Kirby (PM): Difference between revisions
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*{{buff|Dash attack has more versatility; it has less [[ending lag]] and propels Kirby faster. It now also hits consecutive times, linking better and dealing more damage (12% as opposed to 8%). This means it has more [[combo]] ability and can setup an [[edgeguard]].}} | *{{buff|Dash attack has more versatility; it has less [[ending lag]] and propels Kirby faster. It now also hits consecutive times, linking better and dealing more damage (12% as opposed to 8%). This means it has more [[combo]] ability and can setup an [[edgeguard]].}} | ||
*{{buff|Neutral air initiates much faster and lasts for shorter, dealing a strong hit with increased knockback if sweetspotted.}} | *{{buff|Neutral air initiates much faster and lasts for shorter, dealing a strong hit with increased knockback if sweetspotted.}} | ||
*{{buff|Hits of forward air link better and deal 17% damage total (5% more).}} | *{{buff|Hits of forward air no longer possess a landing hitbox, but link better and deal 17% damage total (5% more).}} | ||
*{{buff|Back air has more range at Kirby's front, similar to the ''Smash 64'' version.}} | *{{buff|Back air has more range at Kirby's front, similar to the ''Smash 64'' version.}} | ||
*{{buff|Up aerial | *{{buff|Up aerial not only has gained its former KO potential, but it now [[semi-spike]]s when hitting late, making it deadlier.}} | ||
*{{buff|Down aerial has faster start-up and deals 6 hits of 3% damage (6% more total), acting as a better edge-guarding move.}} | *{{buff|Down aerial has faster start-up and deals 6 hits of 3% damage (6% more total), acting as a better edge-guarding move.}} | ||
*{{buff|[[Inhale]] and | *{{buff|Retains [[Angling|angle]]-able forward smash from ''Brawl''.}} | ||
*{{buff|[[Inhale]] and grounded [[Hammer]] both have faster start-up.}} | |||
*{{buff|Sourspot of grounded Hammer deals higher damage (2% more) and is smaller. The aerial version is like in ''Brawl'', with more powerful sweetspots, further improving its utility.}} | |||
*{{buff|Most copy abilities are altered to be more familiar to Kirby's playstyle, rather than just being identical to those of the original character. For example, [[Chomp]] bites more times and deals stronger damage, while [[Chef]] shoots food faster.}} | *{{buff|Most copy abilities are altered to be more familiar to Kirby's playstyle, rather than just being identical to those of the original character. For example, [[Chomp]] bites more times and deals stronger damage, while [[Chef]] shoots food faster.}} | ||
*{{buff|Can now aim [[Final Cutter]] horizontally when airborne, which gives a single hit of 8% damage and can be quickly canceled into an aerial as it ends, extending [[combo]] options. Also, Kirby can use any action (except another Final Cutter) afterwards, including an air dodge, extending his [[recovery]].}} | *{{buff|Can now aim [[Final Cutter]] horizontally when airborne, which gives a single hit of 8% damage and can be quickly canceled into an aerial as it ends, extending [[combo]] options. Also, Kirby can use any action (except another Final Cutter) afterwards, including an air dodge, extending his [[recovery]].}} | ||
*{{buff|[[Stone]] now starts and falls faster, and gives Kirby gradually more powerful armor during its transformation. It gives light armor during start-up, then quickly turns into medium armor, and lastly it becomes heavy armor as Kirby transforms completely. Kirby can also act out of a detransformation sooner.}} | *{{buff|[[Stone]] now starts and falls faster, and gives Kirby gradually more powerful armor during its transformation. It gives light armor during start-up, then quickly turns into medium armor, and lastly it becomes heavy armor as Kirby transforms completely. Kirby can also act out of a detransformation sooner, and landing with the move produces additional quake hitboxes as in ''Brawl''.}} | ||
*{{buff|Retains throw mechanics from ''Brawl'': forward and back throw cannot be escaped, up throw lands on soft [[platform]]s, and down throw's kicks deal damage.}} | |||
*{{buff|Throws (except down throw) follow up better into aerial attacks, increasing Kirby's KO ability.}} | *{{buff|Throws (except down throw) follow up better into aerial attacks, increasing Kirby's KO ability.}} | ||
*{{nerf|Up aerial decays on damage (from 15% to 12%) depending on when it hits.}} | |||
*{{nerf|Down aerial no longer has a landing hitbox.}} | *{{nerf|Down aerial no longer has a landing hitbox.}} | ||
*{{nerf|Inhale deals less damage to foes when copying abilities.}} | *{{nerf|Inhale deals less damage to foes when copying abilities.}} | ||
*{{nerf|Grounded Hammer has | *{{nerf|Grounded Hammer has ''Brawl'' range, being smaller.}} | ||
*{{nerf|Stone now deals just 9% damage (half the original) when falling, and Kirby can now receive damage when transformed. When on the ground, it also last for a maximum of only one second.}} | *{{nerf|Stone now deals just 9% damage (half the original) when falling, and Kirby can now receive damage when transformed. When on the ground, it also last for a maximum of only one second.}} | ||
