Project M

Snake (PM): Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
Line 18: Line 18:


===Changes from ''Brawl'' to PM===
===Changes from ''Brawl'' to PM===
Snake generally received multiple buffs, nerfs, and general changes from ''Brawl'' to PM.
Snake generally received multiple buffs, nerfs, and general changes from ''Brawl'' to PM. His main nerf is that the game's new physics weaken many of his options that were formerly dominant, similar to with {{PM|Meta Knight}}, though he still gets plenty of other desirable buffs.
*{{buff|Can drag grabbed enemies sideways by using the left and right taunt buttons.}}
*{{buff|Snake's grounded jump height has been increased, which along with the faster [[falling speed]]s and addition of [[L-cancel]]ing, allow better and less risky usage of his [[aerial attack]]s and also equip him with a powerful [[SHFFL]].}}
*{{buff|First hit of forward tilt now causes grounded opponents to bounce upwards, allowing the second hit to connect more reliably.}}
*{{buff|Up tilt has been replaced with an uppercut that can combo well at low percentages, similar to Captain Falcon's up smash from ''Smash 64''.}}
*{{buff|Neutral aerial hits three times (as opposed to four), allowing all kicks to connect in a [[short hop]] and rack up damage to launch the opponent afterwards.}}
*{{buff|Tip of forward aerial now [[spike]]s, being a deadlier [[edge-guard]]ing move when spaced correctly.}}
*{{buff|Down aerial's last stomp is now a [[meteor smash]], also acting better as an edge-guarding move.}}
*{{buff|Forward smash is replaced with a knife combo, where Snake slashes twice in front of him, then performs a third stronger slash with a second press of the attack button. It is much faster than his previous forward smash and can efficiently rack up damage at low percentages, with the third hit gaining KO potential.}}
*{{buff|Up smash's grenades deal higher damage, and their horizontal angle is no longer random; instead, the player can control it like with {{PM|Ivysaur}}'s Seed Bomb.}}
*{{buff|Down smash's mines can now KO at lower percentages, can be planted quicker, and have a larger detection radius.}}
*{{buff|Down smash's mines can now KO at lower percentages, can be planted quicker, and have a larger detection radius.}}
*{{buff|Can drag [[grab]]bed enemies sideways by using the left and right taunt buttons.}}
*{{buff|Forward and back throw have very little knockback growth, so it is easier to throw opponents into mines and C4s.}}
*{{buff|Forward and back throw have very little knockback growth, so it is easier to throw opponents into mines and C4s.}}
*{{buff|Down throw deals more damage and ends faster, forcing the opponent to act faster and racking up more damage as a [[tech-chasing]] move.}}
*{{buff|[[Grenade]]s now explode quicker.}}
*{{buff|[[Grenade]]s now explode quicker.}}
*{{buff|Snake can stick [[C4]] to players on the ground, and it has more KO potential. In addition, it can be planted much quicker and with no distinctive sound effect, while the detonation animation can be cancelled.}}
*{{buff|[[Nikita]] has been replaced with a Tranquilizer Gun: Snake shoots a small tranquilizing projectile that puts a grounded opponent to sleep for one instant and causes airborne opponents to flinch, all while causing 1% damage. It can be fired three times, but the fourth time will be a shield-cancelable reload to be able to fire three shots again. It has more utility than the Nikita, being much faster and allowing Snake to easily [[punish]] foes affected by the attack.}}
*{{buff|[[Cypher]] now emits electricity when used, and causes opponents to take 6% damage flinch when in close radius.}}  
*{{buff|[[Cypher]] now emits electricity when used, and causes opponents to take 6% damage flinch when in close radius. The mortar's trajectory can also be controlled.}}
*{{buff|The mortar's trajectory can now be controlled.}}
