Zelda (PM): Difference between revisions
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==Attributes== | ==Attributes== | ||
Similar to {{PM|Bowser}}, Zelda was one of the most [[buff]]ed characters from ''Melee'' and ''Brawl'' to Project M, making her a reliable fighter without need of {{PM|Sheik}}. General buffs include better KO power for her magic moves, as well as increased combo potential for weak moves, plus her special moves are more efficient and can be canceled earlier. | |||
===Changes from ''Melee'' to PM=== | ===Changes from ''Melee'' to PM=== | ||
*{{buff|Neutral aerial's multiple hits link into each other much better (an improvement that is also seen on the rest of her moveset) and the hitboxes are larger.}} | *{{buff|Neutral aerial's multiple hits link into each other much better (an improvement that is also seen on the rest of her moveset) and the hitboxes are larger.}} | ||
*{{buff| | *{{buff|Zelda's [[Lightning Kick]]s have two sweetspots: a larger Melee sized one that is weaker than in Melee but still deals good knockback and damage, and Brawl sized sweetspots that are extremely powerful. They deal 18% and 22% damage, respectively. They also have an electric flub sourspot (15%) and a body hitbox sourspot (8%), so the move is still effective at either damaging or KOing no matter where it hits.}} | ||
*{{buff|Up | *{{buff|Up aerial has an early hitbox at the base of her fingertips which deals 3% electric damage and links into her up air sweetspot. The explosion also deals 18% if it hits at the center (3% more).}} | ||
*{{buff|Down | *{{buff|Down aerial has also been made to sweetspot on grounded opponents in addition to aerial opponents. On grounded foes, sweetspot deals 18% (4% more than in Brawl) damage while sourspot produces 8% (2% more), while on aerial foes they deal 20% and 9% respectively.}} | ||
*{{buff|[[Nayru's Love]] is land cancelable after the attack frames end, and while the ground version has no such cancel, it posseses improved invulnerability.}} | |||
*{{buff|[[Farore's Wind]] can air dodge to interrupt teleporting from the ground, giving Zelda the ability to [[waveland]] or pseudo-wavedash any time during the duration of the move. The disappearing hitbox also has its Melee power.}} | *{{buff|[[Farore's Wind]] can air dodge to interrupt teleporting from the ground, giving Zelda the ability to [[waveland]] or pseudo-wavedash any time during the duration of the move. The disappearing hitbox also has its Melee power.}} | ||
*{{buff| | *{{buff|Can act out of [[Transform]] sooner, like {{PM|Sheik}}.}} | ||
*{{buff|Pummel now does 4% damage (1% more) per use, racking up damage better.}} | |||
*{{buff|Up throw can now be used to [[chaingrab]] opponents.}} | |||
*{{buff|Down throw is stronger, dealing 16% damage (6% more).}} | |||
*{{nerf|Up air has a sourspot at the bottom that deals 12% damage (3% less).}} | |||
*{{nerf|Up throw has weaker damage (9%) and knockback.}} | *{{nerf|Up throw has weaker damage (9%) and knockback.}} | ||
*{{change|[[Din's Fire]] functions significantly differently. Upon releasing a fireball, instead of quickly exploding it stops and hangs in the air for several seconds before exploding. Touching a suspended fireball does 8% damage. Using the move again resets the timer on fireballs that already exist (up to three can exist at once). In addition to these changes, the control of fireballs is massively increased to the point where fireballs can almost loop in circles. After the fireballs are suspended for too long, they explode (like the original attack), possesing wide hitboxes that deal 12% damage each with strong knockback.}} | *{{change|[[Din's Fire]] functions significantly differently. Upon releasing a fireball, instead of quickly exploding it stops and hangs in the air for several seconds before exploding. Touching a suspended fireball does 8% damage. Using the move again resets the timer on fireballs that already exist (up to three can exist at once). In addition to these changes, the control of fireballs is massively increased to the point where fireballs can almost loop in circles. After the fireballs are suspended for too long, they explode (like the original attack), possesing wide hitboxes that deal 12% damage each with strong knockback.}} | ||
*{{change|[[Sidestep]] has a magic effect.}} | *{{change|[[Sidestep]] has a magic effect.}} |
Revision as of 20:51, November 29, 2013
Zelda in Project M and Project+ | |
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Universe | The Legend of Zelda |
Base game appearance | Brawl |
Zelda is a playable character in the Brawl mod Project M.
