Project M

Ganondorf (PM): Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Line 22: Line 22:
*{{buff|[[Forward tilt|Forward]] and [[down tilt]]s are those of ''Brawl'', but the former can now be angled and both possess less ending lag.}}
*{{buff|[[Forward tilt|Forward]] and [[down tilt]]s are those of ''Brawl'', but the former can now be angled and both possess less ending lag.}}
*{{buff|[[Dash attack]] has its speed from ''Melee'', but uses ''Brawl'' damage and knockback values, being much stronger.}}
*{{buff|[[Dash attack]] has its speed from ''Melee'', but uses ''Brawl'' damage and knockback values, being much stronger.}}
*{{buff|New [[up tilt]]: Ganondorf lifts his foot, then brings down an electric stomp of high reach. Lasts for about 70 frames, and hits twice, much like {{SSB|Captain Falcon}}'s u-tilt in ''Smash 64'', with the second hit having strong power and knockback. Foot lift deals 8% damage, then the stomp does 22%, for a total of 30% (3% more than the ''Brawl'' up tilt).}}
*{{buff|New [[up tilt]]: Ganondorf lifts his foot, then brings down an electric stomp of high reach. Lasts for about 60 frames, and hits twice, much like {{SSB|Captain Falcon}}'s u-tilt in ''Smash 64'', with the second hit having strong power and knockback. Foot lift deals 8% damage, then the stomp does 22%, for a total of 30% (3% more than the ''Brawl'' up tilt).}}
*{{buff|Forward air retains its sourspot from ''Brawl'', but it was decreased in size and now has the strength of his Melee f-air, with the sweetspot having slightly better knockback.}}
*{{buff|Forward air retains its sourspot from ''Brawl'', but it was decreased in size and now has the strength of his Melee f-air, with the sweetspot having slightly better knockback.}}
*{{buff|Can now [[DACUS]].}}
*{{buff|Can now [[DACUS]].}}
*{{buff|[[Down smash]]'s hits now link better.}}
*{{buff|[[Down smash]]'s hits now link better.}}
*{{buff|[[Warlock Punch]] keeps ''Brawl'' format, and it can also be turned around a maximum of five times.}}
*{{buff|[[Warlock Punch]] keeps ''Brawl'' format, and it can also be turned around a maximum of five times.}}
*{{buff|Retains [[Flame Choke]] from ''Brawl''. Grounded version does 12% damage (4% more) and it can now be [[tech]]ed, serving more as a tech-chasing move, while aerial version still sweetspots ledges and can pull off [[sacrificial KO]]s (though the latter is situational due to him now possessing better [[edge-guard]]ing tactics).}}
*{{buff|Retains [[Flame Choke]] from ''Brawl''. Grounded version does 12% damage (3% more), while aerial version still sweetspots ledges and can pull off [[sacrificial KO]]s (though the latter is situational due to him now possessing better [[edge-guard]]ing tactics).}}
*{{buff|If Flame Choke is used off an edge, Ganondorf will go into the ending animation of the attack instead of instantly becoming helpless, so he can grab it and come back to he stage.}}
*{{buff|If Flame Choke is used off an edge, Ganondorf will go into the ending animation of the attack instead of instantly becoming helpless, so he can grab it and come back to he stage.}}
*{{buff|[[Dark Dive]] not only has got its ''Melee'' power for grabbing attack, but it keeps animation and uppercut from ''Brawl'', as well as being able to grab [[edgehogging]] characters for powerful [[stage spike]]s and possesing a large [[edge sweetspot]], making recovery safer.}}
*{{buff|[[Dark Dive]] not only has got its ''Melee'' power for grabbing attack, but it keeps animation and uppercut from ''Brawl'', as well as being able to grab [[edgehogging]] characters for powerful [[stage spike]]s and possesing a large [[edge sweetspot]], making recovery safer.}}
Line 37: Line 37:
*{{nerf|Aerial Flame Choke now sends foes away from Ganondorf upon landing, making it harder to combo into other moves.}}
*{{nerf|Aerial Flame Choke now sends foes away from Ganondorf upon landing, making it harder to combo into other moves.}}
*{{nerf|Lack of [[Gerudo Dragon]] leaves Ganondorf with less combo finishing options.}}
*{{nerf|Lack of [[Gerudo Dragon]] leaves Ganondorf with less combo finishing options.}}
*{{change|Grounded Flame Choke can now be [[tech]]ed, acting more as a [[tech-chase]]r.}}
*{{change|Forward tilt uses a slightly different animation: Ganondorf no longer drops his leg after the kick, but instead retreats it to himself quicker, having less lag.}}
*{{change|Forward tilt uses a slightly different animation: Ganondorf no longer drops his leg after the kick, but instead retreats it to himself quicker, having less lag.}}
*{{change|Sweetspot of forward air has a [[darkness]] effect. Dark Dive now also makes Ganondorf briefly flash purple during the uppercut portion.}}
*{{change|Sweetspot of forward air has a [[darkness]] effect. Dark Dive now also makes Ganondorf briefly flash purple during the uppercut portion.}}