*{{buff|[[C4]] has more KO potential. In addition, it doesn't disappear unless Snake dies or sets it off, and the detonation animation can be canceled by holding the special button for some sort of feint.}}
*{{nerf|Significantly lighter; he is now only slightly heavier than Captain Falcon and Link.}}
*{{nerf|The general new physics of ''Project M'', which include enhanced air movements and the re-introduction of techniques such as [[wavedash]]ing, increase the pace of many characters' playstyles, allowing most of the cast to overcome Snake's metagame, which was one of the most powerful in ''Brawl''. Like Meta Knight, Snake gets minor benefits from these techniques other than L-canceling, compared to other characters.}}
*{{nerf|Only one grenade can be out at a time.}}
*{{nerf|Significantly lighter; Snake is now only slightly heavier than Captain Falcon and Link.}}
*{{nerf|Cypher gains less vertical distance.}}
*{{nerf|New up tilt has significantly less range and decreased KO potential.}}
*{{nerf|Snake cannot detonate a C4 that is far from him.}}
*{{nerf|Neutral aerial deals less damage, and the last kick also deals less knockback.}}
*{{change|Up tilt has been replaced with an uppercut that deals 12% damage and combos well at low percentages, similar to Captain Falcon's up smash from ''Smash 64''.}}
*{{nerf|Down aerial can no longer KO onstage opponents properly.}}
*{{change|Has a different attack while crawling as opposed to just crouching: he will stab using a knife instead of using a spin kick. This deals 5% damage with low knockback, but can set up combos.}}
*{{nerf|New forward smash has less KO potential, and the third hit is easy to [[DI]] out of at high precents.}}
*{{change|Forward smash has been replaced with a knife combo, slashing twice. It has low knockback and deals up to 16% damage when fully charged.}}
*{{nerf|Only one Grenade can be out at a time.}}
*{{change|Down aerial's last stomp is now a [[meteor smash]].}}
*{{nerf|Cypher gains less vertical distance, and it no longer gives [[launch resistance]] to Snake.}}
*{{change|[[Nikita]] has been replaced with Tranquilizer Gun. It can put a grounded opponent to sleep for one instant and causes airborne opponents to flinch, all while causing a little damage. It can be fired three times, but the fourth time will be a shield-cancelable reload to be able to fire three shots again.}}
*{{nerf|Forward and back throws are worse at KOing by themselves.}}
*{{change|C4 no longer transfers between players, and doesn't disappear unless Snake dies or sets it off.}}
*{{nerf|[[Cardboard Box]] no longer affects opponents.}}
*{{change|Has a different attack while crawling as opposed to just crouching: he will stab using a knife instead of performing a spin kick. This deals low damage and knockback, but can set up combos.}}
*{{change|C4 no longer transfers between players, and Snake says "There!" upon sticking it to a character.}}
*{{change|His blue costume is more noticeable as a Blue Team costume.}}
*{{change|His blue costume is more noticeable as a Blue Team costume.}}
*{{change|Up taunt has been changed to a taunt where Snake briefly smokes, taking 1% damage when he does so. In build prior to 3.0, Snake would instead touch his beard saying either "Tasty!" or "Not Even Close!"}}
*{{change|Up taunt has been changed to a taunt where Snake briefly smokes, taking 1% damage when he does so. He then drops the cigarrete in front of him, causing 4% [[flame]] damage to nearby opponents. It is the longest taunt in the game.}}
*{{change|Side taunt now has Snake speak into his codec, saying, "Colonel, mission accomplished." Similar to one of Snake's [[victory pose]]s.}}
*{{change|Down taunt is still his Cardboard Box, but has the speed of the former up taunt.}}
*{{change|Side taunt now has Snake speak into his codec, saying "Colonel, mission accomplished", similar to in one of his [[victory pose]]s.}}


