Project M

Olimar (PM): Difference between revisions

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==In [[competitive play]]==
==In [[competitive play]]==
===Notable players===
===Notable players===
*{{sm|Boss|USA}}
*{{sm|Hungrybox|USA}}
*{{sm|Hungrybox|USA}}
*{{sm|JCaesar|USA}}
*{{sm|JCaesar|USA}}
*{{sm|SS|USA}}
*{{sm|SS|USA}}
==Palette swaps==
==Palette swaps==
[[Image:Olimar Palette (PM).png|frame|center|Olimar's palette swaps in PM]]
[[Image:Olimar Palette (PM).png|frame|center|Olimar's palette swaps in PM]]

Revision as of 19:26, March 18, 2014

Stub.png
Olimar
in Project M and Project+
Olimar SSBB.jpg
PikminSymbol.svg
Universe Pikmin
Base game appearance Brawl
Moveset inspiration Olimar (SSBB)
Olimar (SSBB)

Olimar is a playable character in the Brawl mod Project M.

Attributes

Changes from Brawl to PM

  • Buff Pikmin health is effectively tripled (Reds 30, Yellows 30, Blues 40, Whites 14, Purples 50), increasing their overall durability.
  • Buff Pikmin strengths are dependent on the flowers on their head; bud and flower Pikmin are more powerful. While Bud Pikmin's power is equal to the Brawl Pikmin, Leaf Pikmin are weaker, and both do not possess any special effects for attacks, though Flower Pikmin are more powerful, which combined with their increased durability cause Pikmin to be overall more useful for attacks.
  • Buff White Flower Pikmin leave flowers on victims' heads for all their attacks, increasing their potential.
  • Buff Up aerial only hits once, inflicting a strong consistent damage, so it can be efectively used for juggling with weak Pikmin and as a KO move with strong ones.
  • Buff Pikmin Pluck gives Olimar a short boost upwards every time it is used in midair, so it can be used repeatedly (but not unlimitedly) to recover in a manner similar to Pound.
  • Buff The height gained from the hop of Pikmin Chain increases the fewer Pikmin Olimar has, which along with the improved tether recoveries gives Olimar a better and safer recovery.
  • Buff Pikmin Order has been significantly sped up, so it can be used for about five times per second, allowing to call Pikmin back with little to no ending lag.
  • Nerf Olimar can only carry 4 Pikmin at a time, instead of 6, limiting his use of varied Pikmin and encouraging Olimar players to focus more on their Pikmin's survivability within the new transformation mechanics.
  • Nerf Olimar no longer produces antennae hitboxes for his neutral attack and down tilt.
  • Nerf Down aerial has an increased startup, comparable to that of Ness's down aerial in Brawl, no longer being a quick, reliable edgeguarding option.
  • Nerf Forward smash has more ending lag.
  • Nerf Pikmin Pluck has been slowed down.
  • Nerf Pikmin Order no longer has launch resistance.
  • Change Up tilt is now a single jumping headbutt, which inflicts less damage but delivers a single quicker hit that can be used repeatedly for juggling.
  • Change Forward smash has a different animation, and Pikmin also stay for slightly longer in the air, causing them to travel slower, but covering Olimar's front for a longer time.

In terms of cosmetics, Olimar now has a clearer blue team color, his black costume from Brawl now has black skin rather than a darker helmet, and his blue color from Brawl now has blonde hair to further reference Louie.

Moveset

Up to date as of version 3.0.

Name Damage Description
Olimar Red Yellow Blue White Purple
Neutral attack 3% then 5% (8% total)
Forward tilt 10%
Up tilt 8%
Down tilt 6%
Dash attack 7% (clean), 4% (late)
Forward smash 15% - 17%, 9% (late) 13% - 15%, 6% (late) 15% - 17%, 6% (late) 10% - 12%, 3% (late) 18% - 22%, 13% (late)
Up smash 15% - 17% 14% - 16% 15% - 17% 10% - 12% 16% - 20%
Down smash 13% - 15% 14% - 16% 12% - 14% 10% - 12% 4% (late) 15% - 19%
Neutral aerial 5 hits of 2% (10% total)
Forward aerial 15%-17% 13%-14% 13%-15% 10%-12% 14%-18%
Back aerial 13%-15% 12%-14% 13-15% 12%-14% 13%-17%
Up aerial 14-16% (clean), 9% (late) 13-15% (clean), 8% (late) 13-15% (clean), 8% (late) 10-12% (clean) 14-18% (clean), 10% (late)
Down aerial 16%-18% 12%-14% 14%-16% 10%-12% 14%-18%
Grab
Pummel 2% 2% 2% 5%-7% 2%
Forward throw 6% 7% 14% 6% 7%
Back throw 7% 9% 14% 7% 9%
Up throw 9% 9% 12% 6% 11%
Down throw 9% 9% 12% 6% 8%
Floor attack (front) 6%
Floor attack (back) 6%
Floor attack (trip) 5%
Edge attack (fast) 8%
Edge attack (slow) 10%
Neutral special Pikmin Pluck
Side special Pikmin Throw 2% - 4% 2% - 4% 2% - 4% 3% - 5% (latched; 8-9 hits), 9%-7%-8% (explosion) 10%
Up special Pikmin Chain 7% 6% 6% 10% 8%
Down special Pikmin Order
Final Smash End of Day 10% (bury), 15% (launch), 43% (Bulborbs) then 30% (landing); 97% total

In competitive play

Notable players

Palette swaps

Olimar's palette swaps in PM

External links