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Zero Suit Samus (PM): Difference between revisions

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*{{buff|Her [[short hop]] is shorter, helping with movement, aerial approaches, and combos.}}
*{{buff|Her [[short hop]] is shorter, helping with movement, aerial approaches, and combos.}}
*{{buff|With ''Project M''{{'}}s improved [[tether recovery]] mechanics and a more versatile [[Flip Jump]], Zero Suit Samus's [[recovery]] is much more efficient in general.}}
*{{buff|With ''Project M''{{'}}s improved [[tether recovery]] mechanics and a more versatile [[Flip Jump]], Zero Suit Samus's [[recovery]] is much more efficient in general.}}
*{{buff|Her forward smash is stronger and is a good KO option after a down smash. Hitting foes behind her sends them up over her, allowing to [[punish]] them with aerials.}}
*{{buff|Her forward smash does 4% more damage, and is stronger and is a good KO option after a down smash. Hitting foes behind her sends them up over her, allowing to [[punish]] them with aerials.}}
*{{buff|New down aerial is no longer a [[stall-then-fall]], but a [[stomp]] that bounces her upwards upon connecting. It has overall much more utility than her previous down aerial, easily popping up foes for combos, and also useful for [[edgeguarding]].}}
*{{buff|New down aerial does 7% more damage, now doing 12% is no longer a [[stall-then-fall]], but a [[stomp]] that bounces her upwards upon connecting. It has overall much more utility than her previous down aerial, easily popping up foes for combos, and also useful for [[edgeguarding]].}}
*{{buff|[[Paralyzer]] can now be dash canceled.}}
*{{buff|[[Paralyzer]] can now be dash canceled.}}
*{{buff|[[Plasma Whip]] now sends foes diagonally towards her, making it easier to start combos with the move.}}
*{{buff|[[Plasma Whip]] now sends foes diagonally towards her, making it easier to start combos with the move.}}
*{{buff|When using Flip Jump, pressing or holding the special button near opponents results in Zero Suit Samus [[footstool]]ing and [[trip]]ping them, aptly named a "flipstool", giving her a new option for [[tech-chasing]].}}
*{{buff|When using Flip Jump, pressing or holding the special button near opponents results in Zero Suit Samus [[footstool]]ing and [[trip]]ping them, aptly named a "flipstool", giving her a new option for [[tech-chasing]].}}
*{{buff|Her Final Smash was improved; its initiation now produces consecutive-hitting hitboxes that drag foes in, rather than [[wind]]. There is a strong hit comes as she becomes fully cloaked with increased knockback for a total of 43% damage.}}
*{{buff|Her Final Smash was improved; its initiation now produces consecutive-hitting hitboxes that drag foes in, rather than [[wind]]. There is a strong hit comes as she becomes fully cloaked with increased knockback for a total of 43% damage.}}
*{{buff|Jab combo is faster on hit.}}
*{{buff|Her new down special when used as an attack acts as her old down air, except it does much more damage and is a kill move.}}
*{{buff|Up smash does 5% more damage, now doing 17% total.}}
*{{buff|Up throw is a better combo starter at lower percents}}
*{{buff|Back air sweetspot is very slightly stronger as a kill move.}}
*{{buff|Up tilt has more knockback growth.}}
*{{buff|Dash attack does 2% more damage, now doing 9%.}}
*{{buff|Foward tilt does 3% more damage, and has drastically increased knockback.}}
*{{buff|Neutral air has faster start-up.}}
*{{buff|Foward air connects much more smoothly especially at higher percents.}}
*{{nerf|Plasma wire does 6% less damage on the ground, now doing 9%.}}
*{{nerf|Up smash is a slightly weaker kill move despite the damage buff.}}
*{{nerf|Neutral air is a very very slightly weaker kill move.}}
*{{nerf|Foward does 2% less damage, now doing 15% total.}}
*{{nerf|Up throw does 2% less damage, now doing 8%.}}
*{{nerf|Back air sourspot does 2% less damage, now doing 10%.}}
*{{nerf|Opponents can now mash out of [[paralyze|paralysis]]-inducing moves, causing followups to be harder to perform against quick enough players.}}
*{{nerf|Opponents can now mash out of [[paralyze|paralysis]]-inducing moves, causing followups to be harder to perform against quick enough players.}}
*{{nerf|Plasma Whip deals weaker damage and knockback, and is no longer a KO option.}}
*{{nerf|Plasma Whip deals weaker damage and knockback, and is no longer a KO option.}}

Revision as of 17:45, April 6, 2014

Zero Suit Samus
in Project M and Project+
Zero Suit Samus SSBB.jpg
MetroidSymbol.svg
Universe Metroid
Base game appearance Brawl
Moveset inspiration Zero Suit Samus (SSBB)
ZeroSuitSamusHeadSSBB.png
Stub.png

Zero Suit Samus is a playable character in the Brawl mod Project M. She is the main protagonist from the Metroid series of games, though without her normal Power Suit. She was buffed between Brawl and PM, with many new tools given to her to aid in comboing opponents.