==Moveset==
==Moveset==

Revision as of 20:15, January 7, 2014

Stub.png
For the unmodded version of Snake, see Snake (SSBB).
Snake
in Project M and Project+
Snake SSBB.jpg
MetalGearSymbol.svg
Universe Metal Gear
Base game appearance Brawl
Snake (SSBB)

Snake is a playable character in the Brawl mod Project M.

Attributes

Changes from Brawl to PM

Snake generally received multiple buffs, nerfs, and general changes from Brawl to PM. His main nerf is that the game's new physics weaken many of his options that were formerly dominant, similar to with Meta Knight, though he still gets plenty of other desirable buffs.

  • Buff Snake's grounded jump height has been increased, which along with the faster falling speeds and addition of L-canceling, allow better and less risky usage of his aerial attacks and also equip him with a powerful SHFFL.
  • Buff First hit of forward tilt now causes grounded opponents to bounce upwards, allowing the second hit to connect more reliably.
  • Buff Up tilt has been replaced with an uppercut that can combo well at low percentages, similar to Captain Falcon's up smash from Smash 64.
  • Buff Neutral aerial hits three times (as opposed to four), allowing all kicks to connect in a short hop and rack up damage to launch the opponent afterwards.
  • Buff Tip of forward aerial now spikes, being a deadlier edge-guarding move when spaced correctly.
  • Buff Down aerial's last stomp is now a meteor smash, also acting better as an edge-guarding move.
  • Buff Forward smash is replaced with a knife combo, where Snake slashes twice in front of him, then performs a third stronger slash with a second press of the attack button. It is much faster than his previous forward smash and can efficiently rack up damage at low percentages, with the third hit gaining KO potential.
  • Buff Up smash's grenades deal higher damage, and their horizontal angle is no longer random; instead, the player can control it like with Ivysaur's Seed Bomb.
  • Buff Down smash's mines can now KO at lower percentages, can be planted quicker, and have a larger detection radius.
  • Buff Can drag grabbed enemies sideways by using the left and right taunt buttons.
  • Buff Forward and back throw have very little knockback growth, so it is easier to throw opponents into mines and C4s.
  • Buff Down throw deals more damage and ends faster, forcing the opponent to act faster and racking up more damage as a tech-chasing move.
  • Buff Grenades now explode quicker.
  • Buff Nikita has been replaced with a Tranquilizer Gun: Snake shoots a small tranquilizing projectile that puts a grounded opponent to sleep for one instant and causes airborne opponents to flinch, all while causing 1% damage. It can be fired three times, but the fourth time will be a shield-cancelable reload to be able to fire three shots again. It has more utility than the Nikita, being much faster and allowing Snake to easily punish foes affected by the attack.
  • Buff Cypher now emits electricity when used, and causes opponents to take 6% damage flinch when in close radius. The mortar's trajectory can also be controlled.
  • Buff C4 has more KO potential. In addition, it doesn't disappear unless Snake dies or sets it off, and the detonation animation can be canceled by holding the special button for some sort of feint.
  • Nerf The general new physics of Project M, which include enhanced air movements and the re-introduction of techniques such as wavedashing, increase the pace of many characters' playstyles, allowing most of the cast to overcome Snake's metagame, which was one of the most powerful in Brawl. Like Meta Knight, Snake gets minor benefits from these techniques other than L-canceling, compared to other characters.
  • Nerf Significantly lighter; Snake is now only slightly heavier than Captain Falcon and Link.
  • Nerf New up tilt has significantly less range and decreased KO potential.
  • Nerf Neutral aerial deals less damage, and the last kick also deals less knockback.
  • Nerf Down aerial can no longer KO onstage opponents properly.
  • Nerf New forward smash has less KO potential, and the third hit is easy to DI out of at high precents.
  • Nerf Only one Grenade can be out at a time.
  • Nerf Cypher gains less vertical distance, and it no longer gives launch resistance to Snake.
  • Nerf Forward and back throws are worse at KOing by themselves.
  • Nerf Cardboard Box no longer affects opponents.
  • Change Has a different attack while crawling as opposed to just crouching: he will stab using a knife instead of performing a spin kick. This deals low damage and knockback, but can set up combos.
  • Change C4 no longer transfers between players, and Snake says "There!" upon sticking it to a character.
  • Change His blue costume is more noticeable as a Blue Team costume.
  • Change Up taunt has been changed to a taunt where Snake briefly smokes, taking 1% damage when he does so. He then drops the cigarrete in front of him, causing 4% flame damage to nearby opponents. It is the longest taunt in the game.
  • Change Down taunt is still his Cardboard Box, but has the speed of the former up taunt.
  • Change Side taunt now has Snake speak into his codec, saying "Colonel, mission accomplished", similar to in one of his victory poses.

Moveset

Up to date as of version 3.0.

Name Damage Description
Neutral attack
Forward tilt
Up tilt
Down tilt
Dash attack
Forward smash
Up smash
Down smash
Neutral aerial
Forward aerial
Back aerial
Up aerial
Down aerial
Grab
Pummel
Forward throw
Back throw
Up throw
Down throw
Floor attack (front)
Floor attack (back)
Floor attack (trip)
Edge attack (fast)
Edge attack (slow)
Neutral special Hand Grenade
Side special Tranquilizer
Up special Cypher
Down special C4
Final Smash Grenade Launcher

In competitive play

Notable players

External links