Attributes
Similar to Bowser, Zelda was one of the most buffed characters from Melee and Brawl to Project M, making her a reliable fighter without need of Sheik. General buffs include better KO power for her magic moves, as well as increased combo potential for weak moves, plus her special moves are more efficient and can be canceled earlier.
Changes from Melee to PM
- Neutral aerial's multiple hits link into each other much better (an improvement that is also seen on the rest of her moveset) and the hitboxes are larger.
- Zelda's Lightning Kicks have two sweetspots: a larger Melee sized one that is weaker than in Melee but still deals good knockback and damage, and Brawl sized sweetspots that are extremely powerful. They deal 18% and 22% damage, respectively. They also have an electric flub sourspot (15%) and a body hitbox sourspot (8%), so the move is still effective at either damaging or KOing no matter where it hits.
- Up aerial has an early hitbox at the base of her fingertips which deals 3% electric damage and links into her up air sweetspot. The explosion also deals 18% if it hits at the center (3% more).
- Down aerial has also been made to sweetspot on grounded opponents in addition to aerial opponents. On grounded foes, sweetspot deals 18% (4% more than in Brawl) damage while sourspot produces 8% (2% more), while on aerial foes they deal 20% and 9% respectively.
- Nayru's Love is land cancelable after the attack frames end, and while the ground version has no such cancel, it posseses improved invulnerability.
- Farore's Wind can air dodge to interrupt teleporting from the ground, giving Zelda the ability to waveland or pseudo-wavedash any time during the duration of the move. The disappearing hitbox also has its Melee power.
- Can act out of Transform sooner, like Sheik.
- Pummel now does 4% damage (1% more) per use, racking up damage better.
- Up throw can now be used to chaingrab opponents.
- Down throw is stronger, dealing 16% damage (6% more).
- Up air has a sourspot at the bottom that deals 12% damage (3% less).
- Up throw has weaker damage (9%) and knockback.
- Din's Fire functions significantly differently. Upon releasing a fireball, instead of quickly exploding it stops and hangs in the air for several seconds before exploding. Touching a suspended fireball does 8% damage. Using the move again resets the timer on fireballs that already exist (up to three can exist at once). In addition to these changes, the control of fireballs is massively increased to the point where fireballs can almost loop in circles. After the fireballs are suspended for too long, they explode (like the original attack), possesing wide hitboxes that deal 12% damage each with strong knockback.
- Sidestep has a magic effect.
- Down taunt now emits the "Puzzle Solved" jingle.
Moveset
Up to date as of [version].
Name | Damage | Description | |
---|---|---|---|
Neutral attack | |||
Forward tilt | |||
Up tilt | |||
Down tilt | |||
Dash attack | |||
Forward smash | |||
Up smash | |||
Down smash | |||
Neutral aerial | |||
Forward aerial | |||
Back aerial | |||
Up aerial | |||
Down aerial | |||
Grab | — | ||
Pummel | |||
Forward throw | |||
Back throw | |||
Up throw | |||
Down throw | |||
Floor attack (front) | |||
Floor attack (back) | |||
Floor attack (trip) | |||
Edge attack (fast) | |||
Edge attack (slow) | |||
Neutral special | |||
Side special | |||
Up special | |||
Down special | |||
Final Smash |
In competitive play
Notable players
External links
Playable characters in Project M and Project+ | |
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Playable characters | Bowser (Giga Bowser) · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Falco · Fox · Ganondorf · Ice Climbers · Ike · Ivysaur · Jigglypuff · King Dedede · Kirby · Knuckles · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Snake · Sonic · Squirtle · Toon Link · Wario (Wario-Man) · Wolf · Yoshi · Zelda · Zero Suit Samus |