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:''See also: [[:Category:Samus professionals (SSB)]]''
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Revision as of 11:26, November 12, 2013

This article is about Samus' appearance in Super Smash Bros.. For the character in other contexts, see Samus Aran.
Samus
in Super Smash Bros.
Samus
MetroidSymbol(preBrawl).svg
Universe Metroid
Other playable appearances in Melee
in Brawl
in SSB4
Availability Starter
Tier D (12)
Samus (SSB)

Samus, written as Samus Aran (サムス・アラン, Samusu Aran), is a starter character in Super Smash Bros.. Samus is a heavy, yet floaty, character with decent horizontal recovery. However, she also has sluggish moves with a lot of ending lag, and she lacks a quick and easy-to-land KO move.

Samus is known competitively for having one of the few (outside Fox) good forward tilts in the game. However, Samus is last on the current tier list for a number of factors. Samus does moderately well against Ness and Jigglypuff, but is one of only two characters in SSB to currently have no advantageous matchups (along with Jigglypuff). Samus's only even matchup is against Jigglypuff, with almost all other ones at least beating 40-60. She has a low amount of combos and relies on prediction and predictable finishers to KO. The few things that save Samus are spacing, recovery, and the fact that she cannot be comboed as easily as others.

Attributes

File:Metroidending.jpg
Samus's ending picture in Super Smash Bros.

Samus is a tall heavyweight character that is also rather floaty (which is uncommon for heavyweights). She has a fast dashing speed, but her low air speed, low falling speed, and long and slow roll heavily decrease her mobility. She has decent range and also has two projectiles, including Charge Shot (which covers a great distance and is fairly powerful, being quite useful for keeping opponents at bay, but requires a large amount of charging to have KO power) and Bomb (which can aid her horizontal recovery). Spacing works quite well with Samus, with her forward tilt and back aerial being useful. However, she has a high and slow short hop. Her grab is one of the three tether grabs in the game, giving it excellent range, but very high lag if it misses. Her back throw is a powerful KO throw and is also tied with Pikachu and Donkey Kong's back throws for the most damaging throw in the game.

Overall, most of Samus's moves have a high amount of ending lag, and she has no quick, easy-to-land KO moves, though her down aerial is an extremely fast meteor smash. While Samus's dair is a great edgeguarding move, she has poor to mediocre edgeguarding ability outside of it, and her primary recovery move (Screw Attack) travels extremely short horizontal and vertical distance, giving her a very poor vertical recovery. Her horizontal recovery, while still short and predictable, is slightly aided by her floatiness and Bombs.

Samus is known for being the only character in Smash 64 who cannot 0-death easily, though her floatiness and Screw Attack can slightly help her escape combos. Posting a legitimate Samus combo is considered to be an inside joke in the Smash 64 community, as there are players who state that Samus has no combos and that it's impossible to make a combo video of her without hacking.

Overall, Samus has the worst matchups in the game. She is heavily countered by virtually everyone in the high tiers, with especially terrible matchups against Fox and Pikachu. She has no advantageous matchups, and her only even matchup (Jigglypuff) could still be considered to be slightly in Jigglypuff's favour.

Moveset

SSB64 Samus.gif
Samus's Air Attacks
Samus in the SSB instruction booklet.

Note: Samus has an extended grab, like Link and Yoshi. She uses the Grapple Beam to grab opponents; while it has long range, it is slow leaves her vulnerable if it misses.