Attributes

Changes from Brawl to PM

  • Buff Her short hop is shorter, helping with movement, aerial approaches, and combos.
  • Buff With Project M's improved tether recovery mechanics and a more versatile Flip Jump, Zero Suit Samus's recovery is much more efficient in general.
  • Buff Her forward smash does 4% more damage, and is stronger and is a good KO option after a down smash. Hitting foes behind her sends them up over her, allowing to punish them with aerials.
  • Buff New down aerial does 7% more damage, now doing 12% is no longer a stall-then-fall, but a stomp that bounces her upwards upon connecting. It has overall much more utility than her previous down aerial, easily popping up foes for combos, and also useful for edgeguarding.
  • Buff Paralyzer can now be dash canceled.
  • Buff Plasma Whip now sends foes diagonally towards her, making it easier to start combos with the move.
  • Buff When using Flip Jump, pressing or holding the special button near opponents results in Zero Suit Samus footstooling and tripping them, aptly named a "flipstool", giving her a new option for tech-chasing.
  • Buff Her Final Smash was improved; its initiation now produces consecutive-hitting hitboxes that drag foes in, rather than wind. There is a strong hit comes as she becomes fully cloaked with increased knockback for a total of 43% damage.
  • Buff Jab combo is faster on hit.
  • Buff Her new down special when used as an attack acts as her old down air, except it does much more damage and is a kill move.
  • Buff Up smash does 5% more damage, now doing 17% total.
  • Buff Up throw is a better combo starter at lower percents
  • Buff Back air sweetspot is very slightly stronger as a kill move.
  • Buff Up tilt has more knockback growth.
  • Buff Dash attack does 2% more damage, now doing 9%.
  • Buff Foward tilt does 3% more damage, and has drastically increased knockback.
  • Buff Neutral air has faster start-up.
  • Buff Foward air connects much more smoothly especially at higher percents.
  • Nerf Plasma wire does 6% less damage on the ground, now doing 9%.
  • Nerf Up smash is a slightly weaker kill move despite the damage buff.
  • Nerf Neutral air is a very very slightly weaker kill move.
  • Nerf Foward does 2% less damage, now doing 15% total.
  • Nerf Up throw does 2% less damage, now doing 8%.
  • Nerf Back air sourspot does 2% less damage, now doing 10%.
  • Nerf Opponents can now mash out of paralysis-inducing moves, causing followups to be harder to perform against quick enough players.
  • Nerf Plasma Whip deals weaker damage and knockback, and is no longer a KO option.
  • Nerf On-screen appearance and transformation from Samus no longer produce Power Suit Pieces as items; these will always vanish when the animations are done, encouraging close-range combat.
  • Change Flip Jump has a new somersaulting animation, and its trajectory can be controlled rather than being directly diagonal; it gives less vertical distance, but can be angled for more horizontal distance. Pressing the attack button no longer creates a meteor smashing sex kick but instead results in her down aerial from Brawl, with increased power.

Revisions

2.6b

  • Buff Hurtbox size around her chest decreased slightly.
  • Buff Dash attack knockback slightly increased.
  • Buff Up throw angle and knockback stats adjusted slightly to allow for more reward for getting a grab.
  • Buff Down throw angle and knockback stats adjusted slightly to allow for more reward for getting a grab.
  • Change Footstool knockback works like the other characters.
  • Change Plasma Wire now controllable in the air.

3.0

  • Buff Back air sweetspot is easier to land.
  • Nerf Flip Jump no longer has invincibility.
  • Change Down smash's knockback tweaked to always stun a grounded opponent.
  • Change Neutral air's whip is now unclankable.
  • Change Forward air's second hit trajectory lowered.
  • Change Paralyzer's fully charged blaster shot is now unclankable.
  • Change Plasma Wire's whip is now unclankable.
  • Change Reinstated transform during Final Smash.

Moveset

Up to date as of version 3.0.

Name Damage Description
Neutral attack 2% then 2% then 3%
Forward tilt 9%
Up tilt 5% then 6%
Down tilt 6%
Dash attack 9% (clean) 7% (late)
Forward smash 14% (sweetspot) 13% (sourspot)
Up smash 16%
Down smash 11%
Neutral aerial 10%
Forward aerial 5% then 10%
Back aerial 13% (foot) 10% (body)
Up aerial 10% (sweetspot) 7% (sourspot)
Down aerial 12%
Grab 0%
Pummel 3%
Forward throw 2% then 7% (9% total)
Back throw 6%
Up throw 8%
Down throw 7%
Floor attack (front) 6%
Floor attack (back) 6%
Floor attack (trip) 5%
Edge attack (fast) 8%
Edge attack (slow) 10%
Neutral special Paralyzer 4-6%
Side special Plasma Whip 3% (trapping) 9% (tip)
Up special Plasma Wire 9% (ground) 7% (air)
Down special Flip Jump 2%
Final Smash Power Suit Samus 43%

In competitive play

Notable players

Palette swaps

Zero Suit Samus's palette swaps remain unchanged from Brawl.

Zero Suit Samus's palette swaps in PM

External links