Pikachu (PM): Difference between revisions
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Queen Noob (talk | contribs) (→Moveset: Added damage percentages. Hopefully in the correct format this time.) |
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|- | |- | ||
!Neutral attack | !Neutral attack | ||
| Headbutt || || | | Headbutt || 2% || | ||
|- | |- | ||
!Forward tilt | !Forward tilt | ||
| Pika Kick || || | | Pika Kick || 8% || | ||
|- | |- | ||
!Up tilt | !Up tilt | ||
| Tail Smack || || | | Tail Smack || 7% (6% if hit at the tip of the tail) || | ||
|- | |- | ||
!Down tilt | !Down tilt | ||
| Tail Sweep || || | | Tail Sweep || 7% || | ||
<!--Crawl attack--> | <!--Crawl attack--> | ||
|- | |- | ||
!Dash attack | !Dash attack | ||
| Running Headbutt || || | | Running Headbutt || 8% || | ||
|- | |- | ||
!Forward smash | !Forward smash | ||
| Thundershock || || | | Thundershock || {{ChargedSmashDmgSSBB|21}} (earliest frames) {{ChargedSmashDmgSSBB|18}} (latest frames) || | ||
|- | |- | ||
!Up smash | !Up smash | ||
| Tail Somersault || || | | Tail Somersault || {{ChargedSmashDmgSSBB|19}} (earlier frames) {{ChargedSmashDmgSSBB|17}} (later frames) {{ChargedSmashDmgSSBB|13}} (latest frames) || | ||
|- | |- | ||
!Down smash | !Down smash | ||
| Electric Flower || || | | Electric Flower || {{ChargedSmashDmgSSBB|2}} first 6 hits and {{ChargedSmashDmgSSBB|3}} on the last || | ||
|- | |- | ||
!Neutral aerial | !Neutral aerial | ||
| Pika Roll || || | | Pika Roll || 12% clean, 9% late || | ||
|- | |- | ||
!Forward aerial | !Forward aerial | ||
| Electric Drill || || | | Electric Drill || 2% on the first 4 hits and 3% on the last || | ||
|- | |- | ||
!Back aerial | !Back aerial | ||
| Back Kick || | | Back Kick || 14% || Pikachu does a back kick while airborne, doing great horizontal knockback. | ||
|- | |- | ||
!Up aerial | !Up aerial | ||
| Tail Chop || || | | Tail Chop || 7% || | ||
|- | |- | ||
!Down aerial | !Down aerial | ||
| Electric Screw || || | | Electric Screw || 12% in the air and 4% if hit on the ground, 16% if both hits connect || | ||
<!--Grab aerial--> | <!--Grab aerial--> | ||
|- | |- | ||
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|- | |- | ||
!Pummel | !Pummel | ||
| Electric Shock || || | | Electric Shock || 3% || | ||
|- | |- | ||
!Forward throw | !Forward throw | ||
| Electrocution || || | | Electrocution || 10% || | ||
|- | |- | ||
!Back throw | !Back throw | ||
| Submission || || | | Submission || 9% || | ||
|- | |- | ||
!Up throw | !Up throw | ||
| Electric Skull || || | | Electric Skull || 10% || | ||
|- | |- | ||
!Down throw | !Down throw | ||
| Electric Slam || || | | Electric Slam || 10% || | ||
|- | |- | ||
!Floor attack (front) | !Floor attack (front) | ||
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|- | |- | ||
!Edge attack (fast) | !Edge attack (fast) | ||
| || || | | || 8% || | ||
|- | |- | ||
!Edge attack (slow) | !Edge attack (slow) | ||
| || || | | || 9% || | ||
|- | |- | ||
!Neutral special | !Neutral special | ||
| Thunder Jolt || || | | Thunder Jolt || 10% (air) 7% (ground) || | ||
|- | |- | ||
!Side special | !Side special | ||
| Skull Bash || || | | Skull Bash || 7% uncharged - 25% fully charged || | ||
|- | |- | ||
!Up special | !Up special | ||
| Quick Attack || || | | Quick Attack || 3% 1st hit 2% 2nd hit || | ||
|- | |- | ||
!Down special | !Down special | ||
| Thunder || || | | Thunder || 17% (body) 10% (thunder) || | ||
|- | |- | ||
!Final Smash | !Final Smash | ||
| Volt Tackle || || | | Volt Tackle || 13-25% depending on how much contact is made || Turns into a gigantic ball of blue colored electricity that flies around the stage at high velocity. The attack button can be pressed to create a large discharge, increasing knockback. Can rack up damage quickly. | ||
|} | |} | ||
Revision as of 10:28, January 25, 2014
Pikachu in Project M and Project+ | |
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File:SJS pikachu.png | |
Universe | Pokémon |
Base game appearance | Brawl |
Pikachu is a playable character in the Brawl mod Project M.
