Project M

Olimar (PM): Difference between revisions

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*{{buff|Pikmin health is effectively tripled (Reds 30, Yellows 30, Blues 40, Whites 14, Purples 50), increasing their overall durability.}}
*{{buff|Pikmin health is effectively tripled (Reds 30, Yellows 30, Blues 40, Whites 14, Purples 50), increasing their overall durability.}}
*{{buff|Pikmin strengths are dependent on the flowers on their head; bud and flower Pikmin are more powerful. While Bud Pikmin's power is equal to the ''Brawl'' Pikmin, Leaf Pikmin are weaker, and both do not possess any special effects for attacks, though Flower Pikmin are more powerful, which combined with their increased durability cause Pikmin to be overall more useful for attacks.}}
*{{buff|Pikmin strengths are dependent on the flowers on their head; bud and flower Pikmin are more powerful. While Bud Pikmin's power is equal to the ''Brawl'' Pikmin, Leaf Pikmin are weaker, and both do not possess any special effects for attacks, though Flower Pikmin are more powerful, which combined with their increased durability cause Pikmin to be overall more useful for attacks.}}
*{{buff|White Flower Pikmin leave [[flower]]s on victims' heads for all their attacks, increasing their potential.}}
*{{buff|White Flower Pikmin leave [[flower]]s on victims' heads for all their attacks, increasing their potential and do more pummel damage at blossom.}}
*{{buff|Up aerial only hits once, inflicting a strong consistent damage, so it can be effectively used for [[juggling]] with weak Pikmin and as a KO move with strong ones.}}
*{{buff|Up aerial only hits once, inflicting a strong consistent damage, so it can be effectively used for [[juggling]] with weak Pikmin and as a KO move with strong ones.}}
*{{buff|[[Pikmin Pluck]] gives Olimar a short boost upwards every time it is used in midair, so it can be used repeatedly (but not unlimitedly) to recover in a manner similar to [[Pound]].}}
*{{buff|[[Pikmin Pluck]] gives Olimar a short boost upwards every time it is used in midair, so it can be used repeatedly (but not unlimitedly) to recover in a manner similar to [[Pound]].}}
*{{buff|The height gained from the hop of [[Pikmin Chain]] increases the fewer Pikmin Olimar has, which along with the improved [[Tether recovery|tether recoveries]] gives Olimar a better and safer [[recovery]].}}
*{{buff|The height gained from the hop of [[Pikmin Chain]] increases the fewer Pikmin Olimar has, which along with the improved [[Tether recovery|tether recoveries]] gives Olimar a better and safer [[recovery]].}}
*{{buff|[[Pikmin Order]] has been significantly sped up, so it can be used for about five times per second, allowing to call Pikmin back with little to no ending lag.}}
*{{buff|[[Pikmin Order]] has been significantly sped up, so it can be used for about five times per second, allowing to call Pikmin back with little to no ending lag.}}
*{{buff|Down aerial is now a very strong meteor.
*{{buff|Up tilt is now a single jumping headbutt, which inflicts less damage but delivers a single quicker hit that can be used repeatedly for juggling.}}
*{{buff|Down aerial is now a very strong meteor doing more damage.
*{{buff|Blue Pikmins foward throw does 1% more damage now doing 14%.
*{{buff|Blue Pikmins foward throw does 1% more damage now doing 14%.
*{{nerf|Olimar can only carry 4 Pikmin at a time, instead of 6, limiting his use of varied Pikmin and encouraging Olimar players to focus more on their Pikmin's survivability within the new transformation mechanics.}}
*{{nerf|Olimar can only carry 4 Pikmin at a time, instead of 6, limiting his use of varied Pikmin and encouraging Olimar players to focus more on their Pikmin's survivability within the new transformation mechanics.}}
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*{{nerf|Pikmin Pluck has been slowed down.}}
*{{nerf|Pikmin Pluck has been slowed down.}}
*{{nerf|Pikmin Order no longer has [[launch resistance]].}}
*{{nerf|Pikmin Order no longer has [[launch resistance]].}}
*{{change|Up tilt is now a single jumping headbutt, which inflicts less damage but delivers a single quicker hit that can be used repeatedly for juggling.}}
*{{nerf|Grab range is reduced.
*{{change|Forward smash has a different animation, and Pikmin also stay for slightly longer in the air, causing them to travel slower, but covering Olimar's front for a longer time.}}
*{{change|Forward smash has a different animation, and Pikmin also stay for slightly longer in the air, causing them to travel slower, but covering Olimar's front for a longer time.}}
In terms of cosmetics, Olimar now has a clearer blue team color, his black costume from ''Brawl'' now has black skin rather than a darker helmet, and his blue color from ''Brawl'' now has blonde hair to further reference Louie.
In terms of cosmetics, Olimar now has a clearer blue team color, his black costume from ''Brawl'' now has black skin rather than a darker helmet, and his blue color from ''Brawl'' now has blonde hair to further reference Louie.

