Balanced Brawl: Difference between revisions

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→‎Features: More detailed
m (→‎Features: "Planking was removed" is uninformative when it's more complicated than that.)
m (→‎Features: More detailed)
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*Increased character balance.
*Increased character balance.
*Increased stage viability.
*Increased stage viability.
*Characters can now only grab the ledge five times consecutively without sustaining damage. If a character grabs a ledge a sixth time without getting onstage and sustaining damage, they will perform an automatic ledge climb. This significantly reduces the viability of [[plank]]ing to [[stall]].
*Characters cannot grab the ledge five times consecutively; each time a character grabs the ledge, a counter accrues, that is reset if the character enters [[hitstun]], is [[grab]]bed, is [[KO]]'d, or put under another harmful effect (such as being [[frozen]]). If a character grabs a ledge a fifth time without this counter resetting, they will perform an automatic ledge climb. This significantly reduces the viability of [[plank]]ing to [[stall]].
*No random [[tripping]]. Moves that trip the opponent such as bananas will still trip.
*No random [[tripping]]. Moves that trip the opponent such as bananas will still trip.
*Very few changes to timing.
*Very few changes to timing.