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Mario Tornado: Difference between revisions

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==Origin==
==Origin==
Mario has used spinning as a main attack method ever since ''Super Mario Bros. 3'', where if he was [[Raccoon Mario]], he could spin and use his tail as a short ranged melee attack. The Mario Tornado is probably based on the Spin Jump that originated in ''[[Super Mario World]]''. When the player presses the A button in that game, Mario will spin around and jump, which would bounce harmlessly off certain enemies, KO some that usually require more than one hit and break certain blocks (if he is large).
In ''[[Super Mario World]]'', Mario possessed a spinning jump in addition to his normal jump. The [[mariowiki:spin jump|spin jump]] is a bit higher than his regular jump and deals more damage, offers protection from landing on normally-hazardous objects and enemies, and can break blocks from above if Mario isn't small. If Mario has a Fire Flower, spinning will shoot a fireball in each direction; the move is also used to dismount Yoshi.


Additionally, if he had his [[Cape]], he would be able to spin his cape around which could damage certain enemies and break blocks, and if Mario did the Spin Jump while running with the cape, he would fly upwards while spinning(depending on how long the player held down the button). When equipped with a Fire Flower, he would shoot fireballs while spinning. This move was also used to dismount Yoshi. However, unlike normal flight, he can't glide afterwards. Spinning has been one of Mario's signature moves since then. In ''[[Super Mario 64]]'', Mario could spin similarly to Mario Tornado, but it was used to slow down his descent instead of jumping, and could not be achieved under normal circumstances. Mario was also capable of spinning rapidly in ''[[Super Mario Sunshine]]'', although this game post-dates the first appearance of the Mario Tornado in ''Super Smash Bros''.  
Since the move's appearances in ''SSB'' and ''Melee'', the spin jump has continued to appear in ''Mario'' games. While its higher damage and block-breaking power are now the job of the Ground Pound instead, spin jumping tends to cause Mario to fall slower, is capable of clearing fog, and gives Mario more height upon bouncing off enemies.


In a more recent game, ''Super Mario Galaxy'', Mario also has a spinning attack similar to this; it also gives him a short boost in height.  The spin jump retains the same use for ''Super Mario Galaxy 2''.  More recently, the Spin Jump from ''Super Mario World'' has reappeared in ''New Super Mario Bros. Wii''. Many of its functions, such as breaking blocks and defeating stronger enemies, have been replaced with the Ground Pound, and instead, spinning is used to clear away fog, activate certain stage elements and gain more height when landing on an enemy.
In ''Super Mario Galaxy'' and its sequel, Mario has access to a Luma-powered variant of the move, which acts as a one-hit attack, physical projectile reflector, and midair double jump/stalling technique.


==Gallery==
==Gallery==

Revision as of 00:12, May 13, 2014

Mario Tornado
Mario Tornado in Melee.
Mario Tornado in Melee
Users Mario
Dr. Mario ("Dr. Tornado")
Universe Mario
Article on Super Mario Wiki Spin Jump
Engulf opponents in a high-speed spin. Tap B while attacking to float up.
Melee's instruction manual

The Mario Tornado is the name given to Mario's down special move in Super Smash Bros. and Super Smash Bros. Melee. In Super Smash Bros. Brawl, F.L.U.D.D. replaced it as his down special, and Mario Tornado became his down aerial instead. The move involves him rotating rapidly with his fists outstretched, then finishing with a full-body stretch to bash opponents at the end. It is a multi-hit attack, and the last hit can meteor smash in Smash 64. This attack's knockback is always the same in Smash 64, regardless of the enemy's damage. However, in Melee, the knockback increased with the opponent's damage. By pressing the Special Attack button rapidly, Mario would rise up in the air slightly and give him a slight recovery chance.

Dr. Tornado

Dr. Tornado in Melee.

Dr. Tornado is one of Dr. Mario's special moves in Melee. Dr. Tornado has the same effect as the Mario Tornado, except that it is a little stronger. The special attack traps the victim into a tornado, punches them constantly, and then smashes them up into the air when the move is done. The attack can also very lightly pull someone near into the Tornado. Unlike Mario Tornado, Dr. Tornado throws them in a random direction, rather than straight up. Dr. Mario is able to hover in the air when using this attack by repeatedly tapping the B Button while using it. Also, Dr. Mario doesn't yell "Yahoo!" or "Yee-haw!" when performing the attack, unlike Mario, though he still says it when using his back throw.

In Super Smash Bros. Brawl

In Super Smash Bros. Brawl, the Mario Tornado was replaced with F.L.U.D.D. as Mario's down special. In the DOJO!! update revealing this change, a screenshot of the Mario Tornado is shown with the accompanying caption: "He still seems to have this move, though. Eh? Is it a normal attack?!" The E For All demo eventually revealed that the Mario Tornado was, in fact, merged with Mario's old down aerial move. The attack is quicker, but the damage is actually unchanged. In fact, it has been discovered to be an effective KO move when used in midair, if the opponent is hit at the very end of the tornado. Because of it being an aerial attack, it does not affect Mario's falling speed, but it can slightly stop his momentum when he is knocked into the air. As a down aerial, one must be careful not to fast-fall while using it. It is also the only down special to be replaced by another move. As Mario Tornado is in his down aerial attack, he can no longer perform the rising tornado technique, making his recovery worse.

Origin

In Super Mario World, Mario possessed a spinning jump in addition to his normal jump. The spin jump is a bit higher than his regular jump and deals more damage, offers protection from landing on normally-hazardous objects and enemies, and can break blocks from above if Mario isn't small. If Mario has a Fire Flower, spinning will shoot a fireball in each direction; the move is also used to dismount Yoshi.

Since the move's appearances in SSB and Melee, the spin jump has continued to appear in Mario games. While its higher damage and block-breaking power are now the job of the Ground Pound instead, spin jumping tends to cause Mario to fall slower, is capable of clearing fog, and gives Mario more height upon bouncing off enemies.

In Super Mario Galaxy and its sequel, Mario has access to a Luma-powered variant of the move, which acts as a one-hit attack, physical projectile reflector, and midair double jump/stalling technique.

Gallery

Trivia

  • As Mario Tornado involves Mario leaning backwards out of the plane of gameplay, certain fast and thin hitboxes, such as Link's Arrows, can be dodged with it.

See also