Revision as of 21:55, April 2, 2014

Olimar
in Project M and Project+
Olimar SSBB.jpg
PikminSymbol.svg
Universe Pikmin
Base game appearance Brawl
Moveset inspiration Olimar (SSBB)
Olimar (SSBB)
Stub.png

Olimar is a playable character in the Brawl mod Project M. The main character from the Pikmin games comes with his Pikmin in tow and a stronger moveset for Project M.

Attributes

Changes from Brawl to PM

  • Buff Pikmin health is effectively tripled (Reds 30, Yellows 30, Blues 40, Whites 14, Purples 50), increasing their overall durability.
  • Buff Pikmin strengths are dependent on the flowers on their head; bud and flower Pikmin are more powerful. While Bud Pikmin's power is equal to the Brawl Pikmin, Leaf Pikmin are weaker, and both do not possess any special effects for attacks, though Flower Pikmin are more powerful, which combined with their increased durability cause Pikmin to be overall more useful for attacks.
  • Buff White Flower Pikmin leave flowers on victims' heads for all their attacks, increasing their potential and do more pummel damage at blossom.
  • Buff Up aerial only hits once, inflicting a strong consistent damage, so it can be effectively used for juggling with weak Pikmin and as a KO move with strong ones.
  • Buff Pikmin Pluck gives Olimar a short boost upwards every time it is used in midair, so it can be used repeatedly (but not unlimitedly) to recover in a manner similar to Pound.
  • Buff The height gained from the hop of Pikmin Chain increases the fewer Pikmin Olimar has, which along with the improved tether recoveries gives Olimar a better and safer recovery.
  • Buff Pikmin Order has been significantly sped up, so it can be used for about five times per second, allowing to call Pikmin back with little to no ending lag.
  • Buff Up tilt is now a single jumping headbutt, which inflicts less damage but delivers a single quicker hit that can be used repeatedly for juggling.
  • {{buff|Down aerial is now a very strong meteor doing more damage.
  • {{buff|Blue Pikmins foward throw does 1% more damage now doing 14%.
  • Nerf Olimar can only carry 4 Pikmin at a time, instead of 6, limiting his use of varied Pikmin and encouraging Olimar players to focus more on their Pikmin's survivability within the new transformation mechanics.
  • Nerf Olimar no longer produces antennae hitboxes for his neutral attack and down tilt.
  • Nerf Down aerial has an increased startup, comparable to that of Ness's down aerial in Brawl, no longer being a quick, reliable edgeguarding option.
  • Nerf Forward smash has more ending lag.
  • Nerf Pikmin Pluck has been slowed down.
  • Nerf Pikmin Order no longer has launch resistance.
  • {{nerf|Grab range is reduced.
  • Change Forward smash has a different animation, and Pikmin also stay for slightly longer in the air, causing them to travel slower, but covering Olimar's front for a longer time.

In terms of cosmetics, Olimar now has a clearer blue team color, his black costume from Brawl now has black skin rather than a darker helmet, and his blue color from Brawl now has blonde hair to further reference Louie.

Revisions

3.01

  • Change Back air animation cleaned up.
  • Change Initial walk speed corrected.

Moveset

Up to date as of version 3.0.

Name Damage Description
Olimar Red Yellow Blue White Purple
Neutral attack 3% then 5% (8% total)
Forward tilt 10%
Up tilt 8%
Down tilt 6%
Dash attack 7% (clean), 4% (late)
Forward smash 15% - 17%, 9% (late) 13% - 15%, 6% (late) 15% - 17%, 6% (late) 10% - 12%, 3% (late) 18% - 22%, 13% (late)
Up smash 15% - 17% 14% - 16% 15% - 17% 10% - 12% 16% - 20%
Down smash 13% - 15% 14% - 16% 12% - 14% 10% - 12% 4% (late) 15% - 19%
Neutral aerial 5 hits of 2% (10% total)
Forward aerial 15%-17% 13%-14% 13%-15% 10%-12% 14%-18%
Back aerial 13%-15% 12%-14% 13-15% 12%-14% 13%-17%
Up aerial 14-16% (clean), 9% (late) 13-15% (clean), 8% (late) 13-15% (clean), 8% (late) 10-12% (clean) 14-18% (clean), 10% (late)
Down aerial 16%-18% 12%-14% 14%-16% 10%-12% 14%-18%
Grab
Pummel 2% 2% 2% 5%-7% 2%
Forward throw 6% 7% 14% 6% 7%
Back throw 7% 9% 14% 7% 9%
Up throw 9% 9% 12% 6% 11%
Down throw 9% 9% 12% 6% 8%
Floor attack (front) 6%
Floor attack (back) 6%
Floor attack (trip) 5%
Edge attack (fast) 8%
Edge attack (slow) 10%
Neutral special Pikmin Pluck
Side special Pikmin Throw 2% - 4% 2% - 4% 2% - 4% 3% - 5% (latched; 8-9 hits), 9%-7%-8% (explosion) 10%
Up special Pikmin Chain 7% 6% 6% 10% 8%
Down special Pikmin Order
Final Smash End of Day 10% (bury), 15% (launch), 43% (Bulborbs) then 30% (landing); 97% total

In competitive play

Notable players

Palette swaps

Olimar's palette swaps in PM

External links