Water Gun: Difference between revisions

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[[Image:WaterGun.jpg|thumb|150px|right|Squirtle's Water Gun Attack in action.]]
[[Image:WaterGun.jpg|thumb|150px|right|Squirtle's Water Gun Attack in action.]]
'''Water Gun''' is [[Squirtle (SSBB)|Squirtle]]'s [[Neutral B]] attack. It is functionally similar to [[Mario (SSBB)|Mario]]'s [[F.L.U.D.D.]] in that it utilizes water, requires a charge, and has only knockback, although it charges faster than F.L.U.D.D. If you start charging the move in the air, Squirtle is able to move left or right while charging. When used uncharged, it does a short ranged attack that deals about 12% damage with minimal knockback. The unique properties of the charged version mean that with practice, they make a good, but hard to use and learn, edgeguarding move.
'''Water Gun''' is [[Squirtle (SSBB)|Squirtle]]'s [[neutral special move]]. It is functionally similar to [[Mario (SSBB)|Mario]]'s [[F.L.U.D.D.]] in that it utilizes water, requires a charge, and has only knockback, although it charges faster than F.L.U.D.D. If the player starts charging the move in the air, Squirtle is able to move left or right while charging. When used uncharged, it does a short ranged attack that deals about 12% damage with minimal [[knockback]]. The unique properties of the charged version mean that with practice, they make a good, but hard to use and learn, [[edgeguard]]ing move.


You may also change the full spray's direction by tilting up or down. When fully charged, Squirtle can hold the charge and battle normally until the player presses the Special button again.
The player may also change the full spray's direction by tilting up or down. When fully charged, Squirtle can hold the charge and battle normally until the player presses the special button again.


==Techniques==
==Techniques==
A fully charged [[Water Gun]] can be performed on an opponent who is in his/her helpless animation trying to grab the ledge (this can also work with Mr Game and Watch, Snake, R.O.B., Pit, Sonic and Peach after they have used their third jumps). Doing so will push them away from the ledge and fall to their doom. You can also use Water Gun on an opponent that is swinging a [[Hammer]]. Since players cannot use midair jumps and up specials while holding one, they would most likely be KO'ed. All of these techniques can be used by [[Mario (SSBB)|Mario's]] [[F.L.U.D.D]].
A fully charged Water Gun can be performed on an opponent who is in his/her helpless animation trying to grab the ledge (this can also work with [[Mr. Game and Watch (SSBB)|Mr. Game and Watch]], [[Snake (SSBB)|Snake]], [[R.O.B. (SSBB)|R.O.B.]], [[Pit (SSBB)|Pit]], [[Sonic (SSBB)|Sonic]], and [[Peach (SSBB)|Peach]] after they have used their third jumps). Doing so will push them away from the ledge and fall to their doom. The player can also use Water Gun on an opponent that is swinging a [[Hammer]]. Since players cannot use midair jumps and up specials while holding one, they would most likely be KO'd. All of these techniques can be used by Mario's F.L.U.D.D.


This and [[FLUDD]] are particularly useful against [[Ness]] and [[Lucas]] because it pushes them away from [[PK Thunder]].
This and FLUDD are particularly useful against [[Ness (SSBB)|Ness]] and [[Lucas (SSBB)|Lucas]] because it pushes them away from [[PK Thunder]].


In the [[SSE]], Squirtle's Water Gun can damage Subspace enemies, however, it only damages; no push effect.
In the [[SSE]], Squirtle's Water Gun can damage Subspace enemies, however, it only damages; no push effect.
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==See Also==
==See Also==
*[[Aqua Jump]]
*[[Aqua jump]]


{{Squirtle Special Moves}}
{{Squirtle Special Moves}}

Revision as of 18:48, October 21, 2010

Squirtle's Water Gun Attack in action.

Water Gun is Squirtle's neutral special move. It is functionally similar to Mario's F.L.U.D.D. in that it utilizes water, requires a charge, and has only knockback, although it charges faster than F.L.U.D.D. If the player starts charging the move in the air, Squirtle is able to move left or right while charging. When used uncharged, it does a short ranged attack that deals about 12% damage with minimal knockback. The unique properties of the charged version mean that with practice, they make a good, but hard to use and learn, edgeguarding move.

The player may also change the full spray's direction by tilting up or down. When fully charged, Squirtle can hold the charge and battle normally until the player presses the special button again.

Techniques

A fully charged Water Gun can be performed on an opponent who is in his/her helpless animation trying to grab the ledge (this can also work with Mr. Game and Watch, Snake, R.O.B., Pit, Sonic, and Peach after they have used their third jumps). Doing so will push them away from the ledge and fall to their doom. The player can also use Water Gun on an opponent that is swinging a Hammer. Since players cannot use midair jumps and up specials while holding one, they would most likely be KO'd. All of these techniques can be used by Mario's F.L.U.D.D.

This and FLUDD are particularly useful against Ness and Lucas because it pushes them away from PK Thunder.

In the SSE, Squirtle's Water Gun can damage Subspace enemies, however, it only damages; no push effect.

Origin

In the Pokémon universe, Water Gun is a common attack for most first level Water-type Pokémon, Squirtle included. As it is learned at an early level, it is rather weak (since it has a base power of 40 in the games) and is often replaced by stronger attacks, most prominently Surf and Hydro Pump, because of their higher damage output, 95 and 120, respectively.

See Also

Template:Squirtle Special Moves