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Ness (PM): Difference between revisions
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Omega Tyrant (talk | contribs) m (→Changes from Melee to PM: ew) |
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*{{buff|Ness can [[double jump cancel]] again, though it is now optional; just pressing and then releasing the jump button when attacking will cause him to DJC, while holding the jump button causes him to perform a rising aerial, just like characters who cannot use this technique. Special moves will always DJC.}} | *{{buff|Ness can [[double jump cancel]] again, though it is now optional; just pressing and then releasing the jump button when attacking will cause him to DJC, while holding the jump button causes him to perform a rising aerial, just like characters who cannot use this technique. Special moves will always DJC.}} | ||
*{{buff|Midair jump speed increased.}} | *{{buff|Midair jump speed increased.}} | ||
*{{buff|Neutral aerial initiates slightly faster.}} | |||
*{{buff|Up aerial and the sweetspot of back aerial were given more KO power.}} | *{{buff|Up aerial and the sweetspot of back aerial were given more KO power.}} | ||
*{{buff|[[Down aerial]] reverted to ''Smash 64'' speed, which almost removes its [[startup]] lag entirely.}} | *{{buff|[[Down aerial]] reverted to ''Smash 64'' speed, which almost removes its [[startup]] lag entirely.}} | ||
*{{buff|[[Up smash]] is much faster and deals better damage and knockback, being more reliable at juggling and KOing.}} | *{{buff|[[Up smash]] is much faster and deals better damage and knockback, being more reliable at juggling and KOing.}} | ||
*{{buff|[[Down smash]] also deals better damage and knockback, serving as a powerful on-stage [[edge-guarding]] tool.}} | *{{buff|[[Down smash]] covers more distance and also deals better damage and knockback, serving as a powerful on-stage [[edge-guarding]] tool.}} | ||
*{{buff|Both up and down smashes can now be held even when near an edge.}} | *{{buff|Both up and down smashes can now be held even when near an edge.}} | ||
*{{buff|[[PK Fire]]'s flame effect activates even on [[shield]]s, and | *{{buff|[[PK Flash]] moves farther and faster, greatly improving its use as an [[edgeguard]]ing move. It also no longer enforces [[helplessness]].}} | ||
*{{buff|[[PK Fire]]'s flame effect activates even on [[shield]]s, and has ''Brawl'' power. It also keeps forward momentum when used in midair.}} | |||
*{{buff|[[PK Thunder 2]] travels much farther and keeps its hitbox throughout the move.}} | *{{buff|[[PK Thunder 2]] travels much farther and keeps its hitbox throughout the move.}} | ||
*{{buff|Ness can jump out of [[PSI Magnet]], similar to with [[Reflector]]. When absorbing a projectile, he can also cancel the move to go into the ending animation afterwards, preventing rapid-fire projectiles such as Fox's [[Blaster]] from trapping him into the move indefinitely.}} | *{{buff|Ness can jump out of [[PSI Magnet]], similar to with [[Reflector]]. When absorbing a projectile, he can also cancel the move to go into the ending animation afterwards, preventing rapid-fire projectiles such as Fox's [[Blaster]] from trapping him into the move indefinitely.}} | ||
*{{buff|PSI Magnet can now deal damage consecutively; it has a | *{{buff|PSI Magnet can now deal damage consecutively; it has a primary hitbox that inflicts 4% damage with diagonal knockback, then repeated ones that deal 2% with no knockback and turn [[Idle pose|idle]] foes around.}} | ||
*{{nerf|[[Yoyo glitch]] no longer exists.}} | *{{buff|Dash [[grab]] range from ''Melee'' increased.}} | ||
*{{nerf|[[Yoyo glitch|Yoyo/Jacket glitch]] no longer exists.}} | |||
*{{nerf|[[Down tilt]] now has a more vertical angle, removing its [[infinite]] capacities.}} | *{{nerf|[[Down tilt]] now has a more vertical angle, removing its [[infinite]] capacities.}} | ||
*{{ | *{{nerf|PK Flash, though retaining its powerful knockback, is smaller and deals much less damage.}} | ||
*{{change|Forward smash's sourspot produces the "wooden bat" SFX from ''Brawl'', while sweetspot displays a [[ping]] sound like in ''Melee'' and ''Smash 64''.}} | *{{change|Forward smash's sourspot produces the "wooden bat" SFX from ''Brawl'', while sweetspot displays a [[ping]] sound like in ''Melee'' and ''Smash 64''.}} | ||
*{{change|Revamped [[on-screen appearance]]: the vortex of [[wikibound: Teleport|Teleport]] now appears as well, similar to in ''Melee''{{'}}s opening.}} | *{{change|Revamped [[on-screen appearance]]: the vortex of [[wikibound: Teleport|Teleport]] now appears as well, similar to in ''Melee''{{'}}s opening.}} |
Revision as of 17:36, December 14, 2013
Ness in Project M and Project+ | |
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![]() | |
Universe | EarthBound |
Base game appearance | Brawl |
Alternate costume | Pajama Ness |
Ness is a playable character in the Brawl mod Project M.
