Super Smash Bros. Brawl

Wolf (SSBB)/Down smash: Difference between revisions

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{{HitboxTableTitle|Hit 1|24}}
{{HitboxTableTitle|Hit 1|24}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=Wolf
|id=0
|id=0
|damage={{ChargedSmashDmgSSBB|14}}
|damage={{ChargedSmashDmgSSBB|14}}
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}}
}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=Wolf
|id=1
|id=1
|damage={{ChargedSmashDmgSSBB|14}}
|damage={{ChargedSmashDmgSSBB|14}}
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}}
}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=Wolf
|id=2
|id=2
|damage={{ChargedSmashDmgSSBB|12}}
|damage={{ChargedSmashDmgSSBB|12}}
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{{HitboxTableTitle|Hit 2|24}}
{{HitboxTableTitle|Hit 2|24}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=Wolf
|id=0
|id=0
|damage={{ChargedSmashDmgSSBB|13}}
|damage={{ChargedSmashDmgSSBB|13}}
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}}
}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=Wolf
|id=1
|id=1
|damage={{ChargedSmashDmgSSBB|13}}
|damage={{ChargedSmashDmgSSBB|13}}
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}}
}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=Wolf
|id=2
|id=2
|damage={{ChargedSmashDmgSSBB|10}}
|damage={{ChargedSmashDmgSSBB|10}}
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==Timing==
==Timing==
{|class="wikitable"
{|class="wikitable"
|-
|-

Revision as of 12:35, March 29, 2014

Overview

Hitboxes of Wolf's down smash - first hit at the top, second hit in the middle, and unsweetspotted hit at the bottom.

Wolf swipes his claws on both sides of his body, first in front and then behind. This attack has very low startup lag and even less ending lag, along with powerful horizontal knockback, reliably KOing at around 125%. It is often considered Wolf's best finisher due to it being significantly stronger than the rest of his attacks (except for the very difficult to land sweetspot of his up smash) and being even faster than his other KO moves. It is often considered the best down smash in the game on par with Meta Knight's due to its great speed and reach, as well as its great knockback for a down smash. When compared to Meta Knight's down smash, Wolf's has slightly less reach and slightly more startup lag, but even less ending lag and the first swipe of it is slightly stronger than the back slice of Meta Knight's. It is also interesting to note that both Wolf and Meta Knight's down smashes have the same amount of frames in their durations.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 14% 0 AngleIcon35.png 40 90 0 5.5 Right hand -3.0 0.5 0.0 1.0x 1.0x 35% HitboxTableIcon(NoClang).png File:TypeIcon().png File:EffectIcon().png File:HitboxTableIcon(Sound).png SpecialsIndirect.png
1 0 14% 0 AngleIcon35.png 40 50 0 4.5 Right lower arm -1.0 0.0 0.0 1.0x 1.0x 35% HitboxTableIcon(NoClang).png File:TypeIcon().png File:EffectIcon().png File:HitboxTableIcon(Sound).png SpecialsIndirect.png
2 0 12% 0 Sakurai angle 60 50 0 4.5 Right upper arm 1.0 0.0 0.0 1.0x 1.0x 35% HitboxTableIcon(NoClang).png File:TypeIcon().png File:EffectIcon().png File:HitboxTableIcon(Sound).png SpecialsIndirect.png
Hit 2
0 0 13% 0 AngleIcon35.png 40 90 0 5.5 Left hand 3.0 -0.5 0.0 1.0x 1.0x 35% HitboxTableIcon(NoClang).png File:TypeIcon().png File:EffectIcon().png File:HitboxTableIcon(Sound).png SpecialsIndirect.png
1 0 13% 0 AngleIcon35.png 40 50 0 4.4 Left lower arm 1.0 0.0 0.0 1.0x 1.0x 35% HitboxTableIcon(NoClang).png File:TypeIcon().png File:EffectIcon().png File:HitboxTableIcon(Sound).png SpecialsIndirect.png
2 0 10% 0 Sakurai angle 60 50 0 4.4 Left upper arm -1.0 0.0 0.0 1.0x 1.0x 35% HitboxTableIcon(NoClang).png File:TypeIcon().png File:EffectIcon().png File:HitboxTableIcon(Sound).png SpecialsIndirect.png

Timing

Charge interval 2-3
Hit 1 8-9
Hit 2 14-15
Animation length 34
FrameIcon(Lag).png FrameIcon(LagChargeS).png FrameIcon(LagChargeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
ChargeCharge
Charge interval
Hitbox
Hitbox

Trivia