  Name Damage Description
Neutral attack {{{neutralname}}} 3% {{{neutraldesc}}}
7%
Forward tilt Roundhouse Kick 9-12% (depending on angling) Very fast, little ending lag.
Up tilt Leg Drop 3-8% (upwards), 5-13% (down) Brings her foot down in an axe-like way. Decent against aerial foes, better suited for wall-based ground combos.
Down tilt Sweep Kick 13% She quickly does a grounded roundhouse kick, which knocks the foe forward. Has some KO potential at higher %s near the ledge, can hit foes hanging onto the ledge.
Dash attack Charge Ram 12% Charges forward and rams opponent with shoulder. Bad shieldstun.
Forward smash Arm Smash 18% She thrusts her arm cannon forward for decent knockback, is quite fast, with good range as well.
Up smash Upwards Flame 50% if all hits connect She aims her arm cannon upwards and shoots flames in an arch. Multi-hiting, 10% per hit. Best usage against heavier or fast falling characters.
Down smash Double Sweep Kick 16% Does a round kick, first hits in front of Samus. Good spacing move or KOer near the ledge.
Neutral aerial Midair Kick 16% maximum Sex kick. Seems to be slightly angled upwards. Gets weaker the longer it's out.
Forward aerial Aerial Flame 20% if all hits connect Deals 2-20% (1-4 hits). Not the best air move due to number of hits, and how hard it is to have all the moves connect.
Back aerial Back Kick 14% A fast Backwards kick with good range and speed, which some arch. One of Samus's best finishers.
Up aerial Spiral Kick 10% if all hits connect Multi-hitting upwards drill kick. 2% per hit.
Down aerial Cannon Spike 14% Downwards arm thrust. Swings her arm cannon downwards below her in an arch. Is a spike.
Grab Grapple Beam Samus, along with Link and Yoshi, has an "extended grab". She uses the Grapple Beam while standing. This allows her to grab opponents from a distance, but the grab is very laggy if it misses. This can lead to various unique combos due to the large grab range.
Forward throw Front Toss 12-16% Grabs opponent via Grapple Beam and tosses him/her forward with good power.
Back throw Back Toss 14-18% Same as f-throw, but tosses him/her backwards and faces the position she was in before the throw.
Forward roll
Back roll
Techs
Floor attack (front)
Floor getups (front)
6% Does a breakdance-like spin with her feet, which hits on both of her sides at the same time.
Floor attack (back)
Floor getups (back)
6% Does a breakdance-like spin with her feet, which hits on both of her sides at the same time.
Edge attack (fast)
Edge getups (fast)
6% Gets up and kicks.
Edge attack (slow)
Edge getups (slow)
6% Picks herself up, leaning on arm cannon, and jabs in front.
Neutral special Charge Shot 3-25% Chargeable in the same way as Donkey Kong's Giant Punch - pressing the B button starts charging, and the charge can be saved with the Z button, then continued by pressing B. The projectile is quite large but easy to dodge.
Up special Screw Attack 13% if all hits connect Does a Screw Attack upwards, recovery move that does multiple hits and can trap opponents to rack up damage.
Down special Bomb 9% Drops a Morph Ball Bomb that explodes within a few seconds. Does extremely minimal knockback, though it causes Samus to fall slightly slower than normal, meaning it can be used for horizontal recovery. However, using it before a double jump will cause Samus to be unable to perform her double jump until she lands.

Taunt

  • Takes her left arm off of the arm cannon and puts her left hand on her hip, at the same time raising her right arm so that her upper arm is perpendicular to her body, and her lower arm (the cannon) is parallel to her body. She then shakes the cannon like a fist.

In Competitive play

Matchups

Super Smash Bros. (N64) Character Matchups
  Pikachu (SSB) Kirby (SSB) Captain Falcon (SSB) Fox (SSB) Yoshi (SSB) Jigglypuff (SSB) Mario (SSB) Samus (SSB) Donkey Kong (SSB) Ness (SSB) Link (SSB) Luigi (SSB) Avg.
Samus (SSB) 30:70 40:60 40:60 30:70 40:60 50:50 40:60 Mirror match 40:60 40:60 40:60 40:60 40:60

Notable players

See also: Category:Samus professionals (SSB)

In Single-player

In the game's Single-player mode, Samus is fought on the Planet Zebes stage.

Techniques

Teleport

See Teleport (SSB)

Bomb Recovery

In Super Smash Bros. Melee, Samus can bomb jump to greatly extend her horizontal recovery. In SSB, Samus cannot bomb jump. However, using bombs and immediately DIing towards the stage aids in her horizontal recovery to a degree, although not nearly as much as bomb jump recovery does. However, when a bomb jump is used, the double jump cannot be used until Samus lands.

Glitch

When Samus performs an up special move in training mode with 4 greenshells near the CPU, also make sure she is directly under the CPU, and it will cause them to raise to 999% damage. It is very similar to the Mario up special glitch, but the reasons for it are unknown.

Description

From the Game

Samus Aran is the toughest bounty hunter in the galaxy. Using a special suit powered by the technology of the bird people which allows her to execute daring acrobatic feats, Samus pursues the airborne life form, Metroid, throughout the universe.

Works:

  • Metroid (NES)
  • Metroid II: The Return of Samus (GB)
  • Super Metroid (SNES)

From the Instruction Booklet

The greatest bounty hunter in the galaxy, Samus Aran fights with the super-human power of her hi-tech power suit.

Costumes

File:Alt-samus.jpg
Samus' changeable clothing in SSB

Trivia

  • Samus is the only confirmed female character in Super Smash Bros. (as gendered Pokémon did not exist at the time of this game).
  • While all other characters show their skeletons (or lack thereof) upon being hit with an electric attack, Samus's suitless outline becomes visible instead.
  • This is Samus' only appearance on the Nintendo 64. The only other playable character to share this distinction is Ness.
    • This is also her first appearance in 3D. Ness also shares this distinction.