Attributes
Changes from Melee to PM
Pikachu was buffed from Melee to Project M overall, due to the new options that give it additional leverage against top-tiered characters.
Last hit of forward aerial retains its Brawl power, and the hits now also link better.
Back aerial is now its Smash 64 kick, which has combo potential and KO/edgeguarding strengths that its previous back aerial did not.
Down smash's hits now link better each into other.
Grab range from Melee increased.
Skull Bash can now grab ledges, like in Brawl.
During a Quick Attack, enemies cannot hit Pikachu's tail.
Retains wall jump from Brawl, allowing for a slightly better situational recovery on stages such as Yoshi's Story. Also retains crawl.
Retains QAC from Brawl, greatly improving Pikachu's approach and defensive options, especially with the new physics. QAC also allows some new options, such as wavelanding out of a QAC.
In terms of cosmetics, Pikachu has received an additional costume where it wears its blue party hat costume from Melee and 64. He also got a pirate hat, which was put into the same slot as the Dr. Mario skin was for Mario and the Mr. L skin for Luigi.
Revisions
2.5b
- Up-Smash and Neutral-Air's sound effects adjusted
- Forward-Throw has electric graphical hit effects restored
- Up-Throw matched to Melee
- Up-B minimum and maximum distances increased to match Melee
2.6b
- Full jump sound effect doesn't occur right at the start of the jump
- Neutral-Aerial weak hit knockback values have been fixed
- Forward-Aerial received slightly more horizontal range with new graphical effects to match that range
- Down-Aerial has an added burst graphic to the impact
- Up-B startup slightly reduced and can grab edges
- Up-B delay between dashes is a little longer
- Up-B goes maximum distance upward when stick input is below the amount needed to change direction
- Up-B air mobility and air friction adjusted during the move and when in Special Fall
- Up-B preserves momentum at the end of the dashes and when going into the ending
- Up-B ending animation stretch does not push Pikachu as much away from walls
- Fixed a bug where QACing out of Up-B into a platform and dropping through could result in Special Landing well after going into Fall
- Using Up-B into the ground uses the ground Up-B ending animation instead of Special Landing's
3.0
- Skull Bash can now grab ledges, reinstated from Brawl
- Quick Attack's animation stretches less and his tail is now intangible during travel
- Quick Attack Cancel tweaked to compensate for the SCD bugfix
Moveset
Up to date as of version 3.0.
Name | Damage | Description | |
---|---|---|---|
Neutral attack | Headbutt | 2% | |
Forward tilt | Pika Kick | 8% | |
Up tilt | Tail Smack | 7% (6% if hit at the tip of the tail) | |
Down tilt | Tail Sweep | 7% | |
Dash attack | Running Headbutt | 8% | |
Forward smash | Thundershock | 21% (earliest frames) 18% (latest frames) | |
Up smash | Tail Somersault | 19% (earlier frames) 17% (later frames) 13% (latest frames) | |
Down smash | Electric Flower | 2% first 6 hits and 3% on the last | |
Neutral aerial | Pika Roll | 12% clean, 9% late | |
Forward aerial | Electric Drill | 2% on the first 4 hits and 3% on the last | |
Back aerial | Back Kick | 14% | Pikachu does a back kick while airborne, doing great horizontal knockback. |
Up aerial | Tail Chop | 7% | |
Down aerial | Electric Screw | 12% in the air and 4% if hit on the ground, 16% if both hits connect | |
Grab | — | ||
Pummel | Electric Shock | 3% | |
Forward throw | Electrocution | 10% | |
Back throw | Submission | 9% | |
Up throw | Electric Skull | 10% | |
Down throw | Electric Slam | 10% | |
Floor attack (front) | |||
Floor attack (back) | |||
Floor attack (trip) | |||
Edge attack (fast) | 8% | ||
Edge attack (slow) | 9% | ||
Neutral special | Thunder Jolt | 10% (air) 7% (ground) | |
Side special | Skull Bash | 7% uncharged - 25% fully charged | |
Up special | Quick Attack | 3% 1st hit 2% 2nd hit | |
Down special | Thunder | 17% (body) 10% (thunder) | |
Final Smash | Volt Tackle | 13-25% depending on how much contact is made | Turns into a gigantic ball of blue colored electricity that flies around the stage at high velocity. The attack button can be pressed to create a large discharge, increasing knockback. Can rack up damage quickly. |
In competitive play
Notable players
Palette swaps
Recolors |
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File:Pikachu recolors.png |
Alternative |
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File:Pikachu alternative.png |
External links
Playable characters in Project M and Project+ | |
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Playable characters | Bowser (Giga Bowser) · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Falco · Fox · Ganondorf · Ice Climbers · Ike · Ivysaur · Jigglypuff · King Dedede · Kirby · Knuckles · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Snake · Sonic · Squirtle · Toon Link · Wario (Wario-Man) · Wolf · Yoshi · Zelda · Zero Suit Samus |