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Project M

Ness (PM): Difference between revisions

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*{{buff|Ness can [[double jump cancel]] again, though it is now optional; just pressing and then releasing the jump button when attacking will cause him to DJC, while holding the jump button causes him to perform a rising aerial, just like characters who cannot use this technique. Special moves will always DJC.}}
*{{buff|Ness can [[double jump cancel]] again, though it is now optional; just pressing and then releasing the jump button when attacking will cause him to DJC, while holding the jump button causes him to perform a rising aerial, just like characters who cannot use this technique. Special moves will always DJC.}}
*{{buff|Midair jump speed increased.}}
*{{buff|Midair jump speed increased.}}
*{{buff|Neutral aerial initiates slightly faster.}}
*{{buff|Up aerial and the sweetspot of back aerial were given more KO power.}}
*{{buff|Up aerial and the sweetspot of back aerial were given more KO power.}}
*{{buff|[[Down aerial]] reverted to ''Smash 64'' speed, which almost removes its [[startup]] lag entirely.}}
*{{buff|[[Down aerial]] reverted to ''Smash 64'' speed, which almost removes its [[startup]] lag entirely.}}
*{{buff|[[Up smash]] is much faster and deals better damage and knockback, being more reliable at juggling and KOing.}}
*{{buff|[[Up smash]] is much faster and deals better damage and knockback, being more reliable at juggling and KOing.}}
*{{buff|[[Down smash]] also deals better damage and knockback, serving as a powerful on-stage [[edge-guarding]] tool.}}
*{{buff|[[Down smash]] covers more distance and also deals better damage and knockback, serving as a powerful on-stage [[edge-guarding]] tool.}}
*{{buff|Both up and down smashes can now be held even when near an edge.}}
*{{buff|Both up and down smashes can now be held even when near an edge.}}
*{{buff|[[PK Fire]]'s flame effect activates even on [[shield]]s, and it has ''Brawl'' power. It also keeps forward momentum when used in midair.}}
*{{buff|[[PK Flash]] moves farther and faster, greatly improving its use as an [[edgeguard]]ing move. It also no longer enforces [[helplessness]].}}
*{{buff|[[PK Fire]]'s flame effect activates even on [[shield]]s, and has ''Brawl'' power. It also keeps forward momentum when used in midair.}}
*{{buff|[[PK Thunder 2]] travels much farther and keeps its hitbox throughout the move.}}
*{{buff|[[PK Thunder 2]] travels much farther and keeps its hitbox throughout the move.}}
*{{buff|Ness can jump out of [[PSI Magnet]], similar to with [[Reflector]]. When absorbing a projectile, he can also cancel the move to go into the ending animation afterwards, preventing rapid-fire projectiles such as Fox's [[Blaster]] from trapping him into the move indefinitely.}}
*{{buff|Ness can jump out of [[PSI Magnet]], similar to with [[Reflector]]. When absorbing a projectile, he can also cancel the move to go into the ending animation afterwards, preventing rapid-fire projectiles such as Fox's [[Blaster]] from trapping him into the move indefinitely.}}
*{{buff|PSI Magnet can now deal damage consecutively; it has a center hitbox that inflicts 4% damage with diagonal knockback, and others at the "outlines" that deal 2% with no knockback and can turn [[Idle pose|idle]] foes around.}}
*{{buff|PSI Magnet can now deal damage consecutively; it has a primary hitbox that inflicts 4% damage with diagonal knockback, then repeated ones that deal 2% with no knockback and turn [[Idle pose|idle]] foes around.}}
*{{nerf|[[Yoyo glitch]] no longer exists.}}
*{{buff|Dash [[grab]] range from ''Melee'' increased.}}
*{{nerf|[[Yoyo glitch|Yoyo/Jacket glitch]] no longer exists.}}
*{{nerf|[[Down tilt]] now has a more vertical angle, removing its [[infinite]] capacities.}}
*{{nerf|[[Down tilt]] now has a more vertical angle, removing its [[infinite]] capacities.}}
*{{change|[[PK Flash]] has a smaller range, but it moves faster and farther.}}
*{{nerf|PK Flash, though retaining its powerful knockback, is smaller and deals much less damage.}}
*{{change|Forward smash's sourspot produces the "wooden bat" SFX from ''Brawl'', while sweetspot displays a [[ping]] sound like in ''Melee'' and ''Smash 64''.}}
*{{change|Forward smash's sourspot produces the "wooden bat" SFX from ''Brawl'', while sweetspot displays a [[ping]] sound like in ''Melee'' and ''Smash 64''.}}
*{{change|Revamped [[on-screen appearance]]: the vortex of [[wikibound: Teleport|Teleport]] now appears as well, similar to in ''Melee''{{'}}s opening.}}
*{{change|Revamped [[on-screen appearance]]: the vortex of [[wikibound: Teleport|Teleport]] now appears as well, similar to in ''Melee''{{'}}s opening.}}

