Super Smash Bros. Brawl

Nintendo DS (universe): Difference between revisions

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[[File:DSTitle.png|300px|center]]
{{Infobox Series
[[File:DSSymbol.png|50px|left]]
|title            = Nintendo DS (universe)
|image            = [[File:DSTitle.png|300px]]
|caption          = [[File:DSSymbol.png|50px]]
|developer        = [[Nintendo]]
|publisher        = Nintendo
|distributor      =
|designer          =
|genres            =
|originconsole    = Nintendo DS
|firstinstallment  =
|latestinstallment =
|interwiki        =
|interwikiname    =
|interwikipage    =
}}
The '''Nintendo DS universe''' refers to the ''Super Smash Bros.'' series' collection of stages and properties that hail from the default software on [[Nintendo]]'s [[Nintendo DS]] handheld video game system. There are no [[character]]s to hail from this universe, making it one of the four universes without a playable character.{{clear}}
The '''Nintendo DS universe''' refers to the ''Super Smash Bros.'' series' collection of stages and properties that hail from the default software on [[Nintendo]]'s [[Nintendo DS]] handheld video game system. There are no [[character]]s to hail from this universe, making it one of the four universes without a playable character.{{clear}}



Revision as of 01:17, June 2, 2014

Nintendo DS (universe)
DSTitle.png
File:DSSymbol.png
Developer(s) Nintendo
Publisher(s) Nintendo
Console/platform of origin Nintendo DS

The Nintendo DS universe refers to the Super Smash Bros. series' collection of stages and properties that hail from the default software on Nintendo's Nintendo DS handheld video game system. There are no characters to hail from this universe, making it one of the four universes without a playable character.

In Super Smash Bros. Brawl

The Nintendo DS is recognized as its own universe by Super Smash Bros. Brawl.

Stage

  • Icon-pictochat.gif
    PictoChat: Based off of the PictoChat software built into every Nintendo DS, this stage evokes the whimsical doodling element of the software. While it is, at its base form, a completely flat stage, scenery and new elements are quickly drawn onto the stage and then erased and replaced as quickly as they appear, creating an ever changing battlefield.

Music

  • PictoChat: An original composition featuring Nintendo DS and Wii menu sound effects.

Gallery