creating a lightning effect that paralyzes anyone who it hits for a short amount of time. The paralyzing effect will not last longer if used multiple times. It does 11-15% damage and only hits in front. Since it leaves the opponent very vulnerable, it is an excellent combo starter, giving plenty of time to setup an attack - if done twice it can rack up damage (at least 22% fresh), then depending on the situation, can be quickly followed up by a move such as a forward aerial to rack up more damage and start an aerial combo, or a grab. At high percentages, it can be followed up with a Plasma Whip, back aerial, or Flip Jump kick meteor smash offstage as a finisher. At low to mid percentages, the move can zero-death Fox, and other fastfallers to a lesser extent, by firing two more down smashes once the character is released from the "stun" effect.


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Hitboxes

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Blockable Reflectable Absorbable Flinchless Heedless Piercing Strechy ?2 ?5 ?6 ?11 Hit Bits
0 0 0 11% 0 AngleIcon70.png Standard 40 50 0 9.0 Root 0.0 3.0 10.0 1.0x 1.0x 30% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Energy (type) Paralyze (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Shock SpecialsIndirect.png HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Absorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 11111111111111
1 0 0 11% 0 AngleIcon70.png Standard 40 50 0 9.0 Root 0.0 3.0 17.0 1.0x 1.0x 30% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Energy (type) Paralyze (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Shock SpecialsIndirect.png HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Absorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 11111111111111

Timing

Charge interval 15-16
Hitbox 20-24
Interruptible 36
Animation length 46
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagChargeS).png FrameIcon(LagChargeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
ChargeCharge
Charge interval
Hitbox
Hitbox
Interruptibility
Interruptible