Mario (SSB)/Up aerial: Difference between revisions
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[[Category:Mario (SSB)]] | [[Category:Mario (SSB)]] | ||
[[Category:Up aerials]] | [[Category:Up aerials (SSB)]] |
Revision as of 16:59, December 22, 2013
Overview
Mario does an aerial flip kick, dealing 12% damage clean, and 9% damage late. Like Captain Falcon's up aerial, the angle it sends the opponent depends on what part of the attack hits, but compared to Falcon's up aerial, Mario's has less versatility and overall usefulness. Still, Mario's up aerial is a particularly useful comboing and juggling move, and is considered Mario's primary aerial combo move. Its very fast startup allows it easily be used after a down aerial at low percentages, where it can lead into another down aerial to continue the chain, and its low knockback allows it to chain into itself. The late hit is also useful at high percentages, being able to lead into over aerials, and even finishers such as up smash, especially when platforms are involved in the combo. It does have some weaknesses, such as being difficult to time and use perfectly in combos, along with having moderately high landing lag if not Z-cancelled. Overall, a usable move in many situations, though when it is used often depends on the player's preference.
Similar moves