Attributes
Changes from Melee to PM
Ness can double jump cancel again, though it is now optional; just pressing and then releasing the jump button when attacking will cause him to DJC, while holding the jump button causes him to perform a rising aerial, just like characters who cannot use this technique. Special moves will always DJC.
Midair jump speed increased.
Neutral aerial initiates slightly faster.
Up aerial and the sweetspot of back aerial were given more KO power.
Down aerial reverted to Smash 64 speed, which almost removes its startup lag entirely.
Up smash is much faster and deals better damage and knockback, being more reliable at juggling and KOing.
Down smash covers more distance and also deals better damage and knockback, serving as a powerful on-stage edge-guarding tool.
Both up and down smashes can now be held even when near an edge.
PK Flash moves farther and faster, greatly improving its use as an edgeguarding move. It also no longer enforces helplessness.
PK Fire's flame effect activates even on shields, and has Brawl power. It also keeps forward momentum when used in midair.
PK Thunder 2 travels much farther and keeps its hitbox throughout the move.
Ness can jump out of PSI Magnet, similar to with Reflector. When absorbing a projectile, he can also cancel the move to go into the ending animation afterwards, preventing rapid-fire projectiles such as Fox's Blaster from trapping him into the move indefinitely.
PSI Magnet can now deal damage consecutively; it has a primary hitbox that inflicts 4% damage with diagonal knockback, then repeated ones that deal 2% with no knockback and turn idle foes around.
Dash grab range from Melee increased.
Yoyo/Jacket glitch no longer exists.
Down tilt now has a more vertical angle, removing its infinite capacities.
PK Flash, though retaining its powerful knockback, is smaller and deals much less damage.
Forward smash's sourspot produces the "wooden bat" SFX from Brawl, while sweetspot displays a ping sound like in Melee and Smash 64.
Revamped on-screen appearance: the vortex of Teleport now appears as well, similar to in Melee's opening.
Ness now has a secret taunt: he poses at the screen and a "photo" flash is displayed, based on the iconic Fuzzy Pickles moments in his origin game, Earthbound.
Pajama Ness
Ness' Alternate Costume will be set on the pajamas he wears in the beginning of Earthbound
Moveset
Up to date as of [version].
Name | Damage | Description | |
---|---|---|---|
Neutral attack | |||
Forward tilt | |||
Up tilt | |||
Down tilt | |||
Dash attack | |||
Forward smash | |||
Up smash | |||
Down smash | |||
Neutral aerial | |||
Forward aerial | |||
Back aerial | |||
Up aerial | |||
Down aerial | |||
Glide attack | |||
Grab | — | ||
Pummel | |||
Forward throw | |||
Back throw | |||
Up throw | |||
Down throw | |||
Floor attack (front) | |||
Floor attack (back) | |||
Floor attack (trip) | |||
Edge attack (fast) | |||
Edge attack (slow) | |||
Neutral special | |||
Side special | |||
Up special | |||
Down special | |||
Final Smash |
In competitive play
Notable players
External links
hide Playable characters in Project M and Project+ | |
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Playable characters | Bowser (Giga Bowser) · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Falco · Fox · Ganondorf · Ice Climbers · Ike · Ivysaur · Jigglypuff · King Dedede · Kirby · Knuckles · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Snake · Sonic · Squirtle · Toon Link · Wario (Wario-Man) · Wolf · Yoshi · Zelda · Zero Suit Samus |