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Floor attack: Difference between revisions

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(Now I'm even more confused, I saw Bowser do one floor attack at around 140% but then do the other one at 150%. I don't know how this works.)
(just doing a bulk undo because it was more correct before; floor attacks vary based on front or back, not on damage)
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{{incomplete|Brawl is incomplete and needs ''Melee'' and ''Smash 64''}}
{{incomplete|Brawl is incomplete and needs ''Melee'' and ''Smash 64''}}
{{technical data|What causes which type of floor attack to be used?}}
[[File:Donkey Getting Up Attack.png|thumb|Donkey Kong using his floor recovery in ''Smash 64''.]]
[[File:Donkey Getting Up Attack.png|thumb|Donkey Kong using his floor recovery in ''Smash 64''.]]
[[File:Falco Floor Attack Melee.png|thumb|Falco using his floor recovery in ''Melee''.]]
[[File:Falco Floor Attack Melee.png|thumb|Falco using his floor recovery in ''Melee''.]]
[[File:Marth Floor Attack Trip Brawl.png|thumb|Marth using his floor recovery when tripped in ''Brawl''.]]
[[File:Marth Floor Attack Trip Brawl.png|thumb|Marth using his floor recovery when tripped in ''Brawl''.]]
A '''floor attack''', commonly known as a '''getup attack''', and referred to as '''DownAttackU''' and '''DownAttackD''' (depending on which side the character is laying on) internally in ''Brawl'' files, is a form of [[floor recovery]]. When the attack button is pressed while a [[character]] lies on the ground, the  character will simultaneously stand up and perform a weak attack that hits on both sides to create space. The attack used depends on whether the character is sitting (after [[tripping]]) or lying down. If the character has 100% or more damage, they will perform a different floor attack when lying down. In almost all cases, it does 5% or 6% damage.
A '''floor attack''', commonly known as a '''getup attack''', and referred to as '''DownAttackU''' and '''DownAttackD''' (depending on which side the character is laying on) internally in ''Brawl'' files, is a form of [[floor recovery]]. When the attack button is pressed while a [[character]] lies on the ground, the  character will simultaneously stand up and perform a weak attack that hits on both sides to create space. The attack used depends on whether the character is sitting (after [[tripping]]), lying face up, or lying face down. In almost all cases, it does 5% or 6% damage.
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==List of floor attacks in ''[[Super Smash Bros. Brawl]]''==  
==List of floor attacks in ''[[Super Smash Bros Brawl]]''==  
{|class="wikitable sortable" style="text-align:center"  
{|class="wikitable sortable" style="text-align:center"  
!Character!!Floor attack!!100% floor attack!!Trip attack
!Character!!Front!!Back!!Trip
|-  
|-  
|{{SSBB|Bowser}}
|{{SSBB|Bowser}}
||Gets up while swiping his head from behind to in front. 6%
||Leaps forward to strike with his head, then back to kick behind, and finally up into a standing position. 6%
||Gets up while swinging his hand from right to left. 6%
||Gets up while swinging his hand around. 6%
||Gets up while facing backwards, and does a claw swipe that brings him facing forward. 5%
||Gets up while facing backwards, and does a claw swipe that brings him facing forward. 5%
|-  
|-  
|{{SSBB|Captain Falcon}}
|{{SSBB|Captain Falcon}}
||Gets up by performing a handstand and kicking his legs in a circle around him. Delivers two hits to each side that do not lead into each other. 6%
||Does a still front flip.
||Gets up by performing a handstand and kicking his legs in a circle around him. Delivers two hits to each side that do not lead into each other. 6%
||Spin kicks his foes. Very fast.  
||Gets up and hits forward and backward with his fist. 5%
||Gets up and hits forward and backward with his fist.  
|-  
|-  
|{{SSBB|Charizard}}
|[[Charizard]]
||A combination rising bite and tail sweep, which hits on both sides quickly. 6%
||A combination rising bite and tail sweep, which hits on both sides quickly. 6% damage.
||
||Same as facing front.
||Swipes its claw in front of it. 5%
||Swipes its claw in front of it. 5% damage.
|-  
|-  
|[[Diddy Kong]]
|[[Diddy Kong]]

Revision as of 22:07, November 30, 2013

An icon for denoting incomplete things.
Donkey Kong using his floor recovery in Smash 64.
Falco using his floor recovery in Melee.
Marth using his floor recovery when tripped in Brawl.

A floor attack, commonly known as a getup attack, and referred to as DownAttackU and DownAttackD (depending on which side the character is laying on) internally in Brawl files, is a form of floor recovery. When the attack button is pressed while a character lies on the ground, the character will simultaneously stand up and perform a weak attack that hits on both sides to create space. The attack used depends on whether the character is sitting (after tripping), lying face up, or lying face down. In almost all cases, it does 5% or 6% damage.

