Meta Knight (PM): Difference between revisions
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Meta Knight has received both buffs and nerfs. He had some of his unfair and overwhelming advantages removed in the transition from ''Brawl''. Despite this, he has been given new tools that make him a threat to the rest of the cast. | Meta Knight has received both buffs and nerfs. He had some of his unfair and overwhelming advantages removed in the transition from ''Brawl''. Despite this, he has been given new tools that make him a threat to the rest of the cast. | ||
*{{buff|Meta Knight jumps much further thanks to ''Project M''{{'}}s physics. Combined with the faster [[falling speed]]s in general, he is overall a much faster character.}} | *{{buff|Meta Knight jumps much further thanks to ''Project M''{{'}}s physics. Combined with the faster [[falling speed]]s in general, he is overall a much faster character.}} | ||
*{{buff|Fast edge attack does 1% more damage now doing 9%.}} | |||
*{{buff|Last hit of neutral attack has stronger knockback and ends sooner than in brawl.}} | *{{buff|Last hit of neutral attack has stronger knockback and ends sooner than in brawl.}} | ||
*{{buff|Down tilt has better usage as an attack, with the inner half of the sword now launching foes vertically and open for aerial combos, along with more damage, while the rest of the attack acts like the ''Brawl'' version.}} | *{{buff|Down tilt has better usage as an attack, with the inner half of the sword now launching foes vertically and open for aerial combos, along with more damage, while the rest of the attack acts like the ''Brawl'' version.}} |
Revision as of 11:00, April 8, 2014
Meta Knight in Project M and Project+ | |
---|---|
Universe | Kirby |
Base game appearance | Brawl |
Moveset inspiration | Meta Knight (SSBB) |
Alternate costume | Concept Art Meta Knight |
Meta Knight is a playable character in the Brawl mod Project M. This foe from the Kirby games returns from Brawl with moderate nerfs and a few new tricks.
Attributes
Changes from Brawl to PM
Meta Knight has received both buffs and nerfs. He had some of his unfair and overwhelming advantages removed in the transition from Brawl. Despite this, he has been given new tools that make him a threat to the rest of the cast.
- Meta Knight jumps much further thanks to Project M's physics. Combined with the faster falling speeds in general, he is overall a much faster character.
- Fast edge attack does 1% more damage now doing 9%.
- Last hit of neutral attack has stronger knockback and ends sooner than in brawl.
- Down tilt has better usage as an attack, with the inner half of the sword now launching foes vertically and open for aerial combos, along with more damage, while the rest of the attack acts like the Brawl version.
- Forward smash does 16% damage, 2% more than Brawl, and is a stronger KO move.
- Up smash does 12% damage total, 3% more than Brawl, and has increased knockback and less hitlag.
- Down smash first hit does 13% damage, 2% more than Brawl.
- Neutral aerial has more range.
- Last hit of forward aerial has weaker knockback, which allows much easier wall of pain combos under Project M's physics.
- Back aerial is now a single quarter-circle slash at his back that deals high damage and knockback, with it now having the most KO potential out of his aerials, making it a more potent edgeguarding tool than his previous back aerial.
- Glide attack was slightly strengthened in damage and knockback.
- Up throw sends at a more favorable angle at lower percentages, which can lead to many tricks and follow-ups.
- Down throw sends opponents on a more horizontal angle, allowing easier tech-chases from it, and is faster due to a reduction in the number of kicks.
- Drill Rush was made into a more combo-orientated move: it propels forward faster and its hits link better, having more utility in combos.
- When using Dimensional Cape, flicking the C-stick before teleporting will perform a quick slash, dealing 14% damage. Additionally, if Meta Knight decides not to attack with the move, he doesn't fall helpless, allowing him to dodge attacks in midair and then quickly use aerials afterwards.
- The Dimensional Cape attack that comes after holding the Special button for one second is now a very strong KO move.
- Meta Knight's vertical endurance was increased drastically.
- Along with Pit and Charizard, Meta Knight can no longer glide with the jump button, though unlike these characters, who received a new special move that allows them to glide, Meta Knight only possesses his Shuttle Loop glide, significantly shortening his recovery.
- Down tilt's interruptibility frames occur slower, and it also gives less distance forward, no longer allowing Meta Knight to pseudo-crawl as effectively.
- Neutral aerial's sourspot can no longer link with the sweetspot, and it has less knockback.