*{{nerf|Forward and up throws deal less damage (4% and 7% respectively).}} | *{{nerf|Forward and up throws deal less damage (4% and 7% respectively).}} | ||
*{{change|Shares all copied neutral specials changes with the original characters, exceptions being: {{PM|Bowser}}, {{PM|Wario}}, {{PM|Ivysaur}}, {{PM|Squirtle}}, {{PM|Lucario}}, {{PM|Mewtwo}}, {{PM|Lucas}}, {{PM|Mr. Game & Watch}}, {{PM|Olimar}}, {{PM|Roy}} and {{PM|Sonic}}.}} | *{{change|Shares all copied neutral specials changes with the original characters, exceptions being: {{PM|Bowser}}, {{PM|Wario}}, {{PM|Ivysaur}}, {{PM|Squirtle}}, {{PM|Lucario}}, {{PM|Mewtwo}}, {{PM|Lucas}}, {{PM|Mr. Game & Watch}}, {{PM|Olimar}}, {{PM|Roy}} and {{PM|Sonic}}.}} | ||
**{{buff|[[Chomp]] hold enemies for longer and bites more times, inflicting 5% damage and biting a maximum of 6 times, dealing 30% damage total. Can also spit enemies backwards.}} | **{{buff|[[Chomp]] hold enemies for longer and bites more times, inflicting 5% damage and biting a maximum of 6 times, dealing 30% damage total. Can also spit enemies backwards.}} | ||
***{{change|For Wario's hat, Kirby now wears the yellow "W" cap as opposed to the biker cap.}} | |||
**{{buff|[[Flare Blade]] deals less damage when uncharged, but charges faster.}} | **{{buff|[[Flare Blade]] deals less damage when uncharged, but charges faster.}} | ||
***{{change|He uses the Final Cutter sword rather than the Sword of Seals to perform the attack.}} | ***{{change|He uses the Final Cutter sword rather than the Sword of Seals to perform the attack.}} | ||
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**{{nerf|Squirtle's and Olimar's abilities remain unchaged from ''Brawl'', so [[Water Gun]] deals no damage when charged, and [[Pikmin Pluck]] cannot be used to "stall" in the air.}} | **{{nerf|Squirtle's and Olimar's abilities remain unchaged from ''Brawl'', so [[Water Gun]] deals no damage when charged, and [[Pikmin Pluck]] cannot be used to "stall" in the air.}} | ||
**{{nerf|Cannot perform a Blast Attack with [[Homing Attack]], and possesses higher landing lag from hitting an opponent.}} | **{{nerf|Cannot perform a Blast Attack with [[Homing Attack]], and possesses higher landing lag from hitting an opponent.}} | ||
**{{change|When copying Ivysaur's ability, Kirby will instantly have a charged Solar Beam. After using it, though, he won't be able to charge another and will be practically useless, so that he has to drop the hat and copy Ivysaur again in order to use another Solar Beam.}} | **{{change|When copying Ivysaur's ability, Kirby will instantly have a charged Solar Beam. After using it, though, he won't be able to charge another and will be practically useless, so that he has to drop the hat and copy Ivysaur again in order to use another Solar Beam.}} | ||
**{{change|For Lucas's ability, Kirby copies PK Freeze (side special) rather than Offense Up. It acts more like a traditional projectile; it still possesses high hitlag with 5% damage, but has faster start-up and is not land-cancelable.}} | **{{change|For Lucas's ability, Kirby copies PK Freeze (side special) rather than Offense Up. It acts more like a traditional projectile; it still possesses high hitlag with 5% damage, but has faster start-up and is not land-cancelable.}} | ||
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*{{change|Down throw kicks less times and deals 8% damage (4% less), but at low percentages acts better for [[tech-chasing]].}} | *{{change|Down throw kicks less times and deals 8% damage (4% less), but at low percentages acts better for [[tech-chasing]].}} | ||
*{{change|Only down taunt removes copy abilities.}} | *{{change|Only down taunt removes copy abilities.}} | ||
*{{change|Down taunt can emit two different voice clips, depending if the button is either held or just pressed. The latter one is longer, similar to the ''Melee'' version.}} | |||
==Moveset== | ==Moveset== |
Revision as of 14:46, December 13, 2013
Kirby in Project M and Project+ | |
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Universe | Kirby |
Base game appearance | Brawl |
Kirby is a playable character in the Brawl mod Project M.
Attributes
Changes from Melee to PM
- Increased air speed, giving Kirby an easier time with combos and recovery.
- All tilts deal slightly stronger damage.
- Dash attack has more versatility; it has less ending lag and propels Kirby faster. It now also hits consecutive times, linking better and dealing more damage (12% as opposed to 8%). This means it has more combo ability and can setup an edgeguard.
- Neutral air initiates much faster and lasts for shorter, dealing a strong hit with increased knockback if sweetspotted.
- Hits of forward air no longer possess a landing hitbox, but link better and deal 17% damage total (5% more).
- Back air has more range at Kirby's front, similar to the Smash 64 version.
- Up aerial not only has gained its former KO potential, but it now semi-spikes when hitting late, making it deadlier.
- Down aerial has faster start-up and deals 6 hits of 3% damage (6% more total), acting as a better edge-guarding move.
- Retains angle-able forward smash from Brawl.
- Inhale and grounded Hammer both have faster start-up.
- Sourspot of grounded Hammer deals higher damage (2% more) and is smaller. The aerial version is like in Brawl, with more powerful sweetspots, further improving its utility.
- Most copy abilities are altered to be more familiar to Kirby's playstyle, rather than just being identical to those of the original character. For example, Chomp bites more times and deals stronger damage, while Chef shoots food faster.
- Can now aim Final Cutter horizontally when airborne, which gives a single hit of 8% damage and can be quickly canceled into an aerial as it ends, extending combo options. Also, Kirby can use any action (except another Final Cutter) afterwards, including an air dodge, extending his recovery.
- Stone now starts and falls faster, and gives Kirby gradually more powerful armor during its transformation. It gives light armor during start-up, then quickly turns into medium armor, and lastly it becomes heavy armor as Kirby transforms completely. Kirby can also act out of a detransformation sooner, and landing with the move produces additional quake hitboxes as in Brawl.
- Retains throw mechanics from Brawl: forward and back throw cannot be escaped, up throw lands on soft platforms, and down throw's kicks deal damage.
- Throws (except down throw) follow up better into aerial attacks, increasing Kirby's KO ability.
- Up aerial decays on damage (from 15% to 12%) depending on when it hits.
- Down aerial no longer has a landing hitbox.
- Inhale deals less damage to foes when copying abilities.
- Grounded Hammer has Brawl range, being smaller.
- Stone now deals just 9% damage (half the original) when falling, and Kirby can now receive damage when transformed. When on the ground, it also last for a maximum of only one second.
- Forward and up throws deal less damage (4% and 7% respectively).
- Shares all copied neutral specials changes with the original characters, exceptions being: Bowser, Wario, Ivysaur, Squirtle, Lucario, Mewtwo, Lucas, Mr. Game & Watch, Olimar, Roy and Sonic.
- Chomp hold enemies for longer and bites more times, inflicting 5% damage and biting a maximum of 6 times, dealing 30% damage total. Can also spit enemies backwards.
- For Wario's hat, Kirby now wears the yellow "W" cap as opposed to the biker cap.
- Flare Blade deals less damage when uncharged, but charges faster.
- He uses the Final Cutter sword rather than the Sword of Seals to perform the attack.
- Fire Breath cannot be flame-canceled and doesn't possess an ending bite.
- Cannot perform a super attack with Aura Sphere.
- Squirtle's and Olimar's abilities remain unchaged from Brawl, so Water Gun deals no damage when charged, and Pikmin Pluck cannot be used to "stall" in the air.
- Cannot perform a Blast Attack with Homing Attack, and possesses higher landing lag from hitting an opponent.
- When copying Ivysaur's ability, Kirby will instantly have a charged Solar Beam. After using it, though, he won't be able to charge another and will be practically useless, so that he has to drop the hat and copy Ivysaur again in order to use another Solar Beam.
- For Lucas's ability, Kirby copies PK Freeze (side special) rather than Offense Up. It acts more like a traditional projectile; it still possesses high hitlag with 5% damage, but has faster start-up and is not land-cancelable.
- For Mewtwo's ability, copies Disable (down special) rather than Shadow Ball.
- Chef tosses foods much faster and is still land-cancelable, but cannot toss "giant" foods.
- Chomp hold enemies for longer and bites more times, inflicting 5% damage and biting a maximum of 6 times, dealing 30% damage total. Can also spit enemies backwards.
- Down throw kicks less times and deals 8% damage (4% less), but at low percentages acts better for tech-chasing.
- Only down taunt removes copy abilities.
- Down taunt can emit two different voice clips, depending if the button is either held or just pressed. The latter one is longer, similar to the Melee version.
Moveset
Up to date as of [version].
Name | Damage | Description | |
---|---|---|---|
Neutral attack | |||
Forward tilt | |||
Up tilt | |||
Down tilt | |||
Dash attack | |||
Forward smash | |||
Up smash | |||
Down smash | |||
Neutral aerial | |||
Forward aerial | |||
Back aerial | |||
Up aerial | |||
Down aerial | |||
Glide attack | |||
Grab | — | ||
Pummel | |||
Forward throw | |||
Back throw | |||
Up throw | |||
Down throw | |||
Floor attack (front) | |||
Floor attack (back) | |||
Floor attack (trip) | |||
Edge attack (fast) | |||
Edge attack (slow) | |||
Neutral special | |||
Side special | |||
Up special | |||
Down special | |||
Final Smash |
External links
Playable characters in Project M and Project+ | |
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Playable characters | Bowser (Giga Bowser) · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Falco · Fox · Ganondorf · Ice Climbers · Ike · Ivysaur · Jigglypuff · King Dedede · Kirby · Knuckles · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Snake · Sonic · Squirtle · Toon Link · Wario (Wario-Man) · Wolf · Yoshi · Zelda · Zero Suit Samus |