Super Smash Bros.
Super Smash Bros. Melee
Super Smash Bros. Brawl

Shield drop: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
Line 16: Line 16:
==Uses==
==Uses==


Shield platform dropping opens a larger possibility of [[combo]]ing, [[tech-chasing]], [[edgeguarding]], [[mindgame|mindgaming]], and [[out of shield|out-of-shield options]]. The player can run and pass under the platform, which cannot be done without shielding in ''Brawl''. This technique also allows [[Yoshi]] to act [[Out of shield|out of his unique shield]] where he can not jump. This technique is not well known, so those who do know it can trick people with it.
Shield platform dropping opens a larger possibility of [[combo]]ing, [[tech-chasing]], [[edgeguarding]], [[mindgame|mindgaming]], and [[out of shield|out-of-shield options]]. The player can run and pass under the platform, which cannot be done without shielding in ''Brawl''. This technique also gives [[Yoshi]] a quick way to act [[Out of shield|out of his unique shield]], as he cannot jump out of shield in ''Melee'' and ''Brawl''. This technique is not well known, so those who do know it can trick people with it.


==External links==
==External links==

Revision as of 19:16, December 29, 2013

Shield platform dropping is an advanced technique in all three Super Smash Bros. games. It involves dropping through a soft platform while shielding.

In Super Smash Bros.

The technique is simple to execute in Smash 64, as there is no sidestepping in that game to mess with the function of pressing the stick downward while shielding.

In Super Smash Bros. Melee

Shield options with the control stick in Melee.

As the sidestep is introduced in Melee, pressing the control stick too far and too fast results in a sidestep. Since this makes it hard to platform drop while shielding, the player must either be very precise with his inputs or press the stick down during a different action than shielding (such as a dash or shield stun) with close enough timing that the sidestep window is closed but the drop window is still open.

In Super Smash Bros. Brawl

Falco performing a shield platform drop on a floating platform of Smashville.

In Brawl, while the conflict between sidestepping and dropping persists, there is now a small window where a drop can be made without triggering a sidestep: the player must move the control stick down to 68.75% of its maximum downwards angle in 6 frames without moving it past 70% of said angle in 4 frames.

Uses

Shield platform dropping opens a larger possibility of comboing, tech-chasing, edgeguarding, mindgaming, and out-of-shield options. The player can run and pass under the platform, which cannot be done without shielding in Brawl. This technique also gives Yoshi a quick way to act out of his unique shield, as he cannot jump out of shield in Melee and Brawl. This technique is not well known, so those who do know it can trick people with it.

External links


Stub.png