Revision as of 15:30, December 1, 2013

Stub.png
For the original version of Ganondorf which this mod's Ganondorf was based off of gameplay-wise, see Ganondorf (SSBM).
For the unmodded version of Ganondorf, see Ganondorf (SSBB).
Ganondorf
in Project M and Project+
Ganondorf SSBB.jpg
ZeldaSymbol.svg
Universe The Legend of Zelda
Base game appearance Brawl
Ganondorf (SSBB)

Ganondorf is a playable character in the Brawl mod Project M.

Attributes

Changes from Melee to PM

Ganondorf was buffed from Melee to Project M.

  • Buff Midair jumping height increased.
  • Buff Forward and down tilts are those of Brawl, but the former can now be angled and both possess less ending lag.
  • Buff Dash attack has its speed from Melee, but uses Brawl damage and knockback values, being much stronger.
  • Buff New up tilt: Ganondorf lifts his foot, then brings down an electric stomp of high reach. Lasts for about 60 frames, and hits twice, much like Captain Falcon's u-tilt in Smash 64, with the second hit having strong power and knockback. Foot lift deals 8% damage, then the stomp does 22%, for a total of 30% (3% more than the Brawl up tilt).
  • Buff Forward air retains its sourspot from Brawl, but it was decreased in size and now has the strength of his Melee f-air, with the sweetspot having slightly better knockback.
  • Buff Can now DACUS.
  • Buff Down smash's hits now link better.
  • Buff Warlock Punch keeps Brawl format, and it can also be turned around a maximum of five times.
  • Buff Retains Flame Choke from Brawl. Grounded version does 12% damage (3% more), while aerial version still sweetspots ledges and can pull off sacrificial KOs (though the latter is situational due to him now possessing better edge-guarding tactics).
  • Buff If Flame Choke is used off an edge, Ganondorf will go into the ending animation of the attack instead of instantly becoming helpless, so he can grab it and come back to he stage.
  • Buff Dark Dive not only has got its Melee power for grabbing attack, but it keeps animation and uppercut from Brawl, as well as being able to grab edgehogging characters for powerful stage spikes and possesing a large edge sweetspot, making recovery safer.
  • Buff Wizard's Foot has its sourspots removed for both grounded and aerial versions. They also have less ending lag.
  • Buff Up throw has less base knockback so it can follow-up better. It also uses its Brawl animation.
  • Buff Down throw's knockback scaling weakened for increased chaingrab potential.
  • Nerf New up tilt has decreased knockback scaling and can no longer drag opponents towards Ganondorf.
  • Nerf Forward smash is no longer a horizontal finisher, giving fastfallers a better resistance against it.
  • Nerf Aerial Flame Choke now sends foes away from Ganondorf upon landing, making it harder to combo into other moves.
  • Nerf Lack of Gerudo Dragon leaves Ganondorf with less combo finishing options.
  • Change Grounded Flame Choke can now be teched, acting more as a tech-chaser.
  • Change Forward tilt uses a slightly different animation: Ganondorf no longer drops his leg after the kick, but instead retreats it to himself quicker, having less lag.
  • Change Sweetspot of forward air has a darkness effect. Dark Dive now also makes Ganondorf briefly flash purple during the uppercut portion.
  • Change Back air posseses an electric effect. Both it and neutral attack now also use a different "punch" SFX similar to that of his side taunt.

Moveset

Up to date as of [version].

Name Damage Description
Neutral attack
Forward tilt
Up tilt
Down tilt
Dash attack
Forward smash
Up smash
Down smash
Neutral aerial
Forward aerial
Back aerial
Up aerial
Down aerial
Glide attack
Grab
Pummel
Forward throw
Back throw
Up throw
Down throw
Floor attack (front)
Floor attack (back)
Floor attack (trip)
Edge attack (fast)
Edge attack (slow)
Neutral special
Side special
Up special
Down special
Final Smash


External links