- Up aerial, though still having juggling potential, now has somewhat more overall lag, and it cannot be used repeatedly while jumping and rising unlike in Brawl.
- Down smash has slightly less knockback,and the 2nd hit comes out slightly later.
- Down throw kicks less times, dealing less damage.
- Mach Tornado's acceleration, deceleration and duration decreased.
- The angling capabilities of Drill Rush were reduced.
- Shuttle Loop has less range.
- Meta Knight can no longer perform the Infinite Dimensional Cape.
- Sword trails are blue rather than white/yellow.
- Shuttle Loop is now more of a vertical finisher, and at low percentages it can link into the glide attack.
- Neutral attack can no longer be held.
- Down aerial has changed into a semi-meteor attack where Meta Knight falls while thrusting his sword downward, nearly identical in animation to a similar attack in Kirby's Return to Dream Land. While Meta Knight is falling, the attack hits consecutively downwards with weak knockback; landing with the move then produces a hitbox that sends foes upwards with powerful base knockback. He cannot grab ledges with it, but can move slightly left or right before or while using it. It has much less offstage utility than his previous down aerial, but is a good combo starter on-stage.
Concept Art Meta Knight
Concept Art Meta Knight is Meta Knight's alternate costume in Project M. It is based on early concept art of the character seen in the collectible book that came with Kirby's Dream Collection: Special Edition.
Revisions
2.6b
- Angled down aerial body hitboxes are no longer absent.
- Grounded Dimensional Cape does not disable specials and airdodges.
- Grounded Shuttle Loop is able to go into special landing during the loop like the aerial version.
- Turn grab range reduced, and has a bit more startup to match other turn grabs.
- Down aerial landing lag when not L Canceled corrected.
- Dimensional Cape attack edge cancels into fall properly when sliding off edges.
- Dimensional Cape non-attack reappearance turn around timing adjusted to match the attack.
- Fixed a bug with glitched specials able to be performed out of aerials following the use of Dimensional Cape.
- Fixed a bug with momentum when Down B was used directly out of hitstun.
Moveset
Up to date as of version 3.0.
Name | Damage | Description | |
---|---|---|---|
Neutral attack | Lightning Slash | 2% (4 hits) 3% (last hit) | Meta Knight slashes all around him in a flurry. The first swipe only hits from behind while the rest can connect normally. Only three hits can connect when turned away. |
Forward tilt | Slash Combo | 4% then 3 % then 5% | |
Up tilt | Stab Up | 7% (sword) 6% (body) | |
Down tilt | Sword Thrust | 7% (blade) 5% (tip) | |
Dash attack | Running Kick | 8% (clean) 3% (late) | |
Forward smash | Power Slash | 16% | |
Up smash | Combo Slash | 4% then 3% then 5% | |
Down smash | Quick Slash | 13% | |
Neutral aerial | Spin Slash | 12% (clean) 8% (late) | |
Forward aerial | Front Slash | 3% (2 hits) 4% (1 hit) | |
Back aerial | Back Slash | 14% | |
Up aerial | Overhead Slash | 6% | |
Down aerial | Down Thrust | 7-8% (can be angled) | |
Glide attack | Gliding Slash | 13% | |
Grab | — | ||
Pummel | Claw Jab | 3% | |
Forward throw | Kick Throw | 9% | |
Back throw | Slash Throw | 10% | |
Up throw | Jump Throw | 12% | |
Down throw | Stomp Throw | 8% | |
Floor attack (front) | 7% | ||
Floor attack (back) | 5% | ||
Floor attack (trip) | 5% | ||
Edge attack (fast) | 9% | ||
Edge attack (slow) | 10% | ||
Neutral special | Mach Tornado | 2% (6 hits) 5% (7th hit) | |
Side special | Drill Rush | 1% (multiple hits) 6% (last hit) | |
Up special | Shuttle Loop | 9% (take off) 13% (air attack) | |
Down special | Dimensional Cape | 16% | |
Final Smash | Galaxia Darkness | 40% (if caught) 18% (if nearby during the slash, affects team mates) |
In competitive play
Notable players
Palette swaps
External links
Playable characters in Project M and Project+ | |
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Playable characters | Bowser (Giga Bowser) · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Falco · Fox · Ganondorf · Ice Climbers · Ike · Ivysaur · Jigglypuff · King Dedede · Kirby · Knuckles · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Snake · Sonic · Squirtle · Toon Link · Wario (Wario-Man) · Wolf · Yoshi · Zelda · Zero Suit Samus |