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Cheap: Difference between revisions

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*Describing a [[character]]/[[technique]]/[[move]] that is seemingly impossible to counter,
*Describing a [[character]]/[[technique]]/[[move]] that is seemingly impossible to counter,
*Describing a character/strategy/move that is seen as unfair or in poor sportsmanship to use,
*Describing a character/strategy/move that is seen as unfair or in poor sportsmanship to use,
*Describing character/strategy/move that produces equal success compared to a more complex/difficult character/strategy/move, requiring less effort to reach the same success.
*Describing a character/strategy/move that produces equal success compared to a more complex/difficult character/strategy/move, requiring less effort to reach the same success.


One example of a strategy some players consider "cheap" is [[Kirbycide]], specifically Swallowcide, where the Kirby player is not considered to be fighting and can produce a [[KO]] more easily than with many other techniques because some characters have few ways of approaching Kirby without the risk of getting swallowed.
One example of a strategy some players consider "cheap" is [[Kirbycide]], specifically Swallowcide, where the Kirby player is not considered to be fighting and can produce a [[KO]] more easily than with many other techniques because some characters have few ways of approaching Kirby without the risk of getting swallowed.

Revision as of 19:34, September 16, 2018

"Cheap" is a word that has been used to complain about almost any aspect of a game.[1] Because of this, it has no clear meaning. Some uses of the word include:

  • Describing a character/technique/move that is seemingly impossible to counter,
  • Describing a character/strategy/move that is seen as unfair or in poor sportsmanship to use,
  • Describing a character/strategy/move that produces equal success compared to a more complex/difficult character/strategy/move, requiring less effort to reach the same success.

One example of a strategy some players consider "cheap" is Kirbycide, specifically Swallowcide, where the Kirby player is not considered to be fighting and can produce a KO more easily than with many other techniques because some characters have few ways of approaching Kirby without the risk of getting swallowed.

As the concept of "cheapness" is subjective there are generally no rules for banning something in tournament play on the basis of it being cheap. If a character/tactic/move is truly strong enough to be banned, it is typically regarded as being broken or significantly detracting instead of cheap.

The Cheap Shot bonus in Smash 64 is awarded for overusing a single move, an action that is commonly regarded as cheap. The Cheap KO bonus in Melee is rewarded for KOing an opponent from behind, which has virtually no gameplay effect.

See also

References

  1. ^ "Cheap" in Playing to Win, by David Sirlin, First Edition, 2006.