List of floor attacks in Super Smash Bros Brawl

Character Front Back Trip
Bowser Leaps forward to strike with his head, then back to kick behind, and finally up into a standing position. 6% Gets up while swinging his hand around. 6% Gets up while facing backwards, and does a claw swipe that brings him facing forward. 5%
Captain Falcon Does a still front flip. Spin kicks his foes. Very fast. Gets up and hits forward and backward with his fist.
Charizard A combination rising bite and tail sweep, which hits on both sides quickly. 6% damage. Same as facing front. Swipes its claw in front of it. 5% damage.
Diddy Kong Kicks behind him, then punches in front. 6% damage. Gets up and punches on both sides. Short range, 6% damage. Kicks behind him, then in front. 5% damage.
Donkey Kong Swats with his hand in a wide arch. Claps once to each side. Spins with his fists as he stands.
Falco Punches in front of and then kicks in back of himself. Kicks behind and then in front of himself, 6% damage. Gets up while kicking in front and behind. 5% damage.
Fox Kicks behind him, then in front. 6% damage. Punches in front of him, then kicks behind him. 6% damage. Gets up and kicks on both sides with low range, 6% damage.
Ganondorf Kicks behind him, then in front. 6% damage. Flips upward, kicking with his feet, similar to his up-aerial. 6% damage. Does a rising, spinning kick. Reach of the attack extends across the entire height of his legs, and the attack is incredibly fast, 6% damage.
Ice Climbers Popo/Nana/they quickly get(s) up and hammer in both directions. This is surprisingly similar to their Down Smash, in that the back swipes' hitboxes extend a bit in front of them, and the back and forward swipes are two separate hits, making it shockingly powerful at close range (assuming both climbers fell and are in the same position). It does 6% damage each hit and a total of 6%-24%. They swing their hammers in a circle around them. 6%-24%. Popo/Nana/they quickly get(s) up and spin(s) around with his/her/their hammer(s) extended. This is surprisingly similar to their Down Smash, in that the back swipes' hitboxes extend a bit in front of them woot woot, and the back and forward swipes are two separate hits, making it shockingly powerful at close range (assuming both climbers tripped and are in the same position). It Does 5% damage each hit and a total of 5%-20%.
Ike Performs a fast swing on both of his sides, 6% damage. Swings his sword in an angled arc above him, 6% damage. Swings his sword behind him, then in front. 5% damage.
Ivysaur Spins vines around in a circle. Only one hit. 6% damage. Whips vines to one side then the other while returning to feet. Does 6% damage. Whips vines behind it, then in front. 5% damage.
Jigglypuff Does a spinning kick starting from behind, then going to the front. Does 6% damage. Spins legs around while getting up, kicking in front and behind it. Short ranged. Makes a Rollout sound. Does 5% damage. Spins around kicking with both feet while getting up. Does 6% damage.
King Dedede Quickly kicks to the side his feet are facing, then kicks in the other direction. 6% damage. Same as when facing front. Slowly gets up and swings his hammer in front of him, then sticks his hammer behind him and spins it. 6% damage.
Kirby Gets up, then kicks on one side, then the other, 5 – 6% damage. Gets up then spins around, kicking, 6% damage.
Link Does two slashes front and back, does 6% damage.
Lucario Spins around while getting up, kicking on one side, and punching on the other. Very good floor attack, insanely fast, and unexpected with decent knockback. Kicks forwards, then backwards. Slow start, does 5% each kick.
Lucas Gets up and spins on one hand while sticking a leg out, 6% damage. Gets up on his hands and kicks backwards, then thrusts his legs between his arms in a kick forward, 5% damage.
Luigi Two punches to either side. Does a sweeperkick similar to his Down Smash. Kicks behind him, then in front of him while getting up.
Mario Gets up then punches behind him, then in front of him. Gets up then kicks behind him, then in front of him. Kicks behind him, then in front of him while getting up.
Marth Sweeps the tip of his sword on the ground front to back. Less reach than floor attack from back. 6% damage from base and tip. Quick stab to the left followed by horizontal slash to the right. 6% damage from base and tip. Quick stab behind him followed by a slash to the front. 5% damage from base and tip.
Meta Knight Slashes on either side of himself. 6% damage from both slashes.
Mr. Game & Watch Vermin 2: Gets out a hammer and slams it in front of him, then behind him. It is very fast, does 6% damage. Vermin 3: Gets out a hammer and slams it in front of him, then behind him; just like his Floor Attack. 6% damage.
Ness Gets up and kicks backward, then spins around and kicks in front of him. Usually only 1 hit connects. Sends opponent behind Ness, 6% damage. Gets up on his hands, kicks backwards, then brings his legs under him and kicks in front of him, 5% damage.
Olimar
Peach Swirls around in a similar fashion to Mario's down smash. Peach swings her legs around Two kicks to either side.
Pikachu Does a sweeper kick, 10% damage. Does a sweeper kick with its tail, 5% damage.
Pit Slashes with his bow split left and right separately. Identical to Ike's Down Smash in form.
R.O.B. Quickly gets up and spins with both arms extended in each direction, 6% damage. Lowers his torso, withdraws his left arm and extends it's right arm to sweep the floor around, 5% damage.
Samus
Sheik Kicks backwards, then brings her leg over her head in a kick, then gets up, 6% damage. Gets up and spins around with her leg extended, 5% damage.
Snake Rotates his body around with both his feet sticking out and gets up, does 6% damage.
Sonic Quick foot sweep, hits both sides. 6% damage.
Squirtle
Toon Link Slashes in front of him and then behind him, damage 6%. Slashes in front of him and then behind him just like his floor attack, 5% damage.
Wario Pokes both forwards and backwards. Spins around with his fist extended. Makes two kicks to either side
Wolf Rises and kicks on one side of his body, then the other, does 6% damage. Rises and sweeps a foot around his body, damage 6%.
Yoshi Two headbutts to either side. Two tail whips to either side. Similar to the floor (back) attack.
Zelda Swings her legs around, hitting enemies on both sides of herself, does 6% damage.
Zero Suit Samus