Revision as of 17:36, December 14, 2013

Stub.png
For the original version of Ness which this mod's Ness was based off of gameplay-wise, see Ness (SSBM).
For the unmodded version of Ness, see Ness (SSBB).
Ness
in Project M and Project+
Ness SSBB.jpg
EarthboundSymbol.svg
Universe EarthBound
Base game appearance Brawl
Alternate costume Pajama Ness
Ness (SSBB)

Ness is a playable character in the Brawl mod Project M.

Attributes

Changes from Melee to PM

  • Buff Ness can double jump cancel again, though it is now optional; just pressing and then releasing the jump button when attacking will cause him to DJC, while holding the jump button causes him to perform a rising aerial, just like characters who cannot use this technique. Special moves will always DJC.
  • Buff Midair jump speed increased.
  • Buff Neutral aerial initiates slightly faster.
  • Buff Up aerial and the sweetspot of back aerial were given more KO power.
  • Buff Down aerial reverted to Smash 64 speed, which almost removes its startup lag entirely.
  • Buff Up smash is much faster and deals better damage and knockback, being more reliable at juggling and KOing.
  • Buff Down smash covers more distance and also deals better damage and knockback, serving as a powerful on-stage edge-guarding tool.
  • Buff Both up and down smashes can now be held even when near an edge.
  • Buff PK Flash moves farther and faster, greatly improving its use as an edgeguarding move. It also no longer enforces helplessness.
  • Buff PK Fire's flame effect activates even on shields, and has Brawl power. It also keeps forward momentum when used in midair.
  • Buff PK Thunder 2 travels much farther and keeps its hitbox throughout the move.
  • Buff Ness can jump out of PSI Magnet, similar to with Reflector. When absorbing a projectile, he can also cancel the move to go into the ending animation afterwards, preventing rapid-fire projectiles such as Fox's Blaster from trapping him into the move indefinitely.
  • Buff PSI Magnet can now deal damage consecutively; it has a primary hitbox that inflicts 4% damage with diagonal knockback, then repeated ones that deal 2% with no knockback and turn idle foes around.
  • Buff Dash grab range from Melee increased.
  • Nerf Yoyo/Jacket glitch no longer exists.
  • Nerf Down tilt now has a more vertical angle, removing its infinite capacities.
  • Nerf PK Flash, though retaining its powerful knockback, is smaller and deals much less damage.
  • Change Forward smash's sourspot produces the "wooden bat" SFX from Brawl, while sweetspot displays a ping sound like in Melee and Smash 64.
  • Change Revamped on-screen appearance: the vortex of Teleport now appears as well, similar to in Melee's opening.
  • Change Ness now has a secret taunt: he poses at the screen and a "photo" flash is displayed, based on the iconic Fuzzy Pickles moments in his origin game, Earthbound.

Pajama Ness

Ness' Alternate Costume will be set on the pajamas he wears in the beginning of Earthbound

Ness' Alternate Costume

Moveset

Up to date as of [version].

Name Damage Description
Neutral attack
Forward tilt
Up tilt
Down tilt
Dash attack
Forward smash
Up smash
Down smash
Neutral aerial
Forward aerial
Back aerial
Up aerial
Down aerial
Glide attack
Grab
Pummel
Forward throw
Back throw
Up throw
Down throw
Floor attack (front)
Floor attack (back)
Floor attack (trip)
Edge attack (fast)
Edge attack (slow)
Neutral special
Side special
Up special
Down special
Final Smash

In competitive